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Moritz Brückner edited this page Dec 3, 2021 · 6 revisions

Deploying to Windows

Krom (JS)

  • Create a new preset in Properties - Render - Armory Exporter and select Windows (Krom) target.
  • Press Publish.
  • Press Triangle - Open Folder to view exported files.

Note: To change executable icon, use resource hacker.

HashLink (C)

Create a new preset in Properties - Render - Armory Exporter and select Windows (C) target. Hit Publish to export Visual Studio project files.

To proceed, install Visual Studio. Make sure to install components for compiling C++ code. Once installed, open the project located at blend_file_location/build_projectname/windows-hl-build/project_name.sln.

Next, you can test, debug and profile your project in Visual Studio. When you are ready to export final binary, switch to Release mode and build the project.

Once the build process finishes, copy the resulting binary from x64/Release folder (in this case untitled.exe).

To the blend_file_location/build_projectname/windows-hl folder which also contains game assets.

You can now package and distribute this folder.

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