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Small Examples

tenebraemaximus edited this page May 24, 2013 · 14 revisions

Examples from experienced (and sometimes not experienced) users.

Want inspiration? Need more examples of syntax? Did you think of some random idea and HAVE to show it off? It will be here for future reference.

#Author: Skuli
#Powered Redstone wire hurts any entity that walks on it, every time the Repeat fires 
#(20 means once per second).
Init:
    - 'entity.start.redstone.20'
Repeat:
    - 'redstone':
        - 'if entity.isIn.55':
            - 'if world_block(entity_x, entity_y, entity_z)_data > 0':
                - 'entityeffect.unknownhurt': '1'
#Author: Deide
#Players will have their time on the server logged, and be rewards 5 monies every hour
#6000 ticks = 5 minutes
Command:
    - 'logtime':
        - 'message.sender': "    &cTotal time logged:&b %{((sender_tagvalue_logTime)/1440)} Days, %{(sender_tagvalue_logTime/60)-((sender_tagvalue_logTime/1440)*24)} Hours, %{(sender_tagvalue_logTime % 60)} Minutes"
    - 'logtime &person':
        - 'message.sender': "    &c%{person_name}'s total time logged:&b %{((person_tagvalue_logTime)/1440)} Days, %{(person_tagvalue_logTime/60)-((person_tagvalue_logTime/1440)*24)} Hours, %{person_tagvalue_logTime % 60} Minutes"

Repeat:
    - 'logTime':
        - 'tag.entity.logTime': '+5'
        - 'if (entity_tagvalue_logTime % 12) == 0':
            - 'message.entity': "    &2[&8You have been rewarded &b50z&8 for an hour's gameplay&2]"
            - 'command.console': 'money give %{entity_name} 50'

Init:
    - 'switch entity.type':
        - 'player':
            - 'entity.start.logTime.6000'
#Author: Skuli
#Very bare bones slot machine, triggered by interacting with gold ore while holding an iron ingot.
Interact:
    - 'if interact_block_typeid = 14 and interact_right and player.wielding.IRON_INGOT':
        - 'if (server_time - player_tagvalue_lastbet) < 10':
            - 'message.player': 'You must wait a few seconds before gambling again!'
        - 'if (server_time - player_tagvalue_lastbet) > 10':
            - 'tag.player.lastbet': 'server_time'
            - 'playereffect.takeitem.IRON_INGOT'
            - 'if interact_block_tagvalue_slotmachine = 1':
                - 'message.player': 'Slot'
            - 'tag.interact_block.slotmachine': '1'
            - 'tag.player.WON': '0'
            - 'delay.5':
                - 'set.interact_block_typeid': '14'
            - 'delay.10':
                - 'set.interact_block_typeid': '15'
            - 'delay.15':
                - 'set.interact_block_typeid': '16'
            - 'delay.20':
                - 'set.interact_block_typeid': '14'
            - 'delay.25':
                - 'set.interact_block_typeid': '15'
            - 'delay.30':
                - 'set.interact_block_typeid': '16'
            - 'delay.35':
                - 'set.interact_block_typeid': '14'
            - 'delay.40':
                - 'set.interact_block_typeid': '15'
            - 'delay.45':
                - 'set.interact_block_typeid': '16'
            - 'delay.50':
                - 'set.interact_block_typeid': '14'
            - 'delay.55':
                - 'set.interact_block_typeid': '15'
            - 'delay.60':
                - 'set.interact_block_typeid': '16'
            - 'delay.65':
                - 'set.interact_block_typeid': '14'
            - 'delay.100':
                - 'set.interact_block_typeid': '14'
            - 'delay.100':
                - 'if chance.50':
                    - 'message.player':  'You won a piece of cobblestone!'
                    - 'playereffect.giveitem.4'
                    - 'tag.player.WON': '1'
                - 'if player_tagvalue_won < 1':
                    - 'message.player': 'You are NOT a winner, please try again!'
#Author: Haliotro
#Force Chat Command
Command:
    - 'as &player *message':
        - 'player.chat': '%{message}'
#Speak as an offline or non-existant player
    - 'speak %tag *message':
        - 'message.server': '<&2%{tag}&f> %{message}'
#Author: 1cec0ld
#Force Server To Chat
    - 'allsay *rest':
        - 'foreach player in server as it':
            - 'it.chat': "%{rest}"
#Author: 1cec0ld
#Basic mcmmo Swords skill replica, without Serrated Strikes activated ability, same leveling curve.
