Platform Robotron Z1013
suborb edited this page Feb 10, 2022
·
3 revisions
- Native console output
- Native console input
- ANSI vt100 engine (text only)
- Generic console
- Redefinable font (KRT)
- UDG support (KRT)
- Paper colour
- Ink colour
- Inverse attribute
- Bold attribute (KRT)
- Underline attribute (KRT)
- Lores graphics (64x64)
- Hires graphics (KRT - 256x256)
- PSG sound
- One bit sound
- Inkey driver
- Hardware joystick
- File I/O
- Interrupts
- RS232
zcc +z1013 -lm -o adventure -create-app adv_a.c
--or--
zcc +z1013 -clib=ansi -lm -o adventure -create-app adv_a.c
This command will build a file called "adventure.z80", a binary file suitable to be run on the existing emulators.
- Mode 0 = 32x32 text
- Mode 1 = 32x32, 256x256px KRT graphics
Download and build from http://www.jens-mueller.org/jkcemu
To run a ".z80" program use the "Datei/Laden" menu, pick your file and click on "Starten".
To run:
start kcemu -0
- Overview
- Platform List
- Unsupported Platforms
- i8080/5 Support
- Homebrew hardware quickstart
- Retargetting
- Building the libraries
- Clang support
- Pragmas
- Adding to Classic
- Introduction
- Library Configuration
- CRT
- Header Files
- Assembly Language
- Library in Depth
- Embedded Platform
- Adding to NewLib
- Benchmarks
- Datatypes
- Debugging
- Decompression
- More than 64k
- Deficiencies
- Compiling Larger Applications
- Importing routines written in 8080 assembly mnemonics
- Using CP/M libraries in REL format with z88dk
- Writing optimal code
- Speeding up Compilation
- CMake usage