Releases: yairm210/Unciv
4.10.6
4.10.6
Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile
Added unit conditional support to pillage yield uniques
Policy picker colors are moddable - By SomeTroglodyte
Players can't move spies when it is not their turn - By tuvus
4.10.5
4.10.5
Added 'copy to clipboard' button on map errors so we can debug them
Happiness building performance improvement
By SeventhM:
- Add additional cityFilters
- Fix gain stat modifier by speed unique action text
By SomeTroglodyte:
- RulesetValidator: Raise severity for untyped uniques with parameters
4.10.4-gradle82: Gradle 8.2, remove all IOS references due to robovm bug (which we donβ¦
4.10.4
4.10.4
Modding:
- New tileFilter
your
, for tiles belonging directly to you - Mods can use the Hills and mountains distribution uniques on Land or Feature terrains
By SomeTroglodyte:
- World screen resize delayed
- Unit actions dynamic paging
- Minor Mod manager fix, lints and dox
By tuvus:
- Workers now build forts
- Worker automation option fix
- Ranged units capture civilian
- Spectators can now see selected civ city-state influence bars
Unify unit and civ triggers - By SeventhM
4.10.3-patch1
4.10.3-patch1
4.10.3
4.10.3
Modding:
- Add 'Unavailable' unique (counterpart to Only Available)
- Unified resource generation checks to include all uniques always
- 'not shown on world screen' unique accepts civ conditionals
- Added adjacency conditionals
- CityCombatant.matchesFilter contains multifilter and civ filter
By tuvus:
- Air unit automation improvement
- Espionage automation
By SeventhM:
- Fix errors when starting games as Maya
4.10.2
4.10.2
By SeventhM:
- Fix Spectator stats when viewing another civ
- Allow units to upgrade to more than one unit
- Fix problems with stats from tiles and improvements
By SomeTroglodyte:
- A Conditional checking for a Building globally
- Unit actions 'paging' for smaller screens
- Fix RequiresBuildingInSomeCities not being displayed in city constructions as rejection reason
Improved Spectator selected Civ coloring - By tuvus
4.10.1
4.10.1
'cities auto-bombard at end of turn' is a user option
Improved Console autocomplete - By SomeTroglodyte
By tuvus:
- AI worker road priority rework
- Spectators can see the diplomacy screen of the civ that they have selected
- Checking if a tile is in work range now checks all cities
Assume the relevant city for triggered uniques - By SeventhM
4.10.0
4.10.0
Natural wonders no longer spawn next to start locations
Automated spectator in multiplayer takes no actions
Added console commands to remove roads, change city name
By SomeTroglodyte:
- The console key is now bindable
- Allow map editor to generate smaller than 'tiny' Pangaea maps
By SeventhM:
- Treat all timed uniques as functioning as always true regardless of conditionals
- Fix conditionals being ignored for some triggers
Increase AI workers - By tuvus
4.9.19
4.9.19
Modding:
- 'Cannot be traded' unique accepts Civ conditionals
- Allow comment uniques on follower beliefs
By tuvus:
- Spectators receive era notifications again
- Fixed AI Worker feature removal
By SomeTroglodyte:
- Fix Paradrop crossing World-wrap seam
- ModManagementScreen gets a loading indicator
Add modified nation descriptions - By Ouaz