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LOC CHECKIN | Microsoft/visualfsharp dev16.1 | 20190503 (#6676)
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v-mdriml authored and brettfo committed May 3, 2019
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4 changes: 2 additions & 2 deletions src/fsharp/fsi/xlf/FSIstrings.txt.cs.xlf
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</trans-unit>
<trans-unit id="fsiConsoleProblem">
<source>A problem occurred starting the F# Interactive process. This may be due to a known problem with background process console support for Unicode-enabled applications on some Windows systems. Try selecting Tools-&gt;Options-&gt;F# Interactive for Visual Studio and enter '--fsi-server-no-unicode'.</source>
<target state="translated">Při spuštění procesu F# Interactive se vyskytl problém. Ten mohly způsobit známé potíže s podporou konzoly procesu na pozadí pro aplikace umožňující kódování Unicode v některých systémech Windows. V případě Visual Studia zkuste vybrat Nástroje-&gt;Možnosti-&gt;F# Interactive a zadat: --fsi-server-no-unicode.</target>
<target state="translated">Při spuštění procesu F# Interactive se vyskytl problém. Ten mohly způsobit známé potíže s podporou konzoly procesu na pozadí pro aplikace umožňující kódování Unicode v některých systémech Windows. V případě sady Visual Studio zkuste vybrat Nástroje-&gt;Možnosti-&gt;F# Interactive a zadat: --fsi-server-no-unicode.</target>
<note />
</trans-unit>
<trans-unit id="fsiInvalidAssembly">
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</trans-unit>
<trans-unit id="shadowCopyReferences">
<source>Prevents references from being locked by the F# Interactive process</source>
<target state="translated">Znemožňuje zamknutí referencí interaktivním procesem jazyka F#.</target>
<target state="translated">Znemožňuje zamknutí referencí procesem F# Interactive.</target>
<note />
</trans-unit>
</body>
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2 changes: 1 addition & 1 deletion src/fsharp/fsi/xlf/FSIstrings.txt.de.xlf
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</trans-unit>
<trans-unit id="shadowCopyReferences">
<source>Prevents references from being locked by the F# Interactive process</source>
<target state="translated">Verhindert, dass Verweise vom interaktiven Prozess F# gesperrt werden</target>
<target state="translated">Verhindert, dass Verweise vom F# Interactive-Prozess gesperrt werden.</target>
<note />
</trans-unit>
</body>
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4 changes: 2 additions & 2 deletions src/fsharp/fsi/xlf/FSIstrings.txt.es.xlf
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</trans-unit>
<trans-unit id="fsiIntroTextHeader1directives">
<source> F# Interactive directives:</source>
<target state="translated"> Directivas de F#:</target>
<target state="translated">Directivas de F# interactivo:</target>
<note />
</trans-unit>
<trans-unit id="fsiIntroTextHashrInfo">
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</trans-unit>
<trans-unit id="fsiProductNameCommunity">
<source>F# Interactive for F# {0}</source>
<target state="translated">F# Interactive para F# {0}</target>
<target state="translated">F# interactivo para F# {0}</target>
<note />
</trans-unit>
<trans-unit id="shadowCopyReferences">
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8 changes: 4 additions & 4 deletions src/fsharp/fsi/xlf/FSIstrings.txt.ja.xlf
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</trans-unit>
<trans-unit id="fsiConsoleProblem">
<source>A problem occurred starting the F# Interactive process. This may be due to a known problem with background process console support for Unicode-enabled applications on some Windows systems. Try selecting Tools-&gt;Options-&gt;F# Interactive for Visual Studio and enter '--fsi-server-no-unicode'.</source>
<target state="translated">F# Interactive のプロセスの開始中に問題が発生しました。この原因は、一部の Windows システム上での Unicode 対応アプリケーションのバックグラウンド プロセス コンソールのサポートに関する既知の問題にある可能性があります。[ツール]5D; の [オプション]5D; から [F# Interactive for Visual Studio]5D; を選択し、「--fsi-server-no-unicode」と入力してください。</target>
