This repository has been archived by the owner on Apr 3, 2024. It is now read-only.
Small Examples
tenebraemaximus edited this page May 24, 2013
·
14 revisions
Want inspiration? Need more examples of syntax? Did you think of some random idea and HAVE to show it off? It will be here for future reference.
#Author: Skuli
#Powered Redstone wire hurts any entity that walks on it, every time the Repeat fires
#(20 means once per second).
Init:
- 'entity.start.redstone.20'
Repeat:
- 'redstone':
- 'if entity.isIn.55':
- 'if world_block(entity_x, entity_y, entity_z)_data > 0':
- 'entityeffect.unknownhurt': '1'
#Author: Deide
#Players will have their time on the server logged, and be rewards 5 monies every hour
#6000 ticks = 5 minutes
Command:
- 'logtime':
- 'message.sender': " &cTotal time logged:&b %{((sender_tagvalue_logTime)/1440)} Days, %{(sender_tagvalue_logTime/60)-((sender_tagvalue_logTime/1440)*24)} Hours, %{(sender_tagvalue_logTime % 60)} Minutes"
- 'logtime &person':
- 'message.sender': " &c%{person_name}'s total time logged:&b %{((person_tagvalue_logTime)/1440)} Days, %{(person_tagvalue_logTime/60)-((person_tagvalue_logTime/1440)*24)} Hours, %{person_tagvalue_logTime % 60} Minutes"
Repeat:
- 'logTime':
- 'tag.entity.logTime': '+5'
- 'if (entity_tagvalue_logTime % 12) == 0':
- 'message.entity': " &2[&8You have been rewarded &b50z&8 for an hour's gameplay&2]"
- 'command.console': 'money give %{entity_name} 50'
Init:
- 'switch entity.type':
- 'player':
- 'entity.start.logTime.6000'
#Author: Skuli
#Very bare bones slot machine, triggered by interacting with gold ore while holding an iron ingot.
Interact:
- 'if interact_block_typeid = 14 and interact_right and player.wielding.IRON_INGOT':
- 'if (server_time - player_tagvalue_lastbet) < 10':
- 'message.player': 'You must wait a few seconds before gambling again!'
- 'if (server_time - player_tagvalue_lastbet) > 10':
- 'tag.player.lastbet': 'server_time'
- 'playereffect.takeitem.IRON_INGOT'
- 'if interact_block_tagvalue_slotmachine = 1':
- 'message.player': 'Slot'
- 'tag.interact_block.slotmachine': '1'
- 'tag.player.WON': '0'
- 'delay.5':
- 'set.interact_block_typeid': '14'
- 'delay.10':
- 'set.interact_block_typeid': '15'
- 'delay.15':
- 'set.interact_block_typeid': '16'
- 'delay.20':
- 'set.interact_block_typeid': '14'
- 'delay.25':
- 'set.interact_block_typeid': '15'
- 'delay.30':
- 'set.interact_block_typeid': '16'
- 'delay.35':
- 'set.interact_block_typeid': '14'
- 'delay.40':
- 'set.interact_block_typeid': '15'
- 'delay.45':
- 'set.interact_block_typeid': '16'
- 'delay.50':
- 'set.interact_block_typeid': '14'
- 'delay.55':
- 'set.interact_block_typeid': '15'
- 'delay.60':
- 'set.interact_block_typeid': '16'
- 'delay.65':
- 'set.interact_block_typeid': '14'
- 'delay.100':
- 'set.interact_block_typeid': '14'
- 'delay.100':
- 'if chance.50':
- 'message.player': 'You won a piece of cobblestone!'
- 'playereffect.giveitem.4'
- 'tag.player.WON': '1'
- 'if player_tagvalue_won < 1':
- 'message.player': 'You are NOT a winner, please try again!'
#Author: Haliotro
#Force Chat Command
Command:
- 'as &player *message':
- 'player.chat': '%{message}'
#Speak as an offline or non-existant player
- 'speak %tag *message':
- 'message.server': '<&2%{tag}&f> %{message}'
#Author: 1cec0ld
#Force Server To Chat
- 'allsay *rest':
- 'foreach player in server as it':
- 'it.chat': "%{rest}"
#Author: 1cec0ld
#Basic mcmmo Swords skill replica, without Serrated Strikes activated ability, same leveling curve.
