Releases: yairm210/Unciv
4.10.14
4.10.14
AI tile evaluation considers Faith
Civ-wide uniques for city-wide resources
Added 'city addbuilding', 'city removebuilding' console commands
Add unique to conditionally control construction costs
Added conditional for exact amount of population in a city
Mod checker:
- Unique conditional corrections, and better correction
- Limit tech column building/wonder costs warnings to when required
Unit upgrade menu can scroll - By SomeTroglodyte
Military unit healing improvement - By tuvus
4.10.13
4.10.13
Add AI for land-based nuke units
Keep opened mods open and at top of list when reloading mods in 'locate mod errors' tab
above/below HP conditionals work outside of combat
update uniques upon taking damage and other situations
By SomeTroglodyte:
- New notifications bell icon with actual count
- Fix TabbedPager geometry - the cell for the close button needs to be ignored in the rest of the Table!
Added ConditionalAboveHappiness unique - By PLynx01
4.10.12
4.10.12
Terraform unique triggerable from improvements
By SomeTroglodyte:
- Right-click/longpress for World screen city buttons
- Fix some uses of 'hidden from users' modifer
- Fix fortified units upgraded to unfortifyable ones keeping fortification
- Empire Overview Screen closing now with same UX as Civilopedia
Added unit escorting formation! - By tuvus
Allow conditional timed triggers for unit actions &c - By SeventhM
Allow Barbarians to make set-up ranged units - By SpacedOutChicken
4.10.11
4.10.11
Terraforming unique! 'Turn this tile into a [terrainName] tile'
Fix timed uniques without other conditionals
Only allow a trigger-based unit action if actionable
By SomeTroglodyte:
- Conditional 'While Researching'
- External links: Right-click and some housecleaning
- Fix Maya 'Long Count' unlock translations
By SeventhM:
- Fix victory focus being ignored
- Add unique for Personality to avoid building object
4.10.10
4.10.10
By SomeTroglodyte:
- Great Person Point breakdown UI in city
- Fix creating odd-width rectangular no-wrap maps
By SeventhM:
- Allow barb camps to function after giving ruins effects
- Conditional for building in amount of cities
AutoAssign Population with Food Converts to Production - By itanasi
4.10.9
4.10.9
Allow lower-case 'all' for all filters
Initial Civ Personality implementation - By SeventhM
By SomeTroglodyte:
- Autoplay menu cleanup
- Key binding categories properly sorted in options popup
By tuvus:
- Workers wake up on tile expansion
4.10.8-jdkTest: SomeTrog's versioning test - compile on jdk 17 FOR jre 11, includes g…
4.10.8
4.10.8
Fixed unhappiness effect when at 0 happiness
All BaseUnit uniques, e.g. Never appears as a Barbarian unit, Limited to [amount] per Civilization, can be placed on unit type
By SeventhM:
- Add unique for increasing price every time it's built
- Fix mistakes with unavailable unique
By SomeTroglodyte:
- Fix Capture when a teleport was necessary
- Tweak Overview Politics Diagram for a defeated player
- Patch AlertPopup to correctly close when it cannot find a required asset
4.10.7
4.10.7
Allow city filters to be multifilters and not throw ruleset errors
Korean science boost only applies for buildings in capital
By SeventhM:
- Avoid crash from city combantants with combatant conditional
- Split Strat Balance and Legend Start into their own checkboxes
ThreatManager improvement - By tuvus
4.10.6
4.10.6
Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile
Added unit conditional support to pillage yield uniques
Policy picker colors are moddable - By SomeTroglodyte
Players can't move spies when it is not their turn - By tuvus