Command:
    - 'setlevel swords &person #level':
        - 'tag.person.swordsLevel': 'level'
Repeat:
    - 'bleedDamage':
        - 'entityeffect.unknownhurt': '2'
Damage:
    - 'if attacker.wielding._sword':
        - 'tag.attacker.swordsExp': '+40'
        - 'if attacker_tag_swordsExp > (((attacker_tag_swordsLevel+1)*20)+1000)':
            - 'tag.attacker.swordsExp': 'attacker_tag_swordsExp - (((attacker_tag_swordsLevel+1)*20)+1000)'
            - 'tag.attacker.swordsLevel': '+1'
            - 'message.attacker': "LevelUp! %{attacker_tag_swordsLevel} levels and %{attacker_tag_swordsExp} exp."
        - 'if target_health > 0 and chance.(attacker_tag_swordsLevel/10)':
            - 'target.start.bleedDamage.40.(attacker_tag_swordsLevel/120)'
    - 'if target.wielding._sword':
        - 'if chance.(target_tag_swordsLevel)/20':
            - 'attackereffect.hurt': 'damage*3/4'
            - 'message.target': "Counter attacked!"
            - 'message.attacker': "Struck with counterattack!"
Aliases:
    Item:
        sword:
            - 'WOOD_SWORD'
            - 'STONE_SWORD'
            - 'IRON_SWORD'
            - 'GOLD_SWORD'
            - 'DIAMOND_SWORD'
#Author: 1cec0ld
#Command with permission -moddamage.clearpotioneffects
#Clears all possible effects without need for milk bucket or eating animation.
#Could also be made into a routine Alias for the same use.

Command:
    - 'milk':
        - 'if sender.haspermission.moddamage.clearpotioneffects':
            - 'sender.addpotioneffect.night_vision.0,1'
            - 'sender.addpotioneffect.speed.0,1'
            - 'sender.addpotioneffect.slow.0,1'
            - 'sender.addpotioneffect.fast_digging.0,1'
            - 'sender.addpotioneffect.slow_digging.0,1'
            - 'sender.addpotioneffect.increase_damage.0,1'
            - 'sender.addpotioneffect.heal.0,1'
            - 'sender.addpotioneffect.harm.0,1'
            - 'sender.addpotioneffect.jump.0,1'
            - 'sender.addpotioneffect.confusion.0,1'
            - 'sender.addpotioneffect.regeneration.0,1'
            - 'sender.addpotioneffect.damage_resistance.0,1'
            - 'sender.addpotioneffect.fire_resistance.0,1'
            - 'sender.addpotioneffect.water_breathing.0,1'
            - 'sender.addpotioneffect.invisibility.0,1'
            - 'sender.addpotioneffect.blindness.0,1'
            - 'sender.addpotioneffect.hunger.0,1'
            - 'sender.addpotioneffect.weakness.0,1'
            - 'sender.addpotioneffect.poison.0,1'
            - 'sender.addpotioneffect.wither.0,1'
#author: 1cec0ld
#Automatically removes spawners, turning them into stone the moment a monster spawns from them.
#When a mob spawns, if the reason was a spawner, it checks all blocks in a  
 11x11x11 cube for a spawner block, and sets it to block type id: 1.
Spawn:
    - 'if spawn_reason.is.spawner':
        - 'set.$xvar': 'entity_x-5'
        - 'set.$yvar': 'entity_y-5'
        - 'set.$zvar': 'entity_z-5'
        - 'while $xvar < entity_x+5':
            - 'while $yvar < entity_y+5':
                - 'while $zvar < entity_z+5':
                    - 'if world_block($xvar,$yvar,$zvar)_typeid = 52':
                        - 'set.world_block($xvar,$yvar,$zvar)_typeid': '1'
                    - 'set.$zvar': '$zvar+1'
                - 'set.$yvar': '$yvar+1'
                - 'set.$zvar': 'entity_z-5'
            - 'set.$xvar': '$xvar+1'
            - 'set.$yvar': 'entity_y-5'
#Author: tenebraemaximus
#Every server needs a way to meow on command, or call any other sound for that matter.
