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Potion Effects
1cec0ld edited this page Mar 28, 2013
·
7 revisions
The Minecraft Wiki has more information on these effects.
-
SPEED
- called Speed -
SLOW
- called Slowness -
FAST_DIGGING
- called Haste -
SLOW_DIGGING
- called Mining Fatigue -
INCREASE_DAMAGE
- called Strength -
HEAL
- called Instant Heal -
HARM
- called Instant Damage -
JUMP
- called Jump Boost -
CONFUSION
- called Nausea -
REGENERATION
- called Regeneration -
DAMAGE_RESISTANCE
- called Resistance -
FIRE_RESISTANCE
- called Fire Resistance -
WATER_BREATHING
- called Water Breathing -
INVISIBILITY
- called Invisibility, has no visible effect -
BLINDNESS
- called Blindness -
NIGHT_VISION
- called Night Vision, has no visible effect -
HUNGER
- called Hunger -
WEAKNESS
- called Weakness -
POISON
- called Poison -
WITHER
- Deals damage to an entity over time and gives the health to the shooter.
- '{entity}.addpotioneffect.{effect_type}.{duration},{amplifier}'
#use a comma between the duration and amplifier, or it will try to read a decimal
- '{entity}.addpotioneffect.{effect_type}'
Note: This doesn't seem to work yet, but that's Bukkit's fault. Adding a potion effect with 0 duration instead should work.
- 'if {entity}.haspotioneffect.{effect_type}': 'blah'
The Integer Variables for potion effects are of the following form:
'{entity}_potioneffect_{effect_type}_(duration|amplifier)'
These are not settable. If you want to set them, just add the corresponding potion effect again and it will replace the one already in effect.