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Note and timing gimmicks
Various gimmicks that commonly appear in pump charts.
Right on your hold note, set speed to 1000 and length to whatever you want (above 0), then set scrolling factor to 0.001.
If you just want to make the notes invisible, add an attack segment with the Hidden modifier. If you want to make the notes disappear and not count for your score, add a fake segment and an attack segment that has Hidden & StealthPastReceptors (SM 5.1+ required).
Add a warp somewhere and copy and paste the same notes, minus the one you want to disappear. When the player crosses the warp and jumps to the new set of notes, it will make it look like the notes disappeared.
5.1_new supports setting mods to individual note columns, so apply Hidden to a single column.
Make a warp that lands on a segment with a scrolling factor of 0. then 0.25 after, set the scrolling factor back to 1 with a warp that jumps past the note you want to make disappear.
Add a delay for the length of time until the next note.
Press N/M in the editor to switch between special note types (Mine/Lift/Fake) to insert fakes.