    - 'sound %sound #vol #pitch':
        - 'if sound = "AMBIENCE_CAVE"':
            - 'sender.playsound.AMBIENCE_CAVE.vol.pitch'
        - 'elseif sound = "AMBIENCE_RAIN"':
            - 'sender.playsound.AMBIENCE_RAIN.vol.pitch'
        - 'elseif sound = "AMBIENCE_THUNDER"':
            - 'sender.playsound.AMBIENCE_THUNDER.vol.pitch'
        - 'elseif sound = "ANVIL_BREAK"':
            - 'sender.playsound.ANVIL_BREAK.vol.pitch'
        - 'elseif sound = "ANVIL_LAND"':
            - 'sender.playsound.ANVIL_LAND.vol.pitch'
        - 'elseif sound = "ANVIL_USE"':
            - 'sender.playsound.ANVIL_USE.vol.pitch'
        - 'elseif sound = "ARROW_HIT"':
            - 'sender.playsound.ARROW_HIT.vol.pitch'
        - 'elseif sound = "BREATH"':
            - 'sender.playsound.BREATH.vol.pitch'
        - 'elseif sound = "BURP"':
            - 'sender.playsound.BURP.vol.pitch'
        - 'elseif sound = "CHEST_CLOSE"':
            - 'sender.playsound.CHEST_CLOSE.vol.pitch'
        - 'elseif sound = "CHEST_OPEN"':
            - 'sender.playsound.CHEST_OPEN.vol.pitch'
        - 'elseif sound = "CLICK"':
            - 'sender.playsound.CLICK.vol.pitch'
        - 'elseif sound = "DOOR_CLOSE"':
            - 'sender.playsound.DOOR_CLOSE.vol.pitch'
        - 'elseif sound = "DOOR_OPEN"':
            - 'sender.playsound.DOOR_OPEN.vol.pitch'
        - 'elseif sound = "DRINK"':
            - 'sender.playsound.DRINK.vol.pitch'
        - 'elseif sound = "EAT"':
            - 'sender.playsound.EAT.vol.pitch'
        - 'elseif sound = "EXPLODE"':
            - 'sender.playsound.EXPLODE.vol.pitch'
        - 'elseif sound = "FALL_BIG"':
            - 'sender.playsound.FALL_BIG.vol.pitch'
        - 'elseif sound = "FALL_SMALL"':
            - 'sender.playsound.FALL_SMALL.vol.pitch'
        - 'elseif sound = "FIRE"':
            - 'sender.playsound.FIRE.vol.pitch'
        - 'elseif sound = "FIRE_IGNITE"':
            - 'sender.playsound.FIRE_IGNITE.vol.pitch'
        - 'elseif sound = "FIZZ"':
            - 'sender.playsound.FIZZ.vol.pitch'
        - 'elseif sound = "FUSE"':
            - 'sender.playsound.FUSE.vol.pitch'
        - 'elseif sound = "GLASS"':
            - 'sender.playsound.GLASS.vol.pitch'
        - 'elseif sound = "HURT"':
            - 'sender.playsound.HURT.vol.pitch'
        - 'elseif sound = "HURT_FLESH"':
            - 'sender.playsound.HURT_FLESH.vol.pitch'
        - 'elseif sound = "ITEM_BREAK"':
            - 'sender.playsound.ITEM_BREAK.vol.pitch'
        - 'elseif sound = "ITEM_PICKUP"':
            - 'sender.playsound.ITEM_PICKUP.vol.pitch'
        - 'elseif sound = "LAVA"':
            - 'sender.playsound.LAVA.vol.pitch'
        - 'elseif sound = "LAVA_POP"':
            - 'sender.playsound.LAVA_POP.vol.pitch'
        - 'elseif sound = "LEVEL_UP"':
            - 'sender.playsound.LEVEL_UP.vol.pitch'
        - 'elseif sound = "MINECART_BASE"':
            - 'sender.playsound.MINECART_BASE.vol.pitch'
        - 'elseif sound = "MINECART_INSIDE"':
            - 'sender.playsound.MINECART_INSIDE.vol.pitch'
        - 'elseif sound = "NOTE_BASS"':
