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Issues list

Different boneWeights accuracy in edit mode and run mode bug Something isn't working
#693 opened Apr 29, 2024 by ijinfeng
Draco exports have wrong mesh bounds at export bug Something isn't working
#692 opened Apr 26, 2024 by anonymous2585
GLB with sparse enabled not valid bug Something isn't working
#691 opened Apr 26, 2024 by HarrisonHough
Support for mesh primitive modes LINE_LOOP 2.0 core spec bug Something isn't working
#689 opened Apr 18, 2024 by atteneder
Freeze frame during runtime loading in Android bug Something isn't working
#686 opened Mar 27, 2024 by ChocolateRacoon
Emission doesn't seem to work in URP with glTF-PBR shaders bug Something isn't working
#684 opened Mar 13, 2024 by cgcsw02
Material color changes slightly during export bug Something isn't working
#680 opened Feb 19, 2024 by markus-senger
Use Mesh.SetBindposes enhancement New feature or request
#676 opened Feb 12, 2024 by atteneder
Derived GameObjectInstantiator classes cannot fire base events bug Something isn't working
#675 opened Feb 7, 2024 by LaneF
Incorrect rendering on Android for bigger models bug Something isn't working
#670 opened Jan 25, 2024 by Djokix98
Unity material support is lacking - URP needs to be supported bug Something isn't working
#668 opened Jan 19, 2024 by yosun
Asynchonous methods to not have Async suffix bug Something isn't working
#665 opened Dec 27, 2023 by StephenHodgson
When will Apple Vision OS be supported? enhancement New feature or request
#664 opened Dec 27, 2023 by Cardano-DoubleMe-Me
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