Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add ability to give new orders during the process of executing remaining orders after end of turn in turn based mode #1435

Open
dethstryke01 opened this issue May 7, 2024 · 0 comments
Labels
Battlescape An issue relating to something in the battle overview part of Apocalypse Enhancement This is a request for something that makes OpenApoc work better or more intuitively Feature Request This is a request for a new thing to be added to OpenApoc Not Yet Implemented This fix or feature is not yet implemented or merged with trunk Pathfinding An issue relating to pathfinding of units Quality of Life (QoL) A feature or change that makes playing the game more streamlined Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer

Comments

@dethstryke01
Copy link

In turn based mode in the original, after you had hit the end turn button and the game asked you whether you wanted to "execute remaining orders?" for an agent, you could give new orders to that agent. You could even give new orders to other agents if you'd forgotten to move them, and the turn wouldn't end until you pressed the "end turn" button again. This was a handy feature because it's easy to lose track of agents in the game.

https://youtu.be/LMCfFsy1pf0?t=166

@dethstryke01 dethstryke01 added the Feature Request This is a request for a new thing to be added to OpenApoc label May 7, 2024
@FilmBoy84 FilmBoy84 added Enhancement This is a request for something that makes OpenApoc work better or more intuitively Not Yet Implemented This fix or feature is not yet implemented or merged with trunk UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer Pathfinding An issue relating to pathfinding of units Quality of Life (QoL) A feature or change that makes playing the game more streamlined Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Battlescape An issue relating to something in the battle overview part of Apocalypse labels May 10, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Battlescape An issue relating to something in the battle overview part of Apocalypse Enhancement This is a request for something that makes OpenApoc work better or more intuitively Feature Request This is a request for a new thing to be added to OpenApoc Not Yet Implemented This fix or feature is not yet implemented or merged with trunk Pathfinding An issue relating to pathfinding of units Quality of Life (QoL) A feature or change that makes playing the game more streamlined Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
Projects
None yet
Development

No branches or pull requests

2 participants