            - 'sender.playsound.NOTE_BASS.vol.pitch'
        - 'elseif sound = "NOTE_PIANO"':
            - 'sender.playsound.NOTE_PIANO.vol.pitch'
        - 'elseif sound = "NOTE_BASS_DRUM"':
            - 'sender.playsound.NOTE_BASS_DRUM.vol.pitch'
        - 'elseif sound = "NOTE_STICKS"':
            - 'sender.playsound.NOTE_STICKS.vol.pitch'
        - 'elseif sound = "NOTE_BASS_GUITAR"':
            - 'sender.playsound.NOTE_BASS_GUITAR.vol.pitch'
        - 'elseif sound = "NOTE_SNARE_DRUM"':
            - 'sender.playsound.NOTE_SNARE_DRUM.vol.pitch'
        - 'elseif sound = "NOTE_PLING"':
            - 'sender.playsound.NOTE_PLING.vol.pitch'
        - 'elseif sound = "ORB_PICKUP"':
            - 'sender.playsound.ORB_PICKUP.vol.pitch'
        - 'elseif sound = "PISTON_EXTEND"':
            - 'sender.playsound.PISTON_EXTEND.vol.pitch'
        - 'elseif sound = "PISTON_RETRACT"':
            - 'sender.playsound.PISTON_RETRACT.vol.pitch'
        - 'elseif sound = "PORTAL"':
            - 'sender.playsound.PORTAL.vol.pitch'
        - 'elseif sound = "PORTAL_TRAVEL"':
            - 'sender.playsound.PORTAL_TRAVEL.vol.pitch'
        - 'elseif sound = "PORTAL_TRIGGER"':
            - 'sender.playsound.PORTAL_TRIGGER.vol.pitch'
        - 'elseif sound = "SHOOT_ARROW"':
            - 'sender.playsound.SHOOT_ARROW.vol.pitch'
        - 'elseif sound = "SPLASH"':
            - 'sender.playsound.SPLASH.vol.pitch'
        - 'elseif sound = "SPLASH2"':
            - 'sender.playsound.SPLASH2.vol.pitch'
        - 'elseif sound = "STEP_GRASS"':
            - 'sender.playsound.STEP_GRASS.vol.pitch'
        - 'elseif sound = "STEP_GRAVEL"':
            - 'sender.playsound.STEP_GRAVEL.vol.pitch'
        - 'elseif sound = "STEP_LADDER"':
            - 'sender.playsound.STEP_LADDER.vol.pitch'
        - 'elseif sound = "STEP_SAND"':
            - 'sender.playsound.STEP_SAND.vol.pitch'
        - 'elseif sound = "STEP_SNOW"':
            - 'sender.playsound.STEP_SNOW.vol.pitch'
        - 'elseif sound = "STEP_STONE"':
            - 'sender.playsound.STEP_STONE.vol.pitch'
        - 'elseif sound = "STEP_WOOD"':
            - 'sender.playsound.STEP_WOOD.vol.pitch'
        - 'elseif sound = "STEP_WOOL"':
            - 'sender.playsound.STEP_WOOL.vol.pitch'
        - 'elseif sound = "SWIM"':
            - 'sender.playsound.SWIM.vol.pitch'
        - 'elseif sound = "WATER"':
            - 'sender.playsound.WATER.vol.pitch'
        - 'elseif sound = "WOOD_CLICK"':
            - 'sender.playsound.WOOD_CLICK.vol.pitch'
        - 'elseif sound = "BAT_DEATH"':
            - 'sender.playsound.BAT_DEATH.vol.pitch'
        - 'elseif sound = "BAT_HURT"':
            - 'sender.playsound.BAT_HURT.vol.pitch'
        - 'elseif sound = "BAT_IDLE"':
            - 'sender.playsound.BAT_IDLE.vol.pitch'
        - 'elseif sound = "BAT_LOOP"':
            - 'sender.playsound.BAT_LOOP.vol.pitch'
        - 'elseif sound = "BAT_TAKEOFF"':
            - 'sender.playsound.BAT_TAKEOFF.vol.pitch'
        - 'elseif sound = "BLAZE_BREATH"':
            - 'sender.playsound.BLAZE_BREATH.vol.pitch'