<target state="translated">F# インタラクティブのプロセスの開始中に問題が発生しました。この原因は、一部の Windows システム上での Unicode 対応アプリケーションのバックグラウンド プロセス コンソールのサポートに関する既知の問題にある可能性があります。[ツール]5D; の [オプション]5D; から [F# Interactive for Visual Studio]5D; を選択し、「--fsi-server-no-unicode」と入力してください。</target>
<note />
</trans-unit>
<trans-unit id="fsiInvalidAssembly">
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</trans-unit>
<trans-unit id="fsiDidAHashrWithLockWarning">
<source>--&gt; Referenced '{0}' (file may be locked by F# Interactive process)</source>
<target state="translated">--&gt; '{0}' を参照しました (ファイルが F# Interactive のプロセスによってロックされている可能性があります)</target>
<target state="translated">--&gt; '{0}' を参照しました (ファイルが F# インタラクティブのプロセスによってロックされている可能性があります)</target>
<note />
</trans-unit>
<trans-unit id="fsiDidAHashrWithStaleWarning">
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</trans-unit>
<trans-unit id="fsiProductNameCommunity">
<source>F# Interactive for F# {0}</source>
<target state="translated">F# {0} の F# Interactive</target>
<target state="translated">F# {0} の F# インタラクティブ</target>
<note />
</trans-unit>
<trans-unit id="shadowCopyReferences">
<source>Prevents references from being locked by the F# Interactive process</source>
<target state="translated">参照が F# 対話型プロセスによってロックされないようにします。</target>
<target state="translated">参照が F# インタラクティブ プロセスによってロックされないようにします。</target>
<note />
</trans-unit>
</body>
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10 changes: 5 additions & 5 deletions src/fsharp/fsi/xlf/FSIstrings.txt.tr.xlf
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</trans-unit>
<trans-unit id="fsiConsoleProblem">
<source>A problem occurred starting the F# Interactive process. This may be due to a known problem with background process console support for Unicode-enabled applications on some Windows systems. Try selecting Tools-&gt;Options-&gt;F# Interactive for Visual Studio and enter '--fsi-server-no-unicode'.</source>
<target state="translated">F# Interactive işlemi başlatılırken bir sorun oluştu. Bu durum, bazı Windows sistemlerindeki Unicode kullanan uygulamalara yönelik arka plan işlemi konsol desteğinde bilinen bir soruna bağlı olabilir. Visual Studio için Araçlar-&gt;Seçenekler-&gt;F# Interactive'i seçmeyi deneyin ve '--fsi-server-no-unicode' girin.</target>
<target state="translated">F# Etkileşimli işlemi başlatılırken bir sorun oluştu. Bu durum, bazı Windows sistemlerindeki Unicode kullanan uygulamalara yönelik arka plan işlemi konsol desteğinde bilinen bir soruna bağlı olabilir. Visual Studio için Araçlar-&gt;Seçenekler-&gt;F# Etkileşimli'yi seçmeyi deneyin ve '--fsi-server-no-unicode' girin.</target>
<note />
</trans-unit>
<trans-unit id="fsiInvalidAssembly">
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</trans-unit>
<trans-unit id="fsiIntroTextHeader1directives">
<source> F# Interactive directives:</source>
<target state="translated"> F# Interactive yönergeleri:</target>
<target state="translated">F# Etkileşimli yönergeleri:</target>
<note />
</trans-unit>
<trans-unit id="fsiIntroTextHashrInfo">
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</trans-unit>
<trans-unit id="fsiDidAHashrWithLockWarning">
<source>--&gt; Referenced '{0}' (file may be locked by F# Interactive process)</source>
<target state="translated">--&gt; '{0}' öğesine başvuruldu (dosya F# Interactive işlemi tarafından kilitlenmiş olabilir)</target>
<target state="translated">--&gt; '{0}' öğesine başvuruldu (dosya F# Etkileşimli işlemi tarafından kilitlenmiş olabilir)</target>
<note />
</trans-unit>
<trans-unit id="fsiDidAHashrWithStaleWarning">
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</trans-unit>
<trans-unit id="fsiProductName">
<source>Microsoft (R) F# Interactive version {0}</source>
<target state="translated">Microsoft (R) F# Interactive sürüm {0}</target>
<target state="translated">Microsoft (R) F# Etkileşimli sürüm {0}</target>
<note />
</trans-unit>
<trans-unit id="fsiProductNameCommunity">
