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Releases: yairm210/Unciv

4.11.1

04 Apr 21:07
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4.11.1

Performance improvements

By SomeTroglodyte:

  • Improve diplomatic vote result screen

By tuvus:

  • Water units can enter lakes-near-cities
  • Workboats improve resources outside of city work range

By SeventhM:

  • Allow AI to consider building stats more accurately
  • Allow for replacement improvements

Add configurable natural wonder discovery stat bonuses - By PLynx01

4.11.0

01 Apr 11:33
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4.11.0

Hide battle table after attack if we can move, but not attack again

Maps with mods change mods visible on new game screen accordingly

Barbarian units always placed next to encampment, so they don't 'jump over' tiles they can't enter to the other side

Remove mod blacklist - By SeventhM

UI Tips article additions - By Ouaz

Add UnitActionModifier for Stockpile Cost - By itanasi

Countable comparison conditional uniques - By PLynx01

fix misimplemented Dromon - By ravignir

4.10.22

25 Mar 22:22
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4.10.22

Policy tables no longer repeat on some height/width configurations

Discard all pending trade requests on both sides when war is declared

Memory performance improvements

Personalities.json no longer precludes generating translations

Fix loop when AI is trying to remove an improvement with the same name as a terrain feature - By SeventhM

Fixed uniques of marble - By woo1127

4.10.21

19 Mar 22:25
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4.10.21

Fixed ruleset-dependant building filter activating when initializing ruleset

Fixed endless loop when unit tries to reach a tile it can pillage, but can't

Fixed rare crash on city-state diplomatic relationship update

Fix loop when improvement is unbuildable and removements feature - By SeventhM

4.10.20

17 Mar 21:43
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4.10.20

Modded units can construct improvements on impassible tiles

By woo1127:

  • Added multi filter support for BuildingFilter
  • Fixed error message of ConditionalBuilding

Better tundra color - By Caballero-Arepa

Allow improvements that don't need feature removal to be built on features - By SeventhM

4.10.19

15 Mar 10:11
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4.10.19

Fixed group natural wonders only spawning in single tile

Fixed crash entering trade from overview on other player's turn

Fix visual bug in event when more than one trigger is activated by a choice

Workers cannot repair improvements in enemy territory, thus avoiding repair-pillage exploit

Modding: Zero-cost constructions no longer cause automation crash

Melee Escort Attacking Fix - By tuvus

New UnitActionModifiers to enable Stats and Minimum Movement - By itanasi

4.10.18: Revert "Worker automation takes city focus and civ personality into a…

14 Mar 10:47
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4.10.18

Performance improvements!

Religious victory no longer causes crash

Worker automation takes city focus and civ personality into account evaluating stats

Free buildings granted properly when era-free cities also granted

'Connect road' unit action doesn't build on unbuildable tiles

Allow resources from follower beliefs - By SeventhM

Add 'upon entering a new era' trigger - By PLynx01

CanOnlyBeBuilt is its own conditional-friendly unique - By itanasi

4.10.17-patch1

09 Mar 21:48
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4.10.17-patch1

4.10.17

09 Mar 21:34
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4.10.17

Added Events, moddable choices for triggering uniques!

By tuvus:

  • Fixed swapping a unit with a unit that is escorting
  • Next turn button reactivates after closing a popup menu

River terraform - By SomeTroglodyte

New language - Norwegian - by Floxudoxu

4.10.16

05 Mar 21:47
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4.10.16

Allow multifilter uniques to count for filtering

By tuvus:

  • Skip next unit button (right-click option)
  • Better Unit Actions Sorting

By SomeTroglodyte:

  • City filters for cities in resistance and being razed
  • Competition quests in progress display tied leaders (and your place if you're behind)

AI consider production bonuses when building - By SeventhM

Added ConditionalWhenBetweenStatResource unique - By woo1127 (new contributor!)