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jalles76 edited this page Jun 6, 2017 · 5 revisions

Usage

iedit [vnum]

Description

The IEDIT command is used to create and edit items within the game world. Like the other OLC commands, you can use "IEDIT #" to edit a specific item; if no item exists at that vnum, you will have the option of creating one there.

The Main IEDIT Menu

  1. Item keywords
    These are the aliases / keywords that one can use when referring to the item in commands.

  2. Item name
    This is the name of the item as it appears in the inventory and other places; this should always begin with a lower-case letter (usually in the form of 'a/an whatever') and should never end with punctuation.

  3. Room description
    This is the string shown to players when this item has been dropped in the room. This should be a full sentence starting with a capital and ending in punctuation; make sure there is no color bleed at the end.

  4. Look description
    This is the text printed when one looks at the item.

  5. Item type
    This is the item's classification in the code.

  6. Item extra flags
    These allow you to specify various behaviors for your object. A full listing of extra flags can be found FIXME.

  7. Item affection flags
    These allow you to add affections to the item that will be applied to characters who wear/wield the item. A full listing of affection flags can be found here.

  8. Item wear flags
    This menu allows you to set the locations that this item is wearable on.

  9. Item weight
    This is the item's weight in kilograms, specifiable up to two decimal places.

a) Item cost
This is the item's cost in nuyen.

b) Item availability
Entering this menu allows you to set the availability of the item in TN and delay.

c) Item timer
This field is largely used by the code and should be left at 0 unless there is a good reason to change it.

d) Item Material
This sets the material the item is made of and is used in breakage tests.

e) Item Barrier Rating
This dictates the durability of the item and is used in breakage tests.

f) Item Legality
You can set the legality of the item here through the three-step menu.

g) Item values
'Item values' is a catch-all set of data that allows you to specify the behaviors of the item. The contents of this menu are different for each item type.

h) Item applies
This field is used to apply bonuses and penalties to the character when equipping the item. These options should not be used without checking with your head immortal first.

i) Item extra descriptions
You can set extra descriptions here, specifying their keywords and the desc they print.

Example

Please refer to the Building Guide.

See also

MEDIT, REDIT