multiuser
This page discusses tools to help multiple people work on the same project.
Project can be split into several individual .blend
files. These .blend
files are then combined into the main file using Blenders linking functionality. See example.
Once the objects are linked in the main file, locate helper tools in Properties - Object - Armory Proxy
. In this panel you can turn full hierarchy of linked objects into proxies using the Make Proxy
operator. To do so you must select the linked object.
You can also manage which properties to keep in sync with the original linked object. To find out more about the different properties, hover over them to see a tooltip. Checked properties are automatically synced at .blend
load. You can also trigger the sync manually by pressing ctrl + shift + o -> enter
.
The proxy panel has two more operators:
-
Toggle All
: toggles all synchronization properties -
Apply to All
: applies the synchronization settings to all objects in the .blend file that have the same proxy object
Blender comes with a handy add-on which lets you jump straight into the source .blend
of the selected linked object. Enable Edit Linked Library
add-on to unlock this functionality. A video explaining how to use the add-on can be found here.
If you keep .blend
files in sub-folders it's necessary to set the project root folder. Set Properties - Render - Armory Project - Modules - Root
to the location of main .blend
file. With project root correctly setup .blend
files in sub-folders will be able to find the haxe traits, and it's also possible to Play
the .blend
files on their own.