<source>F# Interactive for F# {0}</source>
<target state="translated">F# {0} için F# Interactive</target>
<target state="translated">F# {0} için F# Etkileşimli</target>
<note />
</trans-unit>
<trans-unit id="shadowCopyReferences">
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12 changes: 6 additions & 6 deletions src/fsharp/fsi/xlf/FSIstrings.txt.zh-Hans.xlf
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</trans-unit>
<trans-unit id="fsiConsoleProblem">
<source>A problem occurred starting the F# Interactive process. This may be due to a known problem with background process console support for Unicode-enabled applications on some Windows systems. Try selecting Tools-&gt;Options-&gt;F# Interactive for Visual Studio and enter '--fsi-server-no-unicode'.</source>
<target state="translated">启动 F# 交互进程时发生问题。此情况可能是由一个已知问题导致的,即某些 Windows 系统上的后台进程控制台不支持启用了 Unicode 的应用程序。请尝试选择“工具”-&gt;“选项”-&gt;F# 交互 for Visual Studio”,然后输入“--fsi-server-no-unicode”。</target>
<target state="translated">启动 F# 交互窗口进程时发生问题。此情况可能是由一个已知问题导致的,即某些 Windows 系统上的后台进程控制台不支持启用了 Unicode 的应用程序。请尝试选择“工具”-&gt;“选项”-&gt;Visual Studio 的 F# 交互窗口”,然后输入“--fsi-server-no-unicode”。</target>
<note />
</trans-unit>
<trans-unit id="fsiInvalidAssembly">
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</trans-unit>
<trans-unit id="fsiIntroTextHeader1directives">
<source> F# Interactive directives:</source>
<target state="translated"> F# 交互窗口指令: </target>
<target state="translated">F# 交互窗口指令:</target>
<note />
</trans-unit>
<trans-unit id="fsiIntroTextHashrInfo">
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</trans-unit>
<trans-unit id="fsiIntroTextHeader2commandLine">
<source> F# Interactive command line options:</source>
<target state="translated"> F# 交互命令行选项: </target>
<target state="translated">F# 交互窗口命令行选项:</target>
<note />
</trans-unit>
<trans-unit id="fsiIntroTextHeader3">
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</trans-unit>
<trans-unit id="fsiDidAHashrWithLockWarning">
<source>--&gt; Referenced '{0}' (file may be locked by F# Interactive process)</source>
<target state="translated">--&gt; 已引用“{0}”(文件可能由 F# 交互进程锁定)</target>
<target state="translated">--&gt; 已引用“{0}”(文件可能由 F# 交互窗口进程锁定)</target>
<note />
</trans-unit>
<trans-unit id="fsiDidAHashrWithStaleWarning">
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</trans-unit>
<trans-unit id="fsiProductName">
<source>Microsoft (R) F# Interactive version {0}</source>
<target state="translated">Microsoft(R) F# 交互版本 {0}</target>
<target state="translated">Microsoft(R) F# 交互窗口版本 {0}</target>
<note />
</trans-unit>
<trans-unit id="fsiProductNameCommunity">
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</trans-unit>
<trans-unit id="shadowCopyReferences">
<source>Prevents references from being locked by the F# Interactive process</source>
<target state="translated">防止引用被 F# 交互式进程锁定</target>
<target state="translated">防止引用被 F# 交互窗口进程锁定</target>
<note />
</trans-unit>
</body>
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14 changes: 7 additions & 7 deletions src/fsharp/xlf/FSComp.txt.cs.xlf
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</trans-unit>
<trans-unit id="buildImplementationAlreadyGivenDetail">
<source>An implementation of file or module '{0}' has already been given. Compilation order is significant in F# because of type inference. You may need to adjust the order of your files to place the signature file before the implementation. In Visual Studio files are type-checked in the order they appear in the project file, which can be edited manually or adjusted using the solution explorer.</source>
<target state="translated">Implementace souboru nebo modulu {0} už je zadaná. V F# záleží na pořadí kompilace, a to kvůli odvození typů proměnných. Pořadí souborů můžete upravit a podpisový soubor umístit před implementaci. Ve Visual Studiu se typ souborů kontroluje v tom pořadí, ve kterém se soubory objeví v souboru projektu, který se dá upravit ručně nebo pomocí Průzkumníka řešení.</target>
