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Routine: Play Effect
1cec0ld edited this page Nov 10, 2012
·
9 revisions
Makes the specified visual or audio effect occur on the entity. Additional parameters determine different sub-effects or distances.
- '{entity}.playeffect.{effectType}[.{data}][.radius.{radius}]'
#Viable Effect types are:
-
BOW_FIRE
Sound of a bow firing. -
CLICK1
A click sound. -
CLICK2
An alternate click sound. -
DOOR_TOGGLE
Sound of a door opening/closing. -
EXTINGUISH
Sound of fire being extinguished. -
RECORD_PLAY
A song from a record. Needs the record item ID as additional info -
GHAST_SHRIEK
Sound of ghast shrieking. -
GHAST_SHOOT
Sound of ghast firing. -
BLAZE_SHOOT
Sound of blaze firing. -
SMOKE
A visual smoke effect. Needs direction as additional info. Directions:- South East:
0
- South:
1
- South West:
2
- East:
3
- Up:
4
- West:
5
- North East:
6
- North:
7
- North West:
8
- South East:
-
BLOCK_BREAK
Sound of a block breaking. Needs block ID as additional info. -
POTION_BREAK
Data determines the splash potion broken:0-63
-
ENDER_SIGNAL
An ender eye signal; a visual effect. -
ZOMBIE_CHEW_WOODEN_DOOR
Sound of zombies chewing on wooden doors. -
ZOMBIE_CHEW_IRON_DOOR
Sound of zombies chewing on iron doors. -
ZOMBIE_DESTROY_DOOR
Sound of zombies destroying a door. -
STEP_SOUND
Sound of a block being stepped on. Needs block ID as additional info. -
MOBSPAWNER_FLAMES
The flames seen on a mobspawner; a visual effect.
Damage: #A Visual Reminder When You Hit A Boss Mob.
- 'if target.istagged.Boss':
- 'target.playeffect.MOBSPAWNER_FLAMES'
Heal:
- 'if entity.istagged.Boss':
- 'entity.playeffect.SMOKE.UP.radius.5' #Effect is visible for 5 blocks away