Releases: yairm210/Unciv
4.11.1
4.11.1
Performance improvements
By SomeTroglodyte:
- Improve diplomatic vote result screen
By tuvus:
- Water units can enter lakes-near-cities
- Workboats improve resources outside of city work range
By SeventhM:
- Allow AI to consider building stats more accurately
- Allow for replacement improvements
Add configurable natural wonder discovery stat bonuses - By PLynx01
4.11.0
4.11.0
Hide battle table after attack if we can move, but not attack again
Maps with mods change mods visible on new game screen accordingly
Barbarian units always placed next to encampment, so they don't 'jump over' tiles they can't enter to the other side
Remove mod blacklist - By SeventhM
UI Tips article additions - By Ouaz
Add UnitActionModifier for Stockpile Cost - By itanasi
Countable comparison conditional uniques - By PLynx01
fix misimplemented Dromon - By ravignir
4.10.22
4.10.22
Policy tables no longer repeat on some height/width configurations
Discard all pending trade requests on both sides when war is declared
Memory performance improvements
Personalities.json no longer precludes generating translations
Fix loop when AI is trying to remove an improvement with the same name as a terrain feature - By SeventhM
Fixed uniques of marble - By woo1127
4.10.21
4.10.21
Fixed ruleset-dependant building filter activating when initializing ruleset
Fixed endless loop when unit tries to reach a tile it can pillage, but can't
Fixed rare crash on city-state diplomatic relationship update
Fix loop when improvement is unbuildable and removements feature - By SeventhM
4.10.20
4.10.20
Modded units can construct improvements on impassible tiles
By woo1127:
- Added multi filter support for BuildingFilter
- Fixed error message of ConditionalBuilding
Better tundra color - By Caballero-Arepa
Allow improvements that don't need feature removal to be built on features - By SeventhM
4.10.19
4.10.19
Fixed group natural wonders only spawning in single tile
Fixed crash entering trade from overview on other player's turn
Fix visual bug in event when more than one trigger is activated by a choice
Workers cannot repair improvements in enemy territory, thus avoiding repair-pillage exploit
Modding: Zero-cost constructions no longer cause automation crash
Melee Escort Attacking Fix - By tuvus
New UnitActionModifiers to enable Stats and Minimum Movement - By itanasi
4.10.18: Revert "Worker automation takes city focus and civ personality into a…
4.10.18
Performance improvements!
Religious victory no longer causes crash
Worker automation takes city focus and civ personality into account evaluating stats
Free buildings granted properly when era-free cities also granted
'Connect road' unit action doesn't build on unbuildable tiles
Allow resources from follower beliefs - By SeventhM
Add 'upon entering a new era' trigger - By PLynx01
CanOnlyBeBuilt is its own conditional-friendly unique - By itanasi
4.10.17-patch1
4.10.17-patch1
4.10.17
4.10.17
Added Events, moddable choices for triggering uniques!
By tuvus:
- Fixed swapping a unit with a unit that is escorting
- Next turn button reactivates after closing a popup menu
River terraform - By SomeTroglodyte
New language - Norwegian - by Floxudoxu
4.10.16
4.10.16
Allow multifilter uniques to count for filtering
By tuvus:
- Skip next unit button (right-click option)
- Better Unit Actions Sorting
By SomeTroglodyte:
- City filters for cities in resistance and being razed
- Competition quests in progress display tied leaders (and your place if you're behind)
AI consider production bonuses when building - By SeventhM
Added ConditionalWhenBetweenStatResource unique - By woo1127 (new contributor!)