        - 'elseif sound = "BLAZE_DEATH"':
            - 'sender.playsound.BLAZE_DEATH.vol.pitch'
        - 'elseif sound = "BLAZE_HIT"':
            - 'sender.playsound.BLAZE_HIT.vol.pitch'
        - 'elseif sound = "CAT_HISS"':
            - 'sender.playsound.CAT_HISS.vol.pitch'
        - 'elseif sound = "CAT_HIT"':
            - 'sender.playsound.CAT_HIT.vol.pitch'
        - 'elseif sound = "CAT_MEOW"':
            - 'sender.playsound.CAT_MEOW.vol.pitch'
        - 'elseif sound = "CAT_PURR"':
            - 'sender.playsound.CAT_PURR.vol.pitch'
        - 'elseif sound = "CAT_PURREOW"':
            - 'sender.playsound.CAT_PURREOW.vol.pitch'
        - 'elseif sound = "CHICKEN_IDLE"':
            - 'sender.playsound.CHICKEN_IDLE.vol.pitch'
        - 'elseif sound = "CHICKEN_HURT"':
            - 'sender.playsound.CHICKEN_HURT.vol.pitch'
        - 'elseif sound = "CHICKEN_EGG_POP"':
            - 'sender.playsound.CHICKEN_EGG_POP.vol.pitch'
        - 'elseif sound = "CHICKEN_WALK"':
            - 'sender.playsound.CHICKEN_WALK.vol.pitch'
        - 'elseif sound = "COW_IDLE"':
            - 'sender.playsound.COW_IDLE.vol.pitch'
        - 'elseif sound = "COW_HURT"':
            - 'sender.playsound.COW_HURT.vol.pitch'
        - 'elseif sound = "COW_WALK"':
            - 'sender.playsound.COW_WALK.vol.pitch'
        - 'elseif sound = "CREEPER_HISS"':
            - 'sender.playsound.CREEPER_HISS.vol.pitch'
        - 'elseif sound = "CREEPER_DEATH"':
            - 'sender.playsound.CREEPER_DEATH.vol.pitch'
        - 'elseif sound = "ENDERDRAGON_DEATH"':
            - 'sender.playsound.ENDERDRAGON_DEATH.vol.pitch'
        - 'elseif sound = "ENDERDRAGON_GROWL"':
            - 'sender.playsound.ENDERDRAGON_GROWL.vol.pitch'
        - 'elseif sound = "ENDERDRAGON_HIT"':
            - 'sender.playsound.ENDERDRAGON_HIT.vol.pitch'
        - 'elseif sound = "ENDERDRAGON_WINGS"':
            - 'sender.playsound.ENDERDRAGON_WINGS.vol.pitch'
        - 'elseif sound = "ENDERMAN_DEATH"':
            - 'sender.playsound.ENDERMAN_DEATH.vol.pitch'
        - 'elseif sound = "ENDERMAN_HIT"':
            - 'sender.playsound.ENDERMAN_HIT.vol.pitch'
        - 'elseif sound = "ENDERMAN_IDLE"':
            - 'sender.playsound.ENDERMAN_IDLE.vol.pitch'
        - 'elseif sound = "ENDERMAN_TELEPORT"':
            - 'sender.playsound.ENDERMAN_TELEPORT.vol.pitch'
        - 'elseif sound = "ENDERMAN_SCREAM"':
            - 'sender.playsound.ENDERMAN_SCREAM.vol.pitch'
        - 'elseif sound = "ENDERMAN_STARE"':
            - 'sender.playsound.ENDERMAN_STARE.vol.pitch'
        - 'elseif sound = "GHAST_SCREAM"':
            - 'sender.playsound.GHAST_SCREAM.vol.pitch'
        - 'elseif sound = "GHAST_CHARGE"':
            - 'sender.playsound.GHAST_CHARGE.vol.pitch'
        - 'elseif sound = "GHAST_DEATH"':
            - 'sender.playsound.GHAST_DEATH.vol.pitch'
        - 'elseif sound = "GHAST_FIREBALL"':
            - 'sender.playsound.GHAST_FIREBALL.vol.pitch'
        - 'elseif sound = "GHAST_MOAN"':
            - 'sender.playsound.GHAST_MOAN.vol.pitch'
        - 'elseif sound = "IRONGOLEM_DEATH"':