Command:
- 'setlevel swords &person #level':
- 'tag.person.swordsLevel': 'level'
Repeat:
- 'bleedDamage':
- 'entityeffect.unknownhurt': '2'
Damage:
- 'if attacker.wielding._sword':
- 'tag.attacker.swordsExp': '+40'
- 'if attacker_tag_swordsExp > (((attacker_tag_swordsLevel+1)*20)+1000)':
- 'tag.attacker.swordsExp': 'attacker_tag_swordsExp - (((attacker_tag_swordsLevel+1)*20)+1000)'
- 'tag.attacker.swordsLevel': '+1'
- 'message.attacker': "LevelUp! %{attacker_tag_swordsLevel} levels and %{attacker_tag_swordsExp} exp."
- 'if target_health > 0 and chance.(attacker_tag_swordsLevel/10)':
- 'target.start.bleedDamage.40.(attacker_tag_swordsLevel/120)'
- 'if target.wielding._sword':
- 'if chance.(target_tag_swordsLevel)/20':
- 'attackereffect.hurt': 'damage*3/4'
- 'message.target': "Counter attacked!"
- 'message.attacker': "Struck with counterattack!"
Aliases:
Item:
sword:
- 'WOOD_SWORD'
- 'STONE_SWORD'
- 'IRON_SWORD'
- 'GOLD_SWORD'
- 'DIAMOND_SWORD'
#Author: 1cec0ld
#Command with permission -moddamage.clearpotioneffects
#Clears all possible effects without need for milk bucket or eating animation.
#Could also be made into a routine Alias for the same use.
Command:
- 'milk':
- 'if sender.haspermission.moddamage.clearpotioneffects':
- 'sender.addpotioneffect.night_vision.0,1'
- 'sender.addpotioneffect.speed.0,1'
- 'sender.addpotioneffect.slow.0,1'
- 'sender.addpotioneffect.fast_digging.0,1'
- 'sender.addpotioneffect.slow_digging.0,1'
- 'sender.addpotioneffect.increase_damage.0,1'
- 'sender.addpotioneffect.heal.0,1'
- 'sender.addpotioneffect.harm.0,1'
- 'sender.addpotioneffect.jump.0,1'
- 'sender.addpotioneffect.confusion.0,1'
- 'sender.addpotioneffect.regeneration.0,1'
- 'sender.addpotioneffect.damage_resistance.0,1'
- 'sender.addpotioneffect.fire_resistance.0,1'
- 'sender.addpotioneffect.water_breathing.0,1'
- 'sender.addpotioneffect.invisibility.0,1'
- 'sender.addpotioneffect.blindness.0,1'
- 'sender.addpotioneffect.hunger.0,1'
- 'sender.addpotioneffect.weakness.0,1'
- 'sender.addpotioneffect.poison.0,1'
- 'sender.addpotioneffect.wither.0,1'
#author: 1cec0ld
#Automatically removes spawners, turning them into stone the moment a monster spawns from them.
#When a mob spawns, if the reason was a spawner, it checks all blocks in a
11x11x11 cube for a spawner block, and sets it to block type id: 1.
Spawn:
- 'if spawn_reason.is.spawner':
- 'set.$xvar': 'entity_x-5'
- 'set.$yvar': 'entity_y-5'
- 'set.$zvar': 'entity_z-5'
- 'while $xvar < entity_x+5':
- 'while $yvar < entity_y+5':
- 'while $zvar < entity_z+5':
- 'if world_block($xvar,$yvar,$zvar)_typeid = 52':
- 'set.world_block($xvar,$yvar,$zvar)_typeid': '1'
- 'set.$zvar': '$zvar+1'
- 'set.$yvar': '$yvar+1'
- 'set.$zvar': 'entity_z-5'
- 'set.$xvar': '$xvar+1'
- 'set.$yvar': 'entity_y-5'
#Author: tenebraemaximus
#Every server needs a way to meow on command, or call any other sound for that matter.
