Issues: OpenApoc/OpenApoc
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Name of UFO type already revealed despite not having researched it
#1443
opened May 14, 2024 by
XCOM-HUB
Have option to be able to hide Alien technology that are not yet researched
Feature Request
This is a request for a new thing to be added to OpenApoc
#1442
opened May 13, 2024 by
XCOM-HUB
Separate "All units run and kneel by default" into two options
Feature Request
This is a request for a new thing to be added to OpenApoc
#1441
opened May 13, 2024 by
XCOM-HUB
"Manufacturer has no intact buildings" window reappearing after being closed
#1439
opened May 10, 2024 by
ayrtondenner
Fix Disruptor Multi-Bomb Launcher title display at equipment view
Agent Equipment
Something that affects equipping or maintaining Agents/Scientists/Engineers
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Marketplace / Economy
Something that affects transactions or behaviour or logic in the Marketplace or Economy screens
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Vehicle Equipment
Something that affects equipping or maintaining Vehicles
Verified / Replicated
This issue has been verified or replicated by a developer
#1438
opened May 9, 2024 by
ayrtondenner
Add ability to give new orders during the process of executing remaining orders after end of turn in turn based mode
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Feature Request
This is a request for a new thing to be added to OpenApoc
Not Yet Implemented
This fix or feature is not yet implemented or merged with trunk
Pathfinding
An issue relating to pathfinding of units
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1435
opened May 7, 2024 by
dethstryke01
City Map overlay not populated with vehicles/objects on game start until time moves forward
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Cityscape
An issue relating to something in the City overview part of Apocalypse
Code Query
Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing!
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Map Issue
Something doesn't seem right with the map or it's tiles.
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1434
opened May 7, 2024 by
FilmBoy84
Remove hostile vehicle info when vehicle is not available anymore
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Cityscape
An issue relating to something in the City overview part of Apocalypse
Feature Request
This is a request for a new thing to be added to OpenApoc
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1432
opened May 6, 2024 by
ayrtondenner
Lines showing vehicle destination only appear after vehicle begins moving
Alien Dimension
An issue relating to something in the Alien Dimension overview part of Apocalypse
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
Cityscape
An issue relating to something in the City overview part of Apocalypse
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Not Yet Implemented
This fix or feature is not yet implemented or merged with trunk
Pathfinding
An issue relating to pathfinding of units
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1426
opened Apr 24, 2024 by
dethstryke01
Capturing Live Aliens in a Base Attack Mission will come up as 0 in the [DEBRIEFING]
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Duplicate
This is a duplicate of another issue/request. Please specify the location of duplicates in comments
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Verified / Replicated
This issue has been verified or replicated by a developer
#1422
opened Apr 18, 2024 by
XCOM-HUB
Crashed UFO gets stuck under bridge, becomes non-recoverable
!BUG! MEDIUM PRIORITY
A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP!
Cityscape
An issue relating to something in the City overview part of Apocalypse
Map Issue
Something doesn't seem right with the map or it's tiles.
Pathfinding
An issue relating to pathfinding of units
Stuck Vehicle Bug
Something relating to the long-standing stuck vehicle bugs
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1421
opened Apr 18, 2024 by
dethstryke01
If an agent is hit by an explosion while executing remaining orders in turn based mode, control sometimes returns to the player
Battlescape
An issue relating to something in the battle overview part of Apocalypse
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Pathfinding
An issue relating to pathfinding of units
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1419
opened Apr 17, 2024 by
dethstryke01
Tiles over fallen enemies sometimes say "blocked," but are not
Battlescape
An issue relating to something in the battle overview part of Apocalypse
!BUG! MEDIUM PRIORITY
A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP!
Line of Sight (LoS) / Line of Fire (LoF)
Something that affects an agent, unit or craft's ability to see or shoot at another unit
Map Issue
Something doesn't seem right with the map or it's tiles.
