Skip to content

Releases: yairm210/Unciv

4.10.14

28 Feb 22:45
Compare
Choose a tag to compare

4.10.14

AI tile evaluation considers Faith

Civ-wide uniques for city-wide resources

Added 'city addbuilding', 'city removebuilding' console commands

Add unique to conditionally control construction costs

Added conditional for exact amount of population in a city

Mod checker:

  • Unique conditional corrections, and better correction
  • Limit tech column building/wonder costs warnings to when required

Unit upgrade menu can scroll - By SomeTroglodyte

Military unit healing improvement - By tuvus

4.10.13

26 Feb 20:57
Compare
Choose a tag to compare

4.10.13

Add AI for land-based nuke units

Keep opened mods open and at top of list when reloading mods in 'locate mod errors' tab

above/below HP conditionals work outside of combat

update uniques upon taking damage and other situations

By SomeTroglodyte:

  • New notifications bell icon with actual count
  • Fix TabbedPager geometry - the cell for the close button needs to be ignored in the rest of the Table!

Added ConditionalAboveHappiness unique - By PLynx01

4.10.12

24 Feb 22:44
Compare
Choose a tag to compare

4.10.12

Terraform unique triggerable from improvements

By SomeTroglodyte:

  • Right-click/longpress for World screen city buttons
  • Fix some uses of 'hidden from users' modifer
  • Fix fortified units upgraded to unfortifyable ones keeping fortification
  • Empire Overview Screen closing now with same UX as Civilopedia

Added unit escorting formation! - By tuvus

Allow conditional timed triggers for unit actions &c - By SeventhM

Allow Barbarians to make set-up ranged units - By SpacedOutChicken

4.10.11

20 Feb 21:59
Compare
Choose a tag to compare

4.10.11

Terraforming unique! 'Turn this tile into a [terrainName] tile'

Fix timed uniques without other conditionals

Only allow a trigger-based unit action if actionable

By SomeTroglodyte:

  • Conditional 'While Researching'
  • External links: Right-click and some housecleaning
  • Fix Maya 'Long Count' unlock translations

By SeventhM:

  • Fix victory focus being ignored
  • Add unique for Personality to avoid building object

4.10.10

17 Feb 21:21
Compare
Choose a tag to compare

4.10.10

By SomeTroglodyte:

  • Great Person Point breakdown UI in city
  • Fix creating odd-width rectangular no-wrap maps

By SeventhM:

  • Allow barb camps to function after giving ruins effects
  • Conditional for building in amount of cities

AutoAssign Population with Food Converts to Production - By itanasi

4.10.9

14 Feb 17:53
63243fd
Compare
Choose a tag to compare

4.10.9

Allow lower-case 'all' for all filters
Initial Civ Personality implementation - By SeventhM

By SomeTroglodyte:

  • Autoplay menu cleanup
  • Key binding categories properly sorted in options popup

By tuvus:

  • Workers wake up on tile expansion

4.10.8-jdkTest: SomeTrog's versioning test - compile on jdk 17 FOR jre 11, includes g…

10 Feb 17:53
e7a2b94
Compare
Choose a tag to compare

4.10.8

09 Feb 10:47
Compare
Choose a tag to compare

4.10.8

Fixed unhappiness effect when at 0 happiness

All BaseUnit uniques, e.g. Never appears as a Barbarian unit, Limited to [amount] per Civilization, can be placed on unit type

By SeventhM:

  • Add unique for increasing price every time it's built
  • Fix mistakes with unavailable unique

By SomeTroglodyte:

  • Fix Capture when a teleport was necessary
  • Tweak Overview Politics Diagram for a defeated player
  • Patch AlertPopup to correctly close when it cannot find a required asset

4.10.7

05 Feb 22:37
Compare
Choose a tag to compare

4.10.7

Allow city filters to be multifilters and not throw ruleset errors

Korean science boost only applies for buildings in capital

By SeventhM:

  • Avoid crash from city combantants with combatant conditional
  • Split Strat Balance and Legend Start into their own checkboxes

ThreatManager improvement - By tuvus

4.10.6

01 Feb 21:52
Compare
Choose a tag to compare

4.10.6

Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile

Added unit conditional support to pillage yield uniques

Policy picker colors are moddable - By SomeTroglodyte

Players can't move spies when it is not their turn - By tuvus