- 'sound %sound #vol #pitch':
- 'if sound = "AMBIENCE_CAVE"':
- 'sender.playsound.AMBIENCE_CAVE.vol.pitch'
- 'elseif sound = "AMBIENCE_RAIN"':
- 'sender.playsound.AMBIENCE_RAIN.vol.pitch'
- 'elseif sound = "AMBIENCE_THUNDER"':
- 'sender.playsound.AMBIENCE_THUNDER.vol.pitch'
- 'elseif sound = "ANVIL_BREAK"':
- 'sender.playsound.ANVIL_BREAK.vol.pitch'
- 'elseif sound = "ANVIL_LAND"':
- 'sender.playsound.ANVIL_LAND.vol.pitch'
- 'elseif sound = "ANVIL_USE"':
- 'sender.playsound.ANVIL_USE.vol.pitch'
- 'elseif sound = "ARROW_HIT"':
- 'sender.playsound.ARROW_HIT.vol.pitch'
- 'elseif sound = "BREATH"':
- 'sender.playsound.BREATH.vol.pitch'
- 'elseif sound = "BURP"':
- 'sender.playsound.BURP.vol.pitch'
- 'elseif sound = "CHEST_CLOSE"':
- 'sender.playsound.CHEST_CLOSE.vol.pitch'
- 'elseif sound = "CHEST_OPEN"':
- 'sender.playsound.CHEST_OPEN.vol.pitch'
- 'elseif sound = "CLICK"':
- 'sender.playsound.CLICK.vol.pitch'
- 'elseif sound = "DOOR_CLOSE"':
- 'sender.playsound.DOOR_CLOSE.vol.pitch'
- 'elseif sound = "DOOR_OPEN"':
- 'sender.playsound.DOOR_OPEN.vol.pitch'
- 'elseif sound = "DRINK"':
- 'sender.playsound.DRINK.vol.pitch'
- 'elseif sound = "EAT"':
- 'sender.playsound.EAT.vol.pitch'
- 'elseif sound = "EXPLODE"':
- 'sender.playsound.EXPLODE.vol.pitch'
- 'elseif sound = "FALL_BIG"':
- 'sender.playsound.FALL_BIG.vol.pitch'
- 'elseif sound = "FALL_SMALL"':
- 'sender.playsound.FALL_SMALL.vol.pitch'
- 'elseif sound = "FIRE"':
- 'sender.playsound.FIRE.vol.pitch'
- 'elseif sound = "FIRE_IGNITE"':
- 'sender.playsound.FIRE_IGNITE.vol.pitch'
- 'elseif sound = "FIZZ"':
- 'sender.playsound.FIZZ.vol.pitch'
- 'elseif sound = "FUSE"':
- 'sender.playsound.FUSE.vol.pitch'
- 'elseif sound = "GLASS"':
- 'sender.playsound.GLASS.vol.pitch'
- 'elseif sound = "HURT"':
- 'sender.playsound.HURT.vol.pitch'
- 'elseif sound = "HURT_FLESH"':
- 'sender.playsound.HURT_FLESH.vol.pitch'
- 'elseif sound = "ITEM_BREAK"':
- 'sender.playsound.ITEM_BREAK.vol.pitch'
- 'elseif sound = "ITEM_PICKUP"':
- 'sender.playsound.ITEM_PICKUP.vol.pitch'
- 'elseif sound = "LAVA"':
- 'sender.playsound.LAVA.vol.pitch'
- 'elseif sound = "LAVA_POP"':
- 'sender.playsound.LAVA_POP.vol.pitch'
- 'elseif sound = "LEVEL_UP"':
- 'sender.playsound.LEVEL_UP.vol.pitch'
- 'elseif sound = "MINECART_BASE"':
- 'sender.playsound.MINECART_BASE.vol.pitch'
- 'elseif sound = "MINECART_INSIDE"':
- 'sender.playsound.MINECART_INSIDE.vol.pitch'
- 'elseif sound = "NOTE_BASS"':
