Platform Casio PV2000
suborb edited this page Mar 12, 2023
·
4 revisions
- CPU: Z80 @ 3.579 Mhz
- VDP: TMS9918, 16k VRAM
- PSG: SN76489
- RAM: 4k
- ROM: 16k
- Native console output
- Native console input
- ANSI vt100 engine
- Generic console
- Redefinable font
- UDG support
- Paper colour
- Ink colour
- Inverse attribute
- Bold attribute
- Underline attribute
- Lores graphics
- Hires graphics
- PSG sound
- ETracker (SAA tracker)
- PSG Lib (SN76489)
- Arkos2 Player (AY)
- WYZ Player (AY)
- Vortex tracker (AY)
- PSGLib
- One bit sound
- Inkey driver
- Hardware joystick
- File I/O
- Interrupts
- RS232
zcc +pv2000 world.c -create-app
A 16k ROM file will be generated that can be inserted into the emulator.
The VDP used by the PV-2000 is the same as the one in the MSX, as such many MSX examples will work. However, the machine is not particularly well equipped with memory so care must be taken.
You can reduce RAM usage by making static data const
where possible - this will keep it ROM rather than copying to RAM.
graphics/globe running in an emulator:
- Overview
- Platform List
- Unsupported Platforms
- i8080/5 Support
- Homebrew hardware quickstart
- Retargetting
- Building the libraries
- Clang support
- Pragmas
- Adding to Classic
- Introduction
- Library Configuration
- CRT
- Header Files
- Assembly Language
- Library in Depth
- Embedded Platform
- Adding to NewLib
- Benchmarks
- Datatypes
- Debugging
- Decompression
- More than 64k
- Deficiencies
- Compiling Larger Applications
- Importing routines written in 8080 assembly mnemonics
- Using CP/M libraries in REL format with z88dk
- Writing optimal code
- Speeding up Compilation
- CMake usage