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Separate "All units run and kneel by default" into two options #1441

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XCOM-HUB opened this issue May 13, 2024 · 2 comments
Open

Separate "All units run and kneel by default" into two options #1441

XCOM-HUB opened this issue May 13, 2024 · 2 comments
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Agent Equipment Something that affects equipping or maintaining Agents/Scientists/Engineers Battlescape An issue relating to something in the battle overview part of Apocalypse Enhancement This is a request for something that makes OpenApoc work better or more intuitively Feature Request This is a request for a new thing to be added to OpenApoc Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Quality of Life (QoL) A feature or change that makes playing the game more streamlined UnitAI / Behaviour Something relating to the behaviour of Units in the game

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@XCOM-HUB
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XCOM-HUB commented May 13, 2024

I would like to have the option "All units run and kneel by default" to be separated so that you can either only choose "Always run by default", or only choose to "Always kneel by default". If you want to both [Always run by default] and [Always kneel by default], just tick both boxes. This way everybody gets what they prefer. I myself prefer to only [Always run by default]. When it comes to kneeling I prefer to choose individually the agent(s) that I would like to kneel.
All units run and kneel by default

@XCOM-HUB XCOM-HUB added the Feature Request This is a request for a new thing to be added to OpenApoc label May 13, 2024
@JonnyH
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JonnyH commented May 14, 2024

I wonder if there's a cleaner UX that's more integrated into the ui - some way of changing the default for each of the stances? I know there's been times I want people to use different aiming modes based on different weapons in realtime

@FilmBoy84
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I wonder if there's a cleaner UX that's more integrated into the ui - some way of changing the default for each of the stances? I know there's been times I want people to use different aiming modes based on different weapons in realtime

The logical thing would be to have the three stance buttons also appear on the Agent Equip Screen where they could be assigned on a per-loadout basis and also saved as part of the equipment template data

This has the advantage of being able to still quickly assign stances but also tie it to equipment

Could also be extended further down the line to include the additional three AI behaviour buttons

If time allows, will put a mock-up proposal for the screen/form here :)

@FilmBoy84 FilmBoy84 added Enhancement This is a request for something that makes OpenApoc work better or more intuitively UnitAI / Behaviour Something relating to the behaviour of Units in the game Quality of Life (QoL) A feature or change that makes playing the game more streamlined Battlescape An issue relating to something in the battle overview part of Apocalypse Agent Equipment Something that affects equipping or maintaining Agents/Scientists/Engineers Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI labels May 14, 2024
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Labels
Agent Equipment Something that affects equipping or maintaining Agents/Scientists/Engineers Battlescape An issue relating to something in the battle overview part of Apocalypse Enhancement This is a request for something that makes OpenApoc work better or more intuitively Feature Request This is a request for a new thing to be added to OpenApoc Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Quality of Life (QoL) A feature or change that makes playing the game more streamlined UnitAI / Behaviour Something relating to the behaviour of Units in the game
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