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Original file line number | Diff line number | Diff line change |
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Perf: Yet more caching ruleset objects' filter results | ||
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Perf: Minor hotspot when you have many invisible-unit detectors | ||
Performance: Memory and CPU optimizations | ||
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Civilian AI wandering avoids enemy melee units correctly | ||
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Perf: RequiresResource -> RequiredResources, for CivInfo.setTransients memory performance | ||
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Perf: memory optimizations | ||
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selectedCiv instead of currentCiv, so spectators get a view like the civ they're spectating as | ||
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Color city centers differently on max zoom out, like in minimap | ||
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Color lands by owner on max zoom out, for better overview | ||
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Resolved - MP Spectator can scroll entire map | ||
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4.11.7-patch1 | ||
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Don't use tileRemovals for ruleset validation check, since we edit the ruleset as we go in the new game screen, so the tileRemovals is not accurate once mods are changed | ||
MP Spectator can scroll entire map | ||
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Resolved - Safeguard against uniques specifying non-existant promotions | ||
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Fix: Android pause/resume cycle not working - By SomeTroglodyte | ||
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Fixed problem with selecting city constructions option and AutoPlay - By tuvus | ||
Fix: Android pause/resume cycle not working - By SomeTroglodyte |