Pathfinding
An issue relating to pathfinding of units
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1418
opened Apr 17, 2024 by
dethstryke01
The Hoverbike and Blazer Turbo Bike have lower Top Speeds than in OG
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Verified / Replicated
This issue has been verified or replicated by a developer
#1411
opened Apr 14, 2024 by
XCOM-HUB
Dead Chrysalis has one square of missing texture
Battlescape
An issue relating to something in the battle overview part of Apocalypse
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Cannot Replicate / Further Information Required
This cannot currently be replicated - please provide more information and savegame examples
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
#1406
opened Apr 14, 2024 by
XCOM-HUB
OpenApoc differs vehicle numbering from Original Game, there should be an optional feature to mimic OG where possible
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Feature Request
This is a request for a new thing to be added to OpenApoc
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Verified / Replicated
This issue has been verified or replicated by a developer
#1404
opened Apr 13, 2024 by
ayrtondenner
Shooting through doorways is sometimes impossible
Battlescape
An issue relating to something in the battle overview part of Apocalypse
!BUG! MEDIUM PRIORITY
A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP!
Line of Sight (LoS) / Line of Fire (LoF)
Something that affects an agent, unit or craft's ability to see or shoot at another unit
Map Issue
Something doesn't seem right with the map or it's tiles.
Pathfinding
An issue relating to pathfinding of units
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1403
opened Apr 13, 2024 by
dethstryke01
Agents wont ready/aim their weapons when right-clicking on an enemy unit after selecting equipped weapon
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Line of Sight (LoS) / Line of Fire (LoF)
Something that affects an agent, unit or craft's ability to see or shoot at another unit
Not Yet Implemented
This fix or feature is not yet implemented or merged with trunk
Pathfinding
An issue relating to pathfinding of units
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1395
opened Apr 4, 2024 by
XCOM-HUB
Base selection doesn't update properly when selecting another base via tab view
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Cityscape
An issue relating to something in the City overview part of Apocalypse
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Verified / Replicated
This issue has been verified or replicated by a developer
#1392
opened Apr 2, 2024 by
ayrtondenner
Improvement needed to "More Options Screen" text display, wrapping, scrolling, tool-tips and translations to better display the name and purpose of the options therein
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Translations / Language / Text
Something that relates to the way languages, numbers or text are handled in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1388
opened Mar 28, 2024 by
XCOM-HUB
Add tooltip for "Exec. rem. orders" with full text
Feature Request
This is a request for a new thing to be added to OpenApoc
#1385
opened Mar 23, 2024 by
ayrtondenner
Brainsuckers cannot jump high enough
Battlescape
An issue relating to something in the battle overview part of Apocalypse
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Not Yet Implemented
This fix or feature is not yet implemented or merged with trunk
Pathfinding
An issue relating to pathfinding of units
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1384
opened Mar 23, 2024 by
dethstryke01
Format credit label value
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Feature Request
This is a request for a new thing to be added to OpenApoc
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Marketplace / Economy
Something that affects transactions or behaviour or logic in the Marketplace or Economy screens
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Translations / Language / Text
Something that relates to the way languages, numbers or text are handled in the game
#1380
opened Mar 21, 2024 by
ayrtondenner
[2-Issues] Cargo from orders fails to be delivered and Rescue Craft stuck in cityscape
Agent Equipment
Something that affects equipping or maintaining Agents/Scientists/Engineers
!BUG! MEDIUM PRIORITY
A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP!
Cityscape
An issue relating to something in the City overview part of Apocalypse
Map Issue
Something doesn't seem right with the map or it's tiles.
Marketplace / Economy
Something that affects transactions or behaviour or logic in the Marketplace or Economy screens
Organisations
Something that affects Organisation/Alien Behaviours
Pathfinding
An issue relating to pathfinding of units
Stuck Vehicle Bug
Something relating to the long-standing stuck vehicle bugs
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Vehicle Equipment
Something that affects equipping or maintaining Vehicles
Verified / Replicated
This issue has been verified or replicated by a developer
#1376
opened Mar 18, 2024 by
icarus7234
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