Releases: yairm210/Unciv
4.11.13
4.11.13
Barbarian water units no longer pillage
By SomeTroglodyte:
- Console: tile setowner, civ removepolicy
- Fix crash when a starting unit has a random conditional
- Espionage icons
By tuvus:
- Espionage: Spies can be moved on map
- Espionage: City state coup
- AI doesn't settle very unfavorable locations
4.11.12
4.11.12
By tuvus:
- More espionage UI improvements
- City state election rigging
By SomeTroglodyte:
- Fix 'Move a unit' tutorial isn't completed by moving via right-click
- Fix 'Translating' wiki link
Added the culture-refunding remove policy unique - By PLynx01
Corrected Coast yields to give 1 Food and 1 Gold - By Skekdog
4.11.11
4.11.11
Nuclear weapon uniques accept conditionals
By SomeTroglodyte:
- Console:
civ addpolicy
- Resource Overview: Info on unavailable strategic and unimproved by allies
- Spy UI improvements
- Fix potential crash in console autocomplete
4.11.10
4.11.10
By tuvus:
- Add missing espionage uniques
- Next turn button shows move spies notification icon
- Added diplomatic repercussions for spying on a civ
- Spy rank UI and fixes
- Fixed city-state alliance join war notification
Better 'hidden in civilopedia' logic - By SomeTroglodyte
Added victoryType conditionals - By PLynx01
4.11.9
4.11.9
Added 'checkfilter' console commands for city, tile, and unit, for easy mod checking
Unit movement changes - should solve some edge-case problems
'Adjacent unit' conditional takes civilians into account
Better UX for multiplayer game add & rename
Fixed 'Open terrain' filter
Better 'escort settler' logic
Automation fixes - By tuvus
4.11.8
4.11.8
Performance: Memory and CPU optimizations
Civilian AI wandering avoids enemy melee units correctly
Color lands by owner on max zoom out, for better overview
MP Spectator can scroll entire map
Resolved - Safeguard against uniques specifying non-existant promotions
Fix: Android pause/resume cycle not working - By SomeTroglodyte
4.11.7-patch1
4.11.7-patch1
4.11.7
4.11.7
By tuvus:
- Declare War Reason
- Autoplay can run on a different thread, to update game UI continuously
By SomeTroglodyte:
- Units with 'no sight' should still see their own tile
- Modding: Validation for civilopediaText
- Fix: Potential crash on new game after deleting a base ruleset mod
- UX: Auto rename new capital in rare cases to prevent confusing notifications later
4.11.6
4.11.6
Military unit capturing respects 'Uncapturable' unique
By SomeTroglodyte:
- Do not preselect custom map option and defer map file loading
- Prettier Events - that now respect 'hidden from users'
Fix Puppets building wonders - By SeventhM
4.11.5
4.11.5
Better multiplayer game screen
Solved some problems with resigning MP games
Disallow creating 'multiplayer' games with only AI and spectator
By SomeTroglodyte:
- Fix Invest quest stays forever
- Minor Scenarios UX improvements
- Console autocompletion can display all possibilities