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v0.2.52..v0.2.53 changeset Polygon.js

Garret Voltz edited this page Feb 12, 2020 · 1 revision
diff --git a/rules/Polygon.js b/rules/Polygon.js
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--- /dev/null
+++ b/rules/Polygon.js
@@ -0,0 +1,168 @@
+/**
+ * This script conflates all polygons using Generic Conflation.
+ */
+
+"use strict";
+
+exports.candidateDistanceSigma = 1.0; // 1.0 * (CE95 + Worst CE95);
+exports.description = "Matches polygons";
+// This matcher only sets match/miss/review values to 1.0, therefore the score thresholds aren't used. 
+// If that ever changes, then the generic score threshold configuration options used below should 
+// be replaced with custom score threshold configuration options.
+exports.matchThreshold = parseFloat(hoot.get("conflate.match.threshold.default"));
+exports.missThreshold = parseFloat(hoot.get("conflate.miss.threshold.default"));
+exports.reviewThreshold = parseFloat(hoot.get("conflate.review.threshold.default"));
+exports.searchRadius = parseFloat(hoot.get("search.radius.generic.polygon"));
+exports.tagThreshold = parseFloat(hoot.get("generic.polygon.tag.threshold"));
+exports.experimental = false;
+exports.baseFeatureType = "Polygon";
+exports.writeMatchedBy = hoot.get("writer.include.matched.by.tag");
+exports.geometryType = "polygon";
+exports.matchCandidateCriterion = "hoot::PolygonCriterion"; // See #3047
+
+var overlapExtractor = 
+  new hoot.SmallerOverlapExtractor({ "convert.require.area.for.polygon": "false" });
+
+/**
+ * Returns true if e is a candidate for a match. Implementing this method is
+ * optional, but may dramatically increase speed if you can cull some features
+ * early on. E.g. no need to check nodes for a polygon to polygon match.
+ *
+ * exports.matchCandidateCriterion takes precedence over this function and must
+ * be commented out before using it.
+ */
+exports.isMatchCandidate = function(map, e)
+{
+  return isPolygon(e) && !isSpecificallyConflatable(map, e);
+};
+
+/**
+ * If this function returns true then all overlapping matches will be treated
+ * as a group. For now that means if two matches overlap then the whole group
+ * will be marked as needing review.
+ *
+ * If this function returns false the conflation routines will attempt to 
+ * pick the best subset of matches that do not conflict.
+ */
+exports.isWholeGroup = function()
+{
+  return true;
+};
+
+/**
+ * Returns the match score for the three class relationships.
+ * - match
+ * - miss
+ * - review
+ *
+ * The scores should always sum to one. If they don't you will be taunted 
+ * mercilessly and we'll normalize it anyway. :P
+ */
+exports.matchScore = function(map, e1, e2)
+{
+  var result = { miss: 1.0 };
+
+  if (e1.getStatusString() == e2.getStatusString()) 
+  {
+    return result;
+  }
+
+  hoot.trace("e1: " + e1.getId() + ", " + e1.getTags().get("name"));
+  if (e1.getTags().get("note"))
+  {
+    hoot.trace("e1 note: " + e1.getTags().get("note"));
+  }
+  hoot.trace("e2: " + e2.getId() + ", " + e2.getTags().get("name"));
+  if (e2.getTags().get("note"))
+  {
+    hoot.trace("e2 note: " + e2.getTags().get("note"));
+  }
+
+  var typeScore = getTypeScore(map, e1, e2);
+  var typeScorePassesThreshold = false;
+  if (typeScore >= exports.tagThreshold)
+  {
+    typeScorePassesThreshold = true;
+  }
+  hoot.trace("typeScore: " + typeScore);
+  hoot.trace("typeScorePassesThreshold: " + typeScorePassesThreshold);
+
+  // These geometry rules were derived by using training data in Weka with the
+  // REPTree model w/ maxDepth set to 3. Note: This was taken directly from Building.js.
+
+  var geometryMatch = false;
+  var geometryReview = false;
+  var overlap = overlapExtractor.extract(map, e1, e2);
+  var hist = -1.0;
+  if (overlap < 0.20)
+  {
+  }
+  else 
+  {
+    if (overlap < 0.45)
+    {
+      hist = new hoot.AngleHistogramExtractor().extract(map, e1, e2);
+      if (hist < 0.58)
+      {
+        geometryReview = true;
+      }
+      else
+      {
+        geometryMatch = true;
+      }
+    }
+    else
+    {
+      geometryMatch = true;
+    }
+  }
+  hoot.trace("overlap: " + overlap);
+  hoot.trace("hist: " + hist);
+  hoot.trace("geometryMatch: " + geometryMatch);
+
+  var featureReview = false;
+  var featureMatch = typeScorePassesThreshold && geometryMatch;
+  if (featureMatch)
+  {
+    result = { match: 1.0 };
+  }
+  else
+  {
+    featureReview = typeScorePassesThreshold && geometryReview;
+    if (featureReview)
+    {
+      result = { review: 1.0 };
+    }
+  }
+  hoot.trace("featureReview: " + featureReview);
+  hoot.trace("featureMatch: " + featureMatch);
+
+  return result;
+};
+
+/**
+ * Simpler version of the mergeSets function. Maybe only support this at first.
+ * It only supports merging two elements and the replaced list is determined
+ * implicitly based on the result.
+ */
+exports.mergePair = function(map, e1, e2)
+{
+  // replace instances of e2 with e1 and merge tags
+  mergeElements(map, e1, e2);
+
+  e1.setStatusString("conflated");
+  if (exports.writeMatchedBy == "true")
+  {
+    // Technically, we should get this key from MetadataTags, but that's not integrated with hoot yet.
+    e1.setTag("hoot:matchedBy", exports.baseFeatureType);
+  }
+  return e1;
+};
+
+exports.getMatchFeatureDetails = function(map, e1, e2)
+{
+  var featureDetails = [];
+  return featureDetails;
+};
+
+
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