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Moritz Brückner edited this page Feb 14, 2021 · 46 revisions

Installation

The Armory engine is distributed as a Blender add-on:

  • Download Blender 2.83 LTS (using Armory with Blender 2.9 is not officially supported yet and might be unstable).
  • Download and unpack the Armory SDK.
  • In Blender, select Edit > Preferences... and navigate to the Add-ons tab.
  • Click the Install... button.
  • Select the armory.py file located in the extracted ArmorySDK folder.
  • Enable the Armory add-on in Blender: Simply click the checkbox next to Render: Armory from within Preferences: Add-ons.

Armory comes with a version of Haxe and Kha, so you don't need to install those components separately.


To verify that Armory was installed correctly (click to expand)
  • Click on the small arrow that's on the left next to the now enabled checkbox in order to open the Armory settings page.
  • Check whether the `SDK Path` field contains the path to the Armory SDK folder (the SDK folder is the one that contains all the sub-folders: `armory`, `iron`, `Kha`, `Krom`, etc).
  • In case the `SDK Path` is blank: fill in the `SDK Path` field by clicking on the folder icon, then navigate to the location you have stored the Armory SDK folder and click on `Accept`.
  • Save your .blend file and hit the `Play` (F5) button, located in the `Properties > Render > Armory Player` panel to test whether the installation was successful.
  • If you don't see any user interface for Armory in Blender, check the console for error messages.

If you experience issues installing or using Armory, please look at Wiki: Troubleshooting first. You can also open an issue in the issue tracker on GitHub.

Next Steps

Continue to the Playground tutorial to learn more. There is also a list of tutorials made by the community.

Code Editor

You can choose with which code editor Armory should open scripts.

  • In Blender, select Edit - Preferences... and navigate to the Add-ons tab.
  • Locate the Armory add-on.
  • Activate Show Advanced
  • Under Code Editor you can select the editor you want to use.

System default

Armory tries to automatically select the correct editor. This works as follows:
If an environment variable VISUAL is set, the editor is selected from the path specified there. If VISUAL does not exist, the environment variable EDITOR, which is actually intended for console-based editors, is used instead. If both variables do not exist, the operating system tries to choose the correct editor itself.

VS Code | Kode Studio (recommended)

  • Download Visual Studio Code + Kha Extension pack or Kode Studio.
  • Point Code Editor Executable to the executable file of your installed copy.
  • Inside VS code, make sure your paths are setup properly for the extensions:
    "haxe.executable": "ArmorySDK/Kha/Tools/haxe/haxe-linux64",
    "kha.khaPath": "ArmorySDK/Kha",
    "krom.kromPath": "ArmorySDK/Krom"
    

Sublime Text

  • Download Sublime Text + (optional) Haxe Bundle from Sublime's PackageControl
  • Point Code Editor Executable to the executable file of your installed copy.
  • Then, a basic [project_name].sublime-project file gets created if it doesn't exist yet.

Custom

  • Point Code Editor Executable to the executable file of your custom editor.
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