<target state="translated">Implementace souboru nebo modulu {0} už je zadaná. V F# záleží na pořadí kompilace, a to kvůli odvození typů proměnných. Pořadí souborů můžete upravit a podpisový soubor umístit před implementaci. V sadě Visual Studio se typ souborů kontroluje v tom pořadí, ve kterém se soubory objeví v souboru projektu, který se dá upravit ručně nebo pomocí Průzkumníka řešení.</target>
<note />
</trans-unit>
<trans-unit id="buildImplementationAlreadyGiven">
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</trans-unit>
<trans-unit id="optsTargetProfile">
<source>Specify target framework profile of this assembly. Valid values are mscorlib, netcore or netstandard. Default - mscorlib</source>
<target state="translated">Zadejte profil cílového rozhraní tohoto sestavení. Platné hodnoty jsou mscorlib, netcore nebo netstandard. Výchozí je mscorlib.</target>
<target state="translated">Zadejte profil cílové architektury tohoto sestavení. Platné hodnoty jsou mscorlib, netcore nebo netstandard. Výchozí je mscorlib.</target>
<note />
</trans-unit>
<trans-unit id="optsEmitDebugInfoInQuotations">
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</trans-unit>
<trans-unit id="keywordDescriptionUse">
<source>Used instead of let for values that implement IDisposable</source>
<target state="needs-review-translation">Používá se místo výrazu let u hodnot, které k uvolnění prostředků vyžadují volání funkce Dispose.</target>
<target state="translated">Používá se místo let pro hodnoty, které implementují IDisposable.</target>
<note />
</trans-unit>
<trans-unit id="keywordDescriptionUseBang">
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</trans-unit>
<trans-unit id="typrelNoImplementationGivenSeveral">
<source>No implementation was given for those members: {0}</source>
<target state="new">No implementation was given for those members: {0}</target>
<target state="translated">Následující členy nemají žádnou implementaci: {0}</target>
<note />
</trans-unit>
<trans-unit id="typrelNoImplementationGivenSeveralWithSuggestion">
<source>No implementation was given for those members: {0}Note that all interface members must be implemented and listed under an appropriate 'interface' declaration, e.g. 'interface ... with member ...'.</source>
<target state="new">No implementation was given for those members: {0}Note that all interface members must be implemented and listed under an appropriate 'interface' declaration, e.g. 'interface ... with member ...'.</target>
<target state="translated">Následující členy nemají žádnou implementaci: {0} Všechny členy rozhraní je potřeba implementovat a uvést pod příslušnou deklarací interface, třeba takto: interface ... with member ...</target>
<note />
</trans-unit>
<trans-unit id="typrelNoImplementationGivenSeveralTruncated">
<source>No implementation was given for those members (some results omitted): {0}</source>
<target state="new">No implementation was given for those members (some results omitted): {0}</target>
<target state="translated">Následující členy nemají žádnou implementaci (některé výsledky jsou vynechané): {0}</target>
<note />
</trans-unit>
<trans-unit id="typrelNoImplementationGivenSeveralTruncatedWithSuggestion">
<source>No implementation was given for those members (some results omitted): {0}Note that all interface members must be implemented and listed under an appropriate 'interface' declaration, e.g. 'interface ... with member ...'.</source>
<target state="new">No implementation was given for those members (some results omitted): {0}Note that all interface members must be implemented and listed under an appropriate 'interface' declaration, e.g. 'interface ... with member ...'.</target>
<target state="translated">Následující členy nemají žádnou implementaci (některé výsledky jsou vynechané): {0} Všechny členy rozhraní je potřeba implementovat a uvést pod příslušnou deklarací interface, třeba takto: interface ... with member ...</target>
<note />
</trans-unit>
</body>
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