- 'sender.playsound.NOTE_BASS.vol.pitch'
- 'elseif sound = "NOTE_PIANO"':
- 'sender.playsound.NOTE_PIANO.vol.pitch'
- 'elseif sound = "NOTE_BASS_DRUM"':
- 'sender.playsound.NOTE_BASS_DRUM.vol.pitch'
- 'elseif sound = "NOTE_STICKS"':
- 'sender.playsound.NOTE_STICKS.vol.pitch'
- 'elseif sound = "NOTE_BASS_GUITAR"':
- 'sender.playsound.NOTE_BASS_GUITAR.vol.pitch'
- 'elseif sound = "NOTE_SNARE_DRUM"':
- 'sender.playsound.NOTE_SNARE_DRUM.vol.pitch'
- 'elseif sound = "NOTE_PLING"':
- 'sender.playsound.NOTE_PLING.vol.pitch'
- 'elseif sound = "ORB_PICKUP"':
- 'sender.playsound.ORB_PICKUP.vol.pitch'
- 'elseif sound = "PISTON_EXTEND"':
- 'sender.playsound.PISTON_EXTEND.vol.pitch'
- 'elseif sound = "PISTON_RETRACT"':
- 'sender.playsound.PISTON_RETRACT.vol.pitch'
- 'elseif sound = "PORTAL"':
- 'sender.playsound.PORTAL.vol.pitch'
- 'elseif sound = "PORTAL_TRAVEL"':
- 'sender.playsound.PORTAL_TRAVEL.vol.pitch'
- 'elseif sound = "PORTAL_TRIGGER"':
- 'sender.playsound.PORTAL_TRIGGER.vol.pitch'
- 'elseif sound = "SHOOT_ARROW"':
- 'sender.playsound.SHOOT_ARROW.vol.pitch'
- 'elseif sound = "SPLASH"':
- 'sender.playsound.SPLASH.vol.pitch'
- 'elseif sound = "SPLASH2"':
- 'sender.playsound.SPLASH2.vol.pitch'
- 'elseif sound = "STEP_GRASS"':
- 'sender.playsound.STEP_GRASS.vol.pitch'
- 'elseif sound = "STEP_GRAVEL"':
- 'sender.playsound.STEP_GRAVEL.vol.pitch'
- 'elseif sound = "STEP_LADDER"':
- 'sender.playsound.STEP_LADDER.vol.pitch'
- 'elseif sound = "STEP_SAND"':
- 'sender.playsound.STEP_SAND.vol.pitch'
- 'elseif sound = "STEP_SNOW"':
- 'sender.playsound.STEP_SNOW.vol.pitch'
- 'elseif sound = "STEP_STONE"':
- 'sender.playsound.STEP_STONE.vol.pitch'
- 'elseif sound = "STEP_WOOD"':
- 'sender.playsound.STEP_WOOD.vol.pitch'
- 'elseif sound = "STEP_WOOL"':
- 'sender.playsound.STEP_WOOL.vol.pitch'
- 'elseif sound = "SWIM"':
- 'sender.playsound.SWIM.vol.pitch'
- 'elseif sound = "WATER"':
- 'sender.playsound.WATER.vol.pitch'
- 'elseif sound = "WOOD_CLICK"':
- 'sender.playsound.WOOD_CLICK.vol.pitch'
- 'elseif sound = "BAT_DEATH"':
- 'sender.playsound.BAT_DEATH.vol.pitch'
- 'elseif sound = "BAT_HURT"':
- 'sender.playsound.BAT_HURT.vol.pitch'
- 'elseif sound = "BAT_IDLE"':
- 'sender.playsound.BAT_IDLE.vol.pitch'
- 'elseif sound = "BAT_LOOP"':
- 'sender.playsound.BAT_LOOP.vol.pitch'
- 'elseif sound = "BAT_TAKEOFF"':
- 'sender.playsound.BAT_TAKEOFF.vol.pitch'
- 'elseif sound = "BLAZE_BREATH"':
- 'sender.playsound.BLAZE_BREATH.vol.pitch'
- 'elseif sound = "BLAZE_DEATH"':
