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v0.2.50..v0.2.51 changeset UnconnectedWaySnapper.h

Garret Voltz edited this page Jan 15, 2020 · 1 revision
diff --git a/hoot-core/src/main/cpp/hoot/core/ops/UnconnectedWaySnapper.h b/hoot-core/src/main/cpp/hoot/core/ops/UnconnectedWaySnapper.h
index 74f380b..e87c5de 100644
--- a/hoot-core/src/main/cpp/hoot/core/ops/UnconnectedWaySnapper.h
+++ b/hoot-core/src/main/cpp/hoot/core/ops/UnconnectedWaySnapper.h
@@ -64,6 +64,10 @@ namespace hoot
  * - If there ends up being a way node fairly close to the selected snap point on the way and that
  * way node was skipped over due to being outside of the way snap threshold, it still might make
  * sense to snap to it instead.  Have only seen one instance of this so far...
+ *
+ * TODO: This class doesn't pay attention to the direction of the ways being snapped. Not sure
+ * yet if/whether that can be addressed or not. Technically, the way joiner (I think) run later on
+ * could fix the problem.
  */
 class UnconnectedWaySnapper : public OsmMapOperation, public OperationStatusInfo,
   public Configurable
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