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Derived GameObjectInstantiator classes cannot fire base events #675

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LaneF opened this issue Feb 7, 2024 · 0 comments
Open

Derived GameObjectInstantiator classes cannot fire base events #675

LaneF opened this issue Feb 7, 2024 · 0 comments
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@LaneF
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LaneF commented Feb 7, 2024

When creating a derived class from GameObjectInstantiator and overriding AddPrimitive() it is not possible to fire the MeshAdded event due to rights scoping on event and there's not really a clean way to go about doing it otherwise.

I'm not sure what the implications of not firing are just yet, but this seemed like an oversight to me.

@LaneF LaneF added the bug Something isn't working label Feb 7, 2024
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