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This repository has been archived by the owner on Apr 3, 2024. It is now read-only.
ricochet1k edited this page Jul 1, 2012
·
4 revisions
Syntax:{entity}effect.hurt
Description: Hurts the specified entity by the damage calculated inside. This routine only uses the natural opposite entity for the source of damage, which only works for the attacker/target pair. If there is no opposite, use the Unknown Hurt routine instead.
Example:
Damage: #Prove with science that Creepers aren't shrubs. They're thornbushes.
- 'if target.type.Creeper':
- 'attackereffect.hurt': '1'