- 'sender.playsound.BLAZE_DEATH.vol.pitch'
- 'elseif sound = "BLAZE_HIT"':
- 'sender.playsound.BLAZE_HIT.vol.pitch'
- 'elseif sound = "CAT_HISS"':
- 'sender.playsound.CAT_HISS.vol.pitch'
- 'elseif sound = "CAT_HIT"':
- 'sender.playsound.CAT_HIT.vol.pitch'
- 'elseif sound = "CAT_MEOW"':
- 'sender.playsound.CAT_MEOW.vol.pitch'
- 'elseif sound = "CAT_PURR"':
- 'sender.playsound.CAT_PURR.vol.pitch'
- 'elseif sound = "CAT_PURREOW"':
- 'sender.playsound.CAT_PURREOW.vol.pitch'
- 'elseif sound = "CHICKEN_IDLE"':
- 'sender.playsound.CHICKEN_IDLE.vol.pitch'
- 'elseif sound = "CHICKEN_HURT"':
- 'sender.playsound.CHICKEN_HURT.vol.pitch'
- 'elseif sound = "CHICKEN_EGG_POP"':
- 'sender.playsound.CHICKEN_EGG_POP.vol.pitch'
- 'elseif sound = "CHICKEN_WALK"':
- 'sender.playsound.CHICKEN_WALK.vol.pitch'
- 'elseif sound = "COW_IDLE"':
- 'sender.playsound.COW_IDLE.vol.pitch'
- 'elseif sound = "COW_HURT"':
- 'sender.playsound.COW_HURT.vol.pitch'
- 'elseif sound = "COW_WALK"':
- 'sender.playsound.COW_WALK.vol.pitch'
- 'elseif sound = "CREEPER_HISS"':
- 'sender.playsound.CREEPER_HISS.vol.pitch'
- 'elseif sound = "CREEPER_DEATH"':
- 'sender.playsound.CREEPER_DEATH.vol.pitch'
- 'elseif sound = "ENDERDRAGON_DEATH"':
- 'sender.playsound.ENDERDRAGON_DEATH.vol.pitch'
- 'elseif sound = "ENDERDRAGON_GROWL"':
- 'sender.playsound.ENDERDRAGON_GROWL.vol.pitch'
- 'elseif sound = "ENDERDRAGON_HIT"':
- 'sender.playsound.ENDERDRAGON_HIT.vol.pitch'
- 'elseif sound = "ENDERDRAGON_WINGS"':
- 'sender.playsound.ENDERDRAGON_WINGS.vol.pitch'
- 'elseif sound = "ENDERMAN_DEATH"':
- 'sender.playsound.ENDERMAN_DEATH.vol.pitch'
- 'elseif sound = "ENDERMAN_HIT"':
- 'sender.playsound.ENDERMAN_HIT.vol.pitch'
- 'elseif sound = "ENDERMAN_IDLE"':
- 'sender.playsound.ENDERMAN_IDLE.vol.pitch'
- 'elseif sound = "ENDERMAN_TELEPORT"':
- 'sender.playsound.ENDERMAN_TELEPORT.vol.pitch'
- 'elseif sound = "ENDERMAN_SCREAM"':
- 'sender.playsound.ENDERMAN_SCREAM.vol.pitch'
- 'elseif sound = "ENDERMAN_STARE"':
- 'sender.playsound.ENDERMAN_STARE.vol.pitch'
- 'elseif sound = "GHAST_SCREAM"':
- 'sender.playsound.GHAST_SCREAM.vol.pitch'
- 'elseif sound = "GHAST_CHARGE"':
- 'sender.playsound.GHAST_CHARGE.vol.pitch'
- 'elseif sound = "GHAST_DEATH"':
- 'sender.playsound.GHAST_DEATH.vol.pitch'
- 'elseif sound = "GHAST_FIREBALL"':
- 'sender.playsound.GHAST_FIREBALL.vol.pitch'
- 'elseif sound = "GHAST_MOAN"':
- 'sender.playsound.GHAST_MOAN.vol.pitch'
- 'elseif sound = "IRONGOLEM_DEATH"':
