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Moritz Brückner edited this page Nov 18, 2020 · 46 revisions

Installation

The Armory engine is distributed as a Blender add-on:

  • Download Blender 2.83 LTS (using Armory with Blender 2.9 is not officially supported yet and might be unstable).
  • Download and unpack the Armory SDK.
  • In Blender, select Edit > Preferences... and navigate to the Add-ons tab.
  • Click the Install... button.
  • Select the armory.py file located in the extracted ArmorySDK folder.
  • Enable the Armory add-on in Blender: Simply click the checkbox next to Render: Armory from within Preferences: Add-ons.
  • To verify that Armory was installed correctly:
    • Click on the small arrow that's on the left next to the now enabled checkbox in order to open the Armory settings page.
    • Check whether the SDK Path field contains the path to the Armory SDK folder (the SDK folder is the one that contains all the sub-folders: armory, iron, Kha, Krom, etc).
    • In case the SDK Path is blank: fill in the SDK Path field by clicking on the folder icon, then navigate to the location you have stored the Armory SDK folder and click on Accept.
    • Save your .blend file and hit the Play (F5) button, located in the Properties > Render > Armory Player panel to test whether the installation was successful. If you don't see any user interface for Armory, check the console for error messages.

If you experience issues installing or using Armory, please look at Wiki: Troubleshooting first. You can also open an issue in the issue tracker on GitHub.

Armory comes with a version of Haxe and Kha, so you don't need to install those components separately.

Learn more

Continue to the Playground tutorial to learn more.

Code Editor

You can choose with which code editor Armory should open scripts.

  • In Blender, select Edit - Preferences... and navigate to the Add-ons tab.
  • Locate the Armory add-on.
  • Activate Show Advanced
  • Under Code Editor you can select the editor you want to use.

System default

Armory tries to automatically select the correct editor. This works as follows:
If an environment variable VISUAL is set, the editor is selected from the path specified there. If VISUAL does not exist, the environment variable EDITOR, which is actually intended for console-based editors, is used instead. If both variables do not exist, the operating system tries to choose the correct editor itself.

VS Code | Kode Studio (recommended)

  • Download Visual Studio Code + Kha Extension pack or Kode Studio.
  • Point Code Editor Executable to the executable file of your installed copy.
  • Inside VS code, make sure your paths are setup properly for the extensions:
    "haxe.executable": "ArmorySDK/Kha/Tools/haxe/haxe-linux64",
    "kha.khaPath": "ArmorySDK/Kha",
    "krom.kromPath": "ArmorySDK/Krom"
    

Sublime Text

  • Download Sublime Text + (optional) Haxe Bundle from Sublime's PackageControl
  • Point Code Editor Executable to the executable file of your installed copy.
  • Then, a basic [project_name].sublime-project file gets created if it doesn't exist yet.

Custom

  • Point Code Editor Executable to the executable file of your custom editor.
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