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Room Flags (redit)

UndeadNappist edited this page Jan 7, 2022 · 5 revisions

These are the flags that are currently able to be applied to rooms in Awake CE. In alphabetical order, they are as follows:

*

This flag is used by the code as part of the gridguide system. Do not set it.

!BIKE

This flag blocks the travel of motorbikes through the room.

!GRID

This flag blocks gridguide from, to, and through this room.

!MAGIC

This legacy flag has no effect.

!MOB

This flag blocks NPCs from entering the room of their own volition.

!QUIT

This flag blocks players from quitting in the room.

!RADIO

This flag causes radio transmissions in the area to become spotty and difficult to understand.

!TRACK

This legacy flag has no effect.

!TRAFFIC

This flag blocks the display of traffic environmental messages. Only useful in conjunction with the road flag, as the MUD will only try to display traffic to outdoor roads. Great for driveways and access roads where you wouldn't expect to see city traffic.

!USED

This legacy flag has no effect.

!WALK

This flag marks the room as being on a highway, preventing on-foot players from walking through it.

ARENA

This prevents players fighting within the room from being flagged as PKers.

ASTRAL

This legacy flag has no effect.

ATRIUM

This flag is used by the code in the creation of coded apartments. Do not set.

DARK

This flag causes the room to be dark. This flag is overridden by the light level setting. This flag overrides LOW_LIGHT.

DEATH

This flag causes instant death upon entry. Its use on Bug City is forbidden.

ELEVATOR

This flag is set by the elevator handling code. Do not set manually.

FALL

This flag introduces the possibility of falling down if there is a down exit in the room. The room's fall rating (the 'm' field that shows up if falling is enabled) is the TN for stopping yourself from falling.

GARAGE

This room allows the storage of vehicles over crash / copyover. Workshops may be unpacked here. This flag automatically invokes the flags !GRID and ROAD.

HCRSH

This legacy flag has no effect.

HOUSE

This flag is used by the code to make a room into a coded apartment. Do not set.

INDOORS

This flag blocks traffic and weather effects in the room, invokes slouch penalties based on combat-option Z-level, and other related things.

LOW_LIGHT

This flag makes the light level in a room low enough to require low-light vision. This flag is overridden by the room's light level and by the DARK flag.

OLC

This legacy flag has no effect.

PEACEFUL

This flag prevents aggression within a room and also prevents attacks being directed into the room from elsewhere. Use sparingly.

ROAD

This flag allows cars and trucks to travel through the room.

SENATE

This legacy flag has no effect.

SENT

This flag is used by the code as part of sound tracking. Do not set.

SOUNDPROOF

This flag entirely blocks shouting and radio usage within the room.

STORAGE

This flag causes items dropped within the room to save over MUD interruptions (copyovers, crashes, reboots).

STREETLIGHTS

This flag has no lighting effect; rather, this flag causes the streetlight-turning-on message seen outside on roadways. Known as the LIT flag in Awake's parlance.

TUNNEL

This flag makes it so that only two characters / NPCs can be in the room at a time.

SOCIALIZE!

This makes a room a social room, displaying characters on the WHERE list. Try to indicate with the room name where it is, and make it readily accessible to the public. Furthermore, try to keep it slightly out of the way of farming zones and mark it with !MOB when reasonable. People don't want to see a lot of movement spam/mass murder when doing storytelling, and you have to be careful to not have NPCs all pile up on one side of the room.