            - 'sender.playsound.IRONGOLEM_DEATH.vol.pitch'
        - 'elseif sound = "IRONGOLEM_THROW"':
            - 'sender.playsound.IRONGOLEM_HIT.vol.pitch'
        - 'elseif sound = "IRONGOLEM_THROW"':
            - 'sender.playsound.IRONGOLEM_THROW.vol.pitch'
        - 'elseif sound = "IRONGOLEM_WALK"':
            - 'sender.playsound.IRONGOLEM_WALK.vol.pitch'
        - 'elseif sound = "MAGMACUBE_WALK"':
            - 'sender.playsound.MAGMACUBE_WALK.vol.pitch'
        - 'elseif sound = "MAGMACUBE_WALK2"':
            - 'sender.playsound.MAGMACUBE_WALK2.vol.pitch'
        - 'elseif sound = "MAGMACUBE_JUMP"':
            - 'sender.playsound.MAGMACUBE_JUMP.vol.pitch'
        - 'elseif sound = "PIG_IDLE"':
            - 'sender.playsound.PIG_IDLE.vol.pitch'
        - 'elseif sound = "PIG_DEATH"':
            - 'sender.playsound.PIG_DEATH.vol.pitch'
        - 'elseif sound = "PIG_WALK"':
            - 'sender.playsound.PIG_WALK.vol.pitch'
        - 'elseif sound = "SHEEP_IDLE"':
            - 'sender.playsound.SHEEP_IDLE.vol.pitch'
        - 'elseif sound = "SHEEP_SHEAR"':
            - 'sender.playsound.SHEEP_SHEAR.vol.pitch'
        - 'elseif sound = "SHEEP_WALK"':
            - 'sender.playsound.SHEEP_WALK.vol.pitch'
        - 'elseif sound = "SILVERFISH_HIT"':
            - 'sender.playsound.SILVERFISH_HIT.vol.pitch'
        - 'elseif sound = "SILVERFISH_KILL"':
            - 'sender.playsound.SILVERFISH_KILL.vol.pitch'
        - 'elseif sound = "SILVERFISH_IDLE"':
            - 'sender.playsound.SILVERFISH_IDLE.vol.pitch'
        - 'elseif sound = "SILVERFISH_WALK"':
            - 'sender.playsound.SILVERFISH_WALK.vol.pitch'
        - 'elseif sound = "SKELETON_IDLE"':
            - 'sender.playsound.SKELETON_IDLE.vol.pitch'
        - 'elseif sound = "SKELETON_DEATH"':
            - 'sender.playsound.SKELETON_DEATH.vol.pitch'
        - 'elseif sound = "SKELETON_HURT"':
            - 'sender.playsound.SKELETON_HURT.vol.pitch'
        - 'elseif sound = "SKELETON_WALK"':
            - 'sender.playsound.SKELETON_WALK.vol.pitch'
        - 'elseif sound = "SLIME_ATTACK"':
            - 'sender.playsound.SLIME_ATTACK.vol.pitch'
        - 'elseif sound = "SLIME_WALK"':
            - 'sender.playsound.SLIME_WALK.vol.pitch'
        - 'elseif sound = "SLIME_ATTACK"':
            - 'sender.playsound.SLIME_ATTACK.vol.pitch'
        - 'elseif sound = "SLIME_WALK"':
            - 'sender.playsound.SLIME_WALK.vol.pitch'
        - 'elseif sound = "SLIME_WALK2"':
            - 'sender.playsound.SLIME_WALK2.vol.pitch'
        - 'elseif sound = "SPIDER_IDLE"':
            - 'sender.playsound.SPIDER_IDLE.vol.pitch'
        - 'elseif sound = "SPIDER_DEATH"':
            - 'sender.playsound.SPIDER_DEATH.vol.pitch'
        - 'elseif sound = "SPIDER_WALK"':
            - 'sender.playsound.SPIDER_WALK.vol.pitch'
        - 'elseif sound = "WITHER_DEATH"':
            - 'sender.playsound.WITHER_DEATH.vol.pitch'
        - 'elseif sound = "WITHER_HURT"':
            - 'sender.playsound.WITHER_HURT.vol.pitch'
        - 'elseif sound = "WITHER_IDLE"':