- 'sender.playsound.IRONGOLEM_DEATH.vol.pitch'
- 'elseif sound = "IRONGOLEM_THROW"':
- 'sender.playsound.IRONGOLEM_HIT.vol.pitch'
- 'elseif sound = "IRONGOLEM_THROW"':
- 'sender.playsound.IRONGOLEM_THROW.vol.pitch'
- 'elseif sound = "IRONGOLEM_WALK"':
- 'sender.playsound.IRONGOLEM_WALK.vol.pitch'
- 'elseif sound = "MAGMACUBE_WALK"':
- 'sender.playsound.MAGMACUBE_WALK.vol.pitch'
- 'elseif sound = "MAGMACUBE_WALK2"':
- 'sender.playsound.MAGMACUBE_WALK2.vol.pitch'
- 'elseif sound = "MAGMACUBE_JUMP"':
- 'sender.playsound.MAGMACUBE_JUMP.vol.pitch'
- 'elseif sound = "PIG_IDLE"':
- 'sender.playsound.PIG_IDLE.vol.pitch'
- 'elseif sound = "PIG_DEATH"':
- 'sender.playsound.PIG_DEATH.vol.pitch'
- 'elseif sound = "PIG_WALK"':
- 'sender.playsound.PIG_WALK.vol.pitch'
- 'elseif sound = "SHEEP_IDLE"':
- 'sender.playsound.SHEEP_IDLE.vol.pitch'
- 'elseif sound = "SHEEP_SHEAR"':
- 'sender.playsound.SHEEP_SHEAR.vol.pitch'
- 'elseif sound = "SHEEP_WALK"':
- 'sender.playsound.SHEEP_WALK.vol.pitch'
- 'elseif sound = "SILVERFISH_HIT"':
- 'sender.playsound.SILVERFISH_HIT.vol.pitch'
- 'elseif sound = "SILVERFISH_KILL"':
- 'sender.playsound.SILVERFISH_KILL.vol.pitch'
- 'elseif sound = "SILVERFISH_IDLE"':
- 'sender.playsound.SILVERFISH_IDLE.vol.pitch'
- 'elseif sound = "SILVERFISH_WALK"':
- 'sender.playsound.SILVERFISH_WALK.vol.pitch'
- 'elseif sound = "SKELETON_IDLE"':
- 'sender.playsound.SKELETON_IDLE.vol.pitch'
- 'elseif sound = "SKELETON_DEATH"':
- 'sender.playsound.SKELETON_DEATH.vol.pitch'
- 'elseif sound = "SKELETON_HURT"':
- 'sender.playsound.SKELETON_HURT.vol.pitch'
- 'elseif sound = "SKELETON_WALK"':
- 'sender.playsound.SKELETON_WALK.vol.pitch'
- 'elseif sound = "SLIME_ATTACK"':
- 'sender.playsound.SLIME_ATTACK.vol.pitch'
- 'elseif sound = "SLIME_WALK"':
- 'sender.playsound.SLIME_WALK.vol.pitch'
- 'elseif sound = "SLIME_ATTACK"':
- 'sender.playsound.SLIME_ATTACK.vol.pitch'
- 'elseif sound = "SLIME_WALK"':
- 'sender.playsound.SLIME_WALK.vol.pitch'
- 'elseif sound = "SLIME_WALK2"':
- 'sender.playsound.SLIME_WALK2.vol.pitch'
- 'elseif sound = "SPIDER_IDLE"':
- 'sender.playsound.SPIDER_IDLE.vol.pitch'
- 'elseif sound = "SPIDER_DEATH"':
- 'sender.playsound.SPIDER_DEATH.vol.pitch'
- 'elseif sound = "SPIDER_WALK"':
- 'sender.playsound.SPIDER_WALK.vol.pitch'
- 'elseif sound = "WITHER_DEATH"':
- 'sender.playsound.WITHER_DEATH.vol.pitch'
- 'elseif sound = "WITHER_HURT"':
- 'sender.playsound.WITHER_HURT.vol.pitch'
