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This repository has been archived by the owner on Apr 3, 2024. It is now read-only.
Sets the owner of a Wolf or Ocelot to the specified player, overwriting the previous owner, if applicable.
Syntax
- 'set.{entity}_owner': '{player}'
Examples
InteractEntity: #Come to the Dark Side, we have cookies...
- 'if target.type.wolf and player.wielding.COOKIE':
- 'set.target_owner': 'player'#will overwrite pre-owned wolves as well
- 'playereffect.takeitem.COOKIE*1'