            - 'sender.playsound.WITHER_IDLE.vol.pitch'
        - 'elseif sound = "WITHER_SHOOT"':
            - 'sender.playsound.WITHER_SHOOT.vol.pitch'
        - 'elseif sound = "WITHER_SPAWN"':
            - 'sender.playsound.WITHER_SPAWN.vol.pitch'
        - 'elseif sound = "WOLF_BARK"':
            - 'sender.playsound.WOLF_BARK.vol.pitch'
        - 'elseif sound = "WOLF_DEATH"':
            - 'sender.playsound.WOLF_DEATH.vol.pitch'
        - 'elseif sound = "WOLF_GROWL"':
            - 'sender.playsound.WOLF_GROWL.vol.pitch'
        - 'elseif sound = "WOLF_HOWL"':
            - 'sender.playsound.WOLF_HOWL.vol.pitch'
        - 'elseif sound = "WOLF_HURT"':
            - 'sender.playsound.WOLF_HURT.vol.pitch'
        - 'elseif sound = "WOLF_PANT"':
            - 'sender.playsound.WOLF_PANT.vol.pitch'
        - 'elseif sound = "WOLF_SHAKE"':
            - 'sender.playsound.WOLF_SHAKE.vol.pitch'
        - 'elseif sound = "WOLF_WALK"':
            - 'sender.playsound.WOLF_WALK.vol.pitch'
        - 'elseif sound = "WOLF_WHINE"':
            - 'sender.playsound.WOLF_WHINE.vol.pitch'
        - 'elseif sound = "ZOMBIE_METAL"':
            - 'sender.playsound.ZOMBIE_METAL.vol.pitch'
        - 'elseif sound = "ZOMBIE_WOOD"':
            - 'sender.playsound.ZOMBIE_WOOD.vol.pitch'
        - 'elseif sound = "ZOMBIE_WOODBREAK"':
            - 'sender.playsound.ZOMBIE_WOODBREAK.vol.pitch'
        - 'elseif sound = "ZOMBIE_IDLE"':
            - 'sender.playsound.ZOMBIE_IDLE.vol.pitch'
        - 'elseif sound = "ZOMBIE_DEATH"':
            - 'sender.playsound.ZOMBIE_DEATH.vol.pitch'
        - 'elseif sound = "ZOMBIE_HURT"':
            - 'sender.playsound.ZOMBIE_HURT.vol.pitch'
        - 'elseif sound = "ZOMBIE_INFECT"':
            - 'sender.playsound.ZOMBIE_INFECT.vol.pitch'
        - 'elseif sound = "ZOMBIE_UNFECT"':
            - 'sender.playsound.ZOMBIE_UNFECT.vol.pitch'
        - 'elseif sound = "ZOMBIE_REMEDY"':
            - 'sender.playsound.ZOMBIE_REMEDY.vol.pitch'
        - 'elseif sound = "ZOMBIE_PIG_IDLE"':
            - 'sender.playsound.ZOMBIE_PIG_IDLE.vol.pitch'
        - 'elseif sound = "ZOMBIE_PIG_ANGRY"':
            - 'sender.playsound.ZOMBIE_PIG_ANGRY.vol.pitch'
        - 'elseif sound = "ZOMBIE_PIG_DEATH"':
            - 'sender.playsound.ZOMBIE_PIG_DEATH.vol.pitch'
        - 'elseif sound = "ZOMBIE_PIG_HURT"':
            - 'sender.playsound.ZOMBIE_PIG_HURT.vol.pitch'
        - 'elseif sound = "DIG_WOOL"':
            - 'sender.playsound.DIG_WOOL.vol.pitch'
        - 'elseif sound = "DIG_GRASS"':
            - 'sender.playsound.DIG_GRASS.vol.pitch'
        - 'elseif sound = "DIG_GRAVEL"':
            - 'sender.playsound.DIG_GRAVEL.vol.pitch'
        - 'elseif sound = "DIG_SAND"':
            - 'sender.playsound.DIG_SAND.vol.pitch'
        - 'elseif sound = "DIG_SNOW"':
            - 'sender.playsound.DIG_SNOW.vol.pitch'
        - 'elseif sound = "DIG_STONE"':
            - 'sender.playsound.DIG_STONE.vol.pitch'
        - 'elseif sound = "DIG_WOOD"':
            - 'sender.playsound.DIG_WOOD.vol.pitch'
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