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glTFast render shadow received by 3D model falsely when unity normal map encoding is DXT5nm on Android #694

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uncle-jerry opened this issue May 15, 2024 · 0 comments
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@uncle-jerry
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Describe the bug
glTFast render shadow received by 3D model falsely when unity normal map encoding is DXT5nm on Android.

To Reproduce
Steps to reproduce the behavior:

  1. Set normal map encoding method to DXT5nm-style in Android Player Settings (which is default for Unity).
    image

Android (please complete the following information):

  • glTFast 6.4.0
  • Unity Editor version : 2021.3.26f1
  • Render Pipeline and version : Built-in
  • Platform: Android, Editor after switch build to Android
@uncle-jerry uncle-jerry added the bug Something isn't working label May 15, 2024
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