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PGHQ Guidelines

UndeadNappist edited this page Jul 13, 2021 · 5 revisions

You need to be the leader of a fully-founded playergroup with at least three members in it to purchase a PGHQ. At that point, you can reach out to staff with your proposal.

COSTS:

  1. Establishing the PGHQ

1,000,000 nuyen plus 10 syspoints gets you a one-room PGHQ with the save flag set on it, with one door to the outside world. You may choose to have your HQ entrance hooked up to the taxi network; this is included in the cost. Taxi destinations will always be listed on the cab's signs.

  1. Building the PGHQ

You can purchase additional rooms for syspoints; these follow a squaring formula where the first additional room is 4 syspoints (2^2), the next is 9 (3^2), and so on. The total number of rooms is capped to the number of players you have on your roster multiplied by five. Note that alts of the same player are not allowed to be counted here. You may specify whether a room is indoors or not; this is free.

Doors: Door: 1 syspoints Lockable: +1 syspoints Pickproof and Unbreakable: +2 syspoints. Astral wards: +2 syspoints Prevent passage of astral projections

Rooms can receive the following flags for 1 syspoint each:

  • Arena: Allows free PvP in the room. Conflicts with Peaceful.
  • Peaceful: Disallows all combat in the room. Conflicts with Arena.
  • No Radio: In this room, radio transmissions are staticky, like in the OU.
  • Garage: Vehicles parked in this room stay put on copyover/crash. You can additionally unpack vehicle workshops here.
  • Road: Cars can drive here. Conflicts with No Bike.
  • No Bike: Bikes cannot drive here. Conflicts with Road.
  • Soundproof: Shouts cannot reach or escape this room.

Additionally, rooms can be upgraded with the following "premium" options:

  • Saving room (saves anything dropped in it): 25 syspoint per. These rooms slow down the game, so their cost is high to reflect this. This saving room is /not/ a lease or rent room - you cannot move your spawn location here, or anywhere in the PGHQ. You may have a maximum of one save room per player on your roster.
  • Socialization room: 10 syspoint. You can only have one socialization-flagged room in a PGHQ, and it must be publicly accessible such that any player can walk in off the street without needing to break down doors etc to access it.

You must provide the room name and room description for each room you request. You may optionally also provide a night description that is automatically swapped out during the game day. For example, this is the entrance to the Junkyard:


Room name: Just Inside the Gates

Room Desc: Claustrophobic towers of crushed cars and metal debris choke the pathway here, leaving barely enough room to squeeze a vehicle through. A deep crimson sedan has slid partially off one of the piles and hangs precariously overhead.

Night Desc: The darkness is pervasive here, the few lights that filter in from the street casting deep pools of shadow throughout the Junkyard. The vague bulk of a car that's slid from its pile hangs overhead, an ominous dark patch in the night sky above.


  1. Adding Life

You may purchase mobs (NPCs) for your HQ for 15 syspoints each. These mobs can be set to either wander around or stand still, at your discretion. They will refuse to leave your zone.

You must provide the name, room description, and look description of all mobs. For example, this is a clubber from Dante's:


Name: A hip clubber wannabe

Room description: A clubber wannabe, trying to be hip, stands in line here.

Look description: He is wearing the latest trendy threads, and has the latest trendy haircut, and is trying way too hard to look cool.


Each mob may be upgraded in one of the following mutually-exclusive "packaged" ways for a cost of 5 syspoints:

  • Make them into Bouncers, which are stationary, unkillable mobs that reject KILLER- and BLACKLIST-flagged characters.
  • Make them into Shopkeepers, which are stationary, unkillable mobs that have items for sale. Only food or drink items may be sold here, and you must pay 10x the nuyen cost of each item to put it up for sale, plus 1 syspoint. The NPC pockets all the cash, so this is not a source of income for the PGHQ.
  • Make them unkillable flavor mobs, which won't voluntarily enter combat, but also can't be killed.

If you choose not to do either of the above mob upgrades to them, they can instead be modified with the following flags for 1 syspoint each:

  • Guard: They will act like security guards, attacking people who have illegal equipment displayed.
  • Aggressive Toward X: Attacks members of race group X who they see. Choices are Human, Troll, Elf, Ork, and Dwarf; each chosen race group is a different flag that is charged individually.
  • Helper: Will jump in and assist in combat.

Note that all of the aggressive options above DO NOT DISCRIMINATE BASED ON PG AFFILIATION. You have been warned.

Mobs cannot be equipped, and will not have nuyen rewards etc if killed. They're there to be flavor, not farmable content.

  1. Adding Gear

Furniture - 1 syspoint Custom items - 5 syspoints These items are deliberately not best-in-slot, and do not include cyberware, bioware, etc; the purpose of these items is to be roleplaying props such as furniture, specialty food, and other unique ways to rep your group.

You can add message boards to your space for 5 syspoints each, with a limit of one message board per room. These function like the Shadowlands terminals, and may either be hooked into existing non-private message boards, or may be their own message boards. Anyone who can access the board can use it without PG affiliation.

As with rooms and mobs, you must provide the descriptions for the object. Here is an Ares Predator II's:


Item name: an Ares Predator II

Room description: An Ares Predator II has been dropped here.

Look description: A more reliable version of the original Predator.


  1. Submitting Blueprints

When you first request a PGHQ, you'll send in a map of the area you want to have made, with individual rooms, doors, items, mobs, etc called out for the builder to implement. This doesn't have to be fancy, and can even be just a text file with reference numbers for where things go; it just has to be readable and usable. Once staff has reviewed your design and made any necessary changes, costs will be added up, and you'll be asked to pay them before the HQ is built. The costs will come from the PGHQ's bank.

The final step is to have the HQ attach to the game world. You'll need to work closely with staff to determine where it connects and what that looks like. Please use common sense when requesting locations-- unless you've RP'd with staff to get authorization from building owners etc, you're not likely to get approval for PGHQs that attach to existing restaurants, corps, etc.

Please use a pastebin/google docs/image hosting site for the files. We do not accept downloading files.

  1. Making Changes

You may edit descriptions, move flags around, etc at a cost of 2 sysp per edit. Note that each edit request requires a builder to go in and change things by hand, so please bundle your edits together and submit them as one batch request rather than many small requests over time.

  1. Final Notes

Anything not listed above is not purchasable.

This specifically means jacksites, power sites, Hellhound bus linkups, special code, etc.

If you think something should be included that isn't, you can post in the #suggestions Discord channel to request it.