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When creating a derived class from GameObjectInstantiator and overriding AddPrimitive() it is not possible to fire the MeshAdded event due to rights scoping on event and there's not really a clean way to go about doing it otherwise.
I'm not sure what the implications of not firing are just yet, but this seemed like an oversight to me.
The text was updated successfully, but these errors were encountered:
When creating a derived class from
GameObjectInstantiator
and overridingAddPrimitive()
it is not possible to fire theMeshAdded
event due to rights scoping onevent
and there's not really a clean way to go about doing it otherwise.I'm not sure what the implications of not firing are just yet, but this seemed like an oversight to me.
The text was updated successfully, but these errors were encountered: