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This repository has been archived by the owner on Apr 3, 2024. It is now read-only.
ricochet1k edited this page Jul 1, 2012
·
6 revisions
Syntax:{entity}effect.heal
Description: Heals the specified entity by the amount calculated inside. This routine is used only as a temporary fix for issue #138, as there is no clean way to override max entity health at time of writing.
Example:
Damage:
- 'if attacker.group.WhiteMage and attacker.wielding.BOOK':
- 'targeteffect.heal': '1'
- '0'# Set damage to 0.