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Fonts
Fonts can be generated using the Texture Font Generator included with StepMania. (If you're not on Windows, WINE works too)
This help page can also be found in /Docs/Themerdocs/fontini.txt.
If set to 1, lowercase letters are drawn with uppercase letters instead.
Font should be rendered as right to left.
Sets default stroke color. (e.g. #00000000)
Imports a font page into the current font. This is useful when you want to import a button character font without having to combine the images together.
Example usage:
import=_game chars 16px
Where _game chars 16px
is the name of another font ini file.
How many pixels to draw to the left of a character.
How many pixels to draw to the right of a character.
Adds x amount of pixels to all character widths, making them more spaced out.
Scales widths by the factor specified.
Modifies the space between lines of text when using wrapwidth or \n
.
Specifies the top of the character. (in pixels)
Specifies the baseline of the character. (in pixels)
Default width for a glyph.
Rudimentary way to control letter spacing (TODO: What does this mean?)
An alternative to throwing the TextureHints in the filename.
Maps a keyword to a frame number. e.g. map up=0
maps the word 'up' to the first frame of the bitmap. In your text, use &UP;
to show that graphic.
Defines a Unicode range to use.
What characters are on which line of the bitmap image. For example, if the first row of your image has ABCDEFGH, you would put down Line 0=ABCDEFGH
Due to a bug, earlier versions of StepMania don't support extra spaces (ex: Line (some spaces) 0=ABCDEFGH
)
Select with &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; &START; Confirm
Use &DOWN;&DOWN; or &UP;&UP; for change difficulty
&BACK; Exit &SELECT; Options
Words starting with & and ending with ; are mapped words which are replaced with graphics.