Platform Nascom
The code should work with both NASSYS and T MONITORs, and is located by default at $1000.
- Native console output
- Native console input
- ANSI vt100 engine
- Generic console
- Redefinable font
- UDG support
- Paper colour
- Ink colour
- Inverse attribute
- Bold attribute
- Underline attribute
- Lores graphics
- Hires graphics
- PSG sound
- One bit sound
- Inkey driver
- Hardware joystick
- File I/O
- Interrupts
- RS232
zcc +nascom -lm -o adventure -create-app adv_a.c
-or- zcc +nascom -clib=ansi -lm -o adventure -create-app adv_a.c
This command will build a file called "adventure.nas", an HEX formatted binary file suitable to be run on the existing emulators.
It is possible to choose a full VT/ANSI emulation or a tiny console support. The ANSI version of the library depends a bit less on the ROM because the video memory is addressed directly.
You can also change the program location with the "-zorg=" option. The default position is at address $1000.
Download and build from http://github.com/tommythorn/virtual-nascom To run
./virtualnascom adventure.nas
Once the monitor is running, enter "E 1000"
To run a compiled program:
vnascom ROM=nassys1.nas RAM=adventure.nas KBD=E1000
https://web.archive.org/web/20060701084848/http://www.myplace.nu/nascom/
- Overview
- Platform List
- Unsupported Platforms
- i8080/5 Support
- Homebrew hardware quickstart
- Retargetting
- Building the libraries
- Clang support
- Pragmas
- Adding to Classic
- Introduction
- Library Configuration
- CRT
- Header Files
- Assembly Language
- Library in Depth
- Embedded Platform
- Adding to NewLib
- Benchmarks
- Datatypes
- Debugging
- Decompression
- More than 64k
- Deficiencies
- Compiling Larger Applications
- Importing routines written in 8080 assembly mnemonics
- Using CP/M libraries in REL format with z88dk
- Writing optimal code
- Speeding up Compilation
- CMake usage