- 'elseif sound = "WITHER_IDLE"':
- 'sender.playsound.WITHER_IDLE.vol.pitch'
- 'elseif sound = "WITHER_SHOOT"':
- 'sender.playsound.WITHER_SHOOT.vol.pitch'
- 'elseif sound = "WITHER_SPAWN"':
- 'sender.playsound.WITHER_SPAWN.vol.pitch'
- 'elseif sound = "WOLF_BARK"':
- 'sender.playsound.WOLF_BARK.vol.pitch'
- 'elseif sound = "WOLF_DEATH"':
- 'sender.playsound.WOLF_DEATH.vol.pitch'
- 'elseif sound = "WOLF_GROWL"':
- 'sender.playsound.WOLF_GROWL.vol.pitch'
- 'elseif sound = "WOLF_HOWL"':
- 'sender.playsound.WOLF_HOWL.vol.pitch'
- 'elseif sound = "WOLF_HURT"':
- 'sender.playsound.WOLF_HURT.vol.pitch'
- 'elseif sound = "WOLF_PANT"':
- 'sender.playsound.WOLF_PANT.vol.pitch'
- 'elseif sound = "WOLF_SHAKE"':
- 'sender.playsound.WOLF_SHAKE.vol.pitch'
- 'elseif sound = "WOLF_WALK"':
- 'sender.playsound.WOLF_WALK.vol.pitch'
- 'elseif sound = "WOLF_WHINE"':
- 'sender.playsound.WOLF_WHINE.vol.pitch'
- 'elseif sound = "ZOMBIE_METAL"':
- 'sender.playsound.ZOMBIE_METAL.vol.pitch'
- 'elseif sound = "ZOMBIE_WOOD"':
- 'sender.playsound.ZOMBIE_WOOD.vol.pitch'
- 'elseif sound = "ZOMBIE_WOODBREAK"':
- 'sender.playsound.ZOMBIE_WOODBREAK.vol.pitch'
- 'elseif sound = "ZOMBIE_IDLE"':
- 'sender.playsound.ZOMBIE_IDLE.vol.pitch'
- 'elseif sound = "ZOMBIE_DEATH"':
- 'sender.playsound.ZOMBIE_DEATH.vol.pitch'
- 'elseif sound = "ZOMBIE_HURT"':
- 'sender.playsound.ZOMBIE_HURT.vol.pitch'
- 'elseif sound = "ZOMBIE_INFECT"':
- 'sender.playsound.ZOMBIE_INFECT.vol.pitch'
- 'elseif sound = "ZOMBIE_UNFECT"':
- 'sender.playsound.ZOMBIE_UNFECT.vol.pitch'
- 'elseif sound = "ZOMBIE_REMEDY"':
- 'sender.playsound.ZOMBIE_REMEDY.vol.pitch'
- 'elseif sound = "ZOMBIE_PIG_IDLE"':
- 'sender.playsound.ZOMBIE_PIG_IDLE.vol.pitch'
- 'elseif sound = "ZOMBIE_PIG_ANGRY"':
- 'sender.playsound.ZOMBIE_PIG_ANGRY.vol.pitch'
- 'elseif sound = "ZOMBIE_PIG_DEATH"':
- 'sender.playsound.ZOMBIE_PIG_DEATH.vol.pitch'
- 'elseif sound = "ZOMBIE_PIG_HURT"':
- 'sender.playsound.ZOMBIE_PIG_HURT.vol.pitch'
- 'elseif sound = "DIG_WOOL"':
- 'sender.playsound.DIG_WOOL.vol.pitch'
- 'elseif sound = "DIG_GRASS"':
- 'sender.playsound.DIG_GRASS.vol.pitch'
- 'elseif sound = "DIG_GRAVEL"':
- 'sender.playsound.DIG_GRAVEL.vol.pitch'
- 'elseif sound = "DIG_SAND"':
- 'sender.playsound.DIG_SAND.vol.pitch'
- 'elseif sound = "DIG_SNOW"':
- 'sender.playsound.DIG_SNOW.vol.pitch'
- 'elseif sound = "DIG_STONE"':
- 'sender.playsound.DIG_STONE.vol.pitch'
- 'elseif sound = "DIG_WOOD"':
- 'sender.playsound.DIG_WOOD.vol.pitch'