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Incorrect rendering on Android for bigger models #670

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Djokix98 opened this issue Jan 25, 2024 · 1 comment
Open

Incorrect rendering on Android for bigger models #670

Djokix98 opened this issue Jan 25, 2024 · 1 comment
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@Djokix98
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Hello,
I noticed weird rendering on Android when the model is a bit bigger. On Desktop everything seems fine, the moment i switch to Android it becomes completely white. It happens when i resize the model, if the model goes over ~600 units in scale it starts rendering incorrectly.
I provided the project with the sample scene that shows the problem. I also included the build settings for Android that I used.
BigGltfTest.zip
BuildSettings

Desktop screenshot
Desktop

Android screenshot
Android

@Djokix98 Djokix98 added the bug Something isn't working label Jan 25, 2024
@atteneder
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Without having a deeper look: I'm afraid somewhere in the graphics pipeline you're hitting a floating point precision issue like the one in #75 .

Are you using mesh quantization? Any extreme values in transforms?

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