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Releases: yairm210/Unciv

4.10.6

01 Feb 21:52
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4.10.6

Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile

Added unit conditional support to pillage yield uniques

Policy picker colors are moddable - By SomeTroglodyte

Players can't move spies when it is not their turn - By tuvus

4.10.5

30 Jan 18:29
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4.10.5

Added 'copy to clipboard' button on map errors so we can debug them

Happiness building performance improvement

By SeventhM:

  • Add additional cityFilters
  • Fix gain stat modifier by speed unique action text

By SomeTroglodyte:

  • RulesetValidator: Raise severity for untyped uniques with parameters

4.10.4-gradle82: Gradle 8.2, remove all IOS references due to robovm bug (which we don…

28 Jan 10:44
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4.10.4

28 Jan 09:46
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4.10.4

Modding:

  • New tileFilter your, for tiles belonging directly to you
  • Mods can use the Hills and mountains distribution uniques on Land or Feature terrains

By SomeTroglodyte:

  • World screen resize delayed
  • Unit actions dynamic paging
  • Minor Mod manager fix, lints and dox

By tuvus:

  • Workers now build forts
  • Worker automation option fix
  • Ranged units capture civilian
  • Spectators can now see selected civ city-state influence bars

Unify unit and civ triggers - By SeventhM

4.10.3-patch1

26 Jan 13:25
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4.10.3-patch1

4.10.3

25 Jan 21:54
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4.10.3

Modding:

  • Add 'Unavailable' unique (counterpart to Only Available)
  • Unified resource generation checks to include all uniques always
  • 'not shown on world screen' unique accepts civ conditionals
  • Added adjacency conditionals
  • CityCombatant.matchesFilter contains multifilter and civ filter

By tuvus:

  • Air unit automation improvement
  • Espionage automation

By SeventhM:

  • Fix errors when starting games as Maya

4.10.2

24 Jan 22:09
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4.10.2

By SeventhM:

  • Fix Spectator stats when viewing another civ
  • Allow units to upgrade to more than one unit
  • Fix problems with stats from tiles and improvements

By SomeTroglodyte:

  • A Conditional checking for a Building globally
  • Unit actions 'paging' for smaller screens
  • Fix RequiresBuildingInSomeCities not being displayed in city constructions as rejection reason

Improved Spectator selected Civ coloring - By tuvus

4.10.1

21 Jan 17:55
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4.10.1

'cities auto-bombard at end of turn' is a user option

Improved Console autocomplete - By SomeTroglodyte

By tuvus:

  • AI worker road priority rework
  • Spectators can see the diplomacy screen of the civ that they have selected
  • Checking if a tile is in work range now checks all cities

Assume the relevant city for triggered uniques - By SeventhM

4.10.0

19 Jan 10:43
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4.10.0

Natural wonders no longer spawn next to start locations

Automated spectator in multiplayer takes no actions

Added console commands to remove roads, change city name

By SomeTroglodyte:

  • The console key is now bindable
  • Allow map editor to generate smaller than 'tiny' Pangaea maps

By SeventhM:

  • Treat all timed uniques as functioning as always true regardless of conditionals
  • Fix conditionals being ignored for some triggers

Increase AI workers - By tuvus

4.9.19

15 Jan 17:18
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4.9.19

Modding:

  • 'Cannot be traded' unique accepts Civ conditionals
  • Allow comment uniques on follower beliefs

By tuvus:

  • Spectators receive era notifications again
  • Fixed AI Worker feature removal

By SomeTroglodyte:

  • Fix Paradrop crossing World-wrap seam
  • ModManagementScreen gets a loading indicator

Add modified nation descriptions - By Ouaz