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Issues list

Have option to be able to hide Alien technology that are not yet researched Feature Request This is a request for a new thing to be added to OpenApoc
#1442 opened May 13, 2024 by XCOM-HUB
Separate "All units run and kneel by default" into two options Feature Request This is a request for a new thing to be added to OpenApoc
#1441 opened May 13, 2024 by XCOM-HUB
Fix Disruptor Multi-Bomb Launcher title display at equipment view Agent Equipment Something that affects equipping or maintaining Agents/Scientists/Engineers Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Marketplace / Economy Something that affects transactions or behaviour or logic in the Marketplace or Economy screens Quality of Life (QoL) A feature or change that makes playing the game more streamlined Vehicle Equipment Something that affects equipping or maintaining Vehicles Verified / Replicated This issue has been verified or replicated by a developer
#1438 opened May 9, 2024 by ayrtondenner
Add ability to give new orders during the process of executing remaining orders after end of turn in turn based mode Battlescape An issue relating to something in the battle overview part of Apocalypse Enhancement This is a request for something that makes OpenApoc work better or more intuitively Feature Request This is a request for a new thing to be added to OpenApoc Not Yet Implemented This fix or feature is not yet implemented or merged with trunk Pathfinding An issue relating to pathfinding of units Quality of Life (QoL) A feature or change that makes playing the game more streamlined Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1435 opened May 7, 2024 by dethstryke01
City Map overlay not populated with vehicles/objects on game start until time moves forward !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Cityscape An issue relating to something in the City overview part of Apocalypse Code Query Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing! Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Map Issue Something doesn't seem right with the map or it's tiles. Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1434 opened May 7, 2024 by FilmBoy84
Remove hostile vehicle info when vehicle is not available anymore !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Cityscape An issue relating to something in the City overview part of Apocalypse Feature Request This is a request for a new thing to be added to OpenApoc Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1432 opened May 6, 2024 by ayrtondenner
Lines showing vehicle destination only appear after vehicle begins moving Alien Dimension An issue relating to something in the Alien Dimension overview part of Apocalypse Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. Cityscape An issue relating to something in the City overview part of Apocalypse Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Not Yet Implemented This fix or feature is not yet implemented or merged with trunk Pathfinding An issue relating to pathfinding of units Quality of Life (QoL) A feature or change that makes playing the game more streamlined Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1426 opened Apr 24, 2024 by dethstryke01
Capturing Live Aliens in a Base Attack Mission will come up as 0 in the [DEBRIEFING] Battlescape An issue relating to something in the battle overview part of Apocalypse Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Duplicate This is a duplicate of another issue/request. Please specify the location of duplicates in comments Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Verified / Replicated This issue has been verified or replicated by a developer
#1422 opened Apr 18, 2024 by XCOM-HUB
Crashed UFO gets stuck under bridge, becomes non-recoverable !BUG! MEDIUM PRIORITY A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP! Cityscape An issue relating to something in the City overview part of Apocalypse Map Issue Something doesn't seem right with the map or it's tiles. Pathfinding An issue relating to pathfinding of units Stuck Vehicle Bug Something relating to the long-standing stuck vehicle bugs UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1421 opened Apr 18, 2024 by dethstryke01
If an agent is hit by an explosion while executing remaining orders in turn based mode, control sometimes returns to the player Battlescape An issue relating to something in the battle overview part of Apocalypse !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Pathfinding An issue relating to pathfinding of units UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1419 opened Apr 17, 2024 by dethstryke01
Tiles over fallen enemies sometimes say "blocked," but are not Battlescape An issue relating to something in the battle overview part of Apocalypse !BUG! MEDIUM PRIORITY A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP! Line of Sight (LoS) / Line of Fire (LoF) Something that affects an agent, unit or craft's ability to see or shoot at another unit Map Issue Something doesn't seem right with the map or it's tiles. Pathfinding An issue relating to pathfinding of units Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1418 opened Apr 17, 2024 by dethstryke01
The Hoverbike and Blazer Turbo Bike have lower Top Speeds than in OG Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Verified / Replicated This issue has been verified or replicated by a developer
#1411 opened Apr 14, 2024 by XCOM-HUB
Dead Chrysalis has one square of missing texture Battlescape An issue relating to something in the battle overview part of Apocalypse !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Cannot Replicate / Further Information Required This cannot currently be replicated - please provide more information and savegame examples Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI
#1406 opened Apr 14, 2024 by XCOM-HUB
OpenApoc differs vehicle numbering from Original Game, there should be an optional feature to mimic OG where possible Enhancement This is a request for something that makes OpenApoc work better or more intuitively Feature Request This is a request for a new thing to be added to OpenApoc Quality of Life (QoL) A feature or change that makes playing the game more streamlined Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Verified / Replicated This issue has been verified or replicated by a developer
#1404 opened Apr 13, 2024 by ayrtondenner
Shooting through doorways is sometimes impossible Battlescape An issue relating to something in the battle overview part of Apocalypse !BUG! MEDIUM PRIORITY A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP! Line of Sight (LoS) / Line of Fire (LoF) Something that affects an agent, unit or craft's ability to see or shoot at another unit Map Issue Something doesn't seem right with the map or it's tiles. Pathfinding An issue relating to pathfinding of units Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1403 opened Apr 13, 2024 by dethstryke01
Agents wont ready/aim their weapons when right-clicking on an enemy unit after selecting equipped weapon Battlescape An issue relating to something in the battle overview part of Apocalypse Line of Sight (LoS) / Line of Fire (LoF) Something that affects an agent, unit or craft's ability to see or shoot at another unit Not Yet Implemented This fix or feature is not yet implemented or merged with trunk Pathfinding An issue relating to pathfinding of units Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1395 opened Apr 4, 2024 by XCOM-HUB
Base selection doesn't update properly when selecting another base via tab view !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Cityscape An issue relating to something in the City overview part of Apocalypse Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Verified / Replicated This issue has been verified or replicated by a developer
#1392 opened Apr 2, 2024 by ayrtondenner
Improvement needed to "More Options Screen" text display, wrapping, scrolling, tool-tips and translations to better display the name and purpose of the options therein Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. Enhancement This is a request for something that makes OpenApoc work better or more intuitively Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Quality of Life (QoL) A feature or change that makes playing the game more streamlined Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Translations / Language / Text Something that relates to the way languages, numbers or text are handled in the game Verified / Replicated This issue has been verified or replicated by a developer
#1388 opened Mar 28, 2024 by XCOM-HUB
Add tooltip for "Exec. rem. orders" with full text Feature Request This is a request for a new thing to be added to OpenApoc
#1385 opened Mar 23, 2024 by ayrtondenner
Brainsuckers cannot jump high enough Battlescape An issue relating to something in the battle overview part of Apocalypse !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Not Yet Implemented This fix or feature is not yet implemented or merged with trunk Pathfinding An issue relating to pathfinding of units Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1384 opened Mar 23, 2024 by dethstryke01
Format credit label value Enhancement This is a request for something that makes OpenApoc work better or more intuitively Feature Request This is a request for a new thing to be added to OpenApoc Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Marketplace / Economy Something that affects transactions or behaviour or logic in the Marketplace or Economy screens Quality of Life (QoL) A feature or change that makes playing the game more streamlined Translations / Language / Text Something that relates to the way languages, numbers or text are handled in the game
#1380 opened Mar 21, 2024 by ayrtondenner
[2-Issues] Cargo from orders fails to be delivered and Rescue Craft stuck in cityscape Agent Equipment Something that affects equipping or maintaining Agents/Scientists/Engineers !BUG! MEDIUM PRIORITY A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP! Cityscape An issue relating to something in the City overview part of Apocalypse Map Issue Something doesn't seem right with the map or it's tiles. Marketplace / Economy Something that affects transactions or behaviour or logic in the Marketplace or Economy screens Organisations Something that affects Organisation/Alien Behaviours Pathfinding An issue relating to pathfinding of units Stuck Vehicle Bug Something relating to the long-standing stuck vehicle bugs UnitAI / Behaviour Something relating to the behaviour of Units in the game Vehicle Equipment Something that affects equipping or maintaining Vehicles Verified / Replicated This issue has been verified or replicated by a developer
#1376 opened Mar 18, 2024 by icarus7234
ProTip! Add no:assignee to see everything that’s not assigned.