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Releases: OpenHV/OpenHV

20211029

29 Oct 08:50
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20211029 Pre-release
Pre-release
  • Added new build palette icons 🎯 for pods'.
  • Improved performance of forest 🌲 maps.
  • Increased pod speeds and reduced the speed difference between them.
  • Updated map Hide and Siege
    • Corrected unreachable reource placement near the middle top edge of the map
    • Added iron deposits in each corner
    • Moved starting iron depoists nearer pleayer start locations
    • Added 8 flying critters
  • Updated map Fire Souls
    • Excesive resources have been cut down
    • Removed two gold deposits
    • Four gold deposits converted to iron
    • Removed two tech mining towers
    • Remaining mining towers were converted to tech comm links (at full health)

Based on a development snapshot of @OpenRA.

20211016

16 Oct 11:13
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20211016 Pre-release
Pre-release
  • Added a new voiceset for the naval based drones.
  • Added new voice lines for Miner. ⛏️
  • Added two fireports to the Speeder.
  • Added a new announcer voice featuring @Dzierzan.
  • Added more facings to the Sea Monster.
  • Added props to the Tournament Island map.
  • Added worm critter.
  • Added new uniform cursors.
  • Removed sounds for seed critter.
  • Added flying critter. 🦉
  • Added missing gun fire sound to the AA boat.
  • Fixed remap range being incomplete.
  • Fixed radar building having wrong transparent bits.
  • Fixed Banshee sound overlap: the barrels now take turns shooting,
  • Added a new technician voice featuring @Dzierzan.
  • Added more tempo to longer announcer sounds.
  • Added new mortar pod.
  • Added new map Hide and Siege.
  • Reduce default starting cash 💸 and added more options.
  • Balancing changes:
    • Increased Banshee effectiveness against Pods from 15 to 25.
    • Changed costs of
      • Small artillery 850 → 800
      • Main battle tanks 800 → 850
    • Changed speeds of
      • Main battle tanks 100 → 95
      • Small artillery 85→ 95
      • Double artillery 60 → 85
      • Radar tank 85 → 90
      • Repair tank 85 → 95
      • Rail gun and lightning tanks 75 → 80
      • Pods: 100 → 50
      • Engineer / Sniper: 80 → 40
    • Changed hit points of tanker 11000 → 15000
    • Changed projectile speed of small artillery and double artillery 200 → 260
    • Changed reload delay: rail gun and lightning tanks 100 → 50
    • Changed damage:
      • Speeder vs pods 10 → 25
      • Rail gun and lightning tanks vs light vehicles 100 → 125

Based on a development snapshot of @OpenRA.

20210922

22 Sep 09:01
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20210922 Pre-release
Pre-release

This is an 🚨 emergency bugfix release.

  • Added contrast to the bridge endings.
  • Fixed AA tank tech to get captured through the factory.
  • Fixed all faction vehicles shown on the queue.
  • Added new map Cold Rage.
  • Fixed a crash when bots order air strikes.
  • Fixed logo size to match the UI.
  • Added walkie-talkie effects to the unit sounds.
  • Added normalization to all sound effects.
  • Added a custom window title.

Based on a development snapshot of @OpenRA.

20210919

19 Sep 19:46
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20210919 Pre-release
Pre-release
  • Fixed a crash when selling a televator.
  • Fixed bunker firing while powered down.
  • Added an airstrike and pod drop support powers to the faction's radar.
  • Added directional airstrike targeting support.
  • Added a battlefield reveal and unit uncloak support power to the tech com link.
  • Removed the build radius lobby option.
  • Removed main base radius cooldown.
  • