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Releases: yairm210/Unciv

4.11.13

16 May 05:42
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4.11.13

Barbarian water units no longer pillage

By SomeTroglodyte:

  • Console: tile setowner, civ removepolicy
  • Fix crash when a starting unit has a random conditional
  • Espionage icons

By tuvus:

  • Espionage: Spies can be moved on map
  • Espionage: City state coup
  • AI doesn't settle very unfavorable locations

4.11.12

14 May 08:33
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4.11.12

By tuvus:

  • More espionage UI improvements
  • City state election rigging

By SomeTroglodyte:

  • Fix 'Move a unit' tutorial isn't completed by moving via right-click
  • Fix 'Translating' wiki link

Added the culture-refunding remove policy unique - By PLynx01

Corrected Coast yields to give 1 Food and 1 Gold - By Skekdog

4.11.11

11 May 19:27
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4.11.11

Nuclear weapon uniques accept conditionals

By SomeTroglodyte:

  • Console: civ addpolicy
  • Resource Overview: Info on unavailable strategic and unimproved by allies
  • Spy UI improvements
  • Fix potential crash in console autocomplete

4.11.10

04 May 19:00
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4.11.10

By tuvus:

  • Add missing espionage uniques
  • Next turn button shows move spies notification icon
  • Added diplomatic repercussions for spying on a civ
  • Spy rank UI and fixes
  • Fixed city-state alliance join war notification

Better 'hidden in civilopedia' logic - By SomeTroglodyte

Added victoryType conditionals - By PLynx01

4.11.9

29 Apr 21:59
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4.11.9

Added 'checkfilter' console commands for city, tile, and unit, for easy mod checking

Unit movement changes - should solve some edge-case problems

'Adjacent unit' conditional takes civilians into account

Better UX for multiplayer game add & rename

Fixed 'Open terrain' filter

Better 'escort settler' logic

Automation fixes - By tuvus

4.11.8

25 Apr 13:54
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4.11.8

Performance: Memory and CPU optimizations

Civilian AI wandering avoids enemy melee units correctly

Color lands by owner on max zoom out, for better overview

MP Spectator can scroll entire map

Resolved - Safeguard against uniques specifying non-existant promotions

Fix: Android pause/resume cycle not working - By SomeTroglodyte

4.11.7-patch1

24 Apr 22:02
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4.11.7-patch1

4.11.7

23 Apr 21:39
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4.11.7

By tuvus:

  • Declare War Reason
  • Autoplay can run on a different thread, to update game UI continuously

By SomeTroglodyte:

  • Units with 'no sight' should still see their own tile
  • Modding: Validation for civilopediaText
  • Fix: Potential crash on new game after deleting a base ruleset mod
  • UX: Auto rename new capital in rare cases to prevent confusing notifications later

4.11.6

21 Apr 13:01
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4.11.6

Military unit capturing respects 'Uncapturable' unique

By SomeTroglodyte:

  • Do not preselect custom map option and defer map file loading
  • Prettier Events - that now respect 'hidden from users'

Fix Puppets building wonders - By SeventhM

4.11.5

15 Apr 21:22
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4.11.5

Better multiplayer game screen

Solved some problems with resigning MP games

Disallow creating 'multiplayer' games with only AI and spectator

By SomeTroglodyte:

  • Fix Invest quest stays forever
  • Minor Scenarios UX improvements
  • Console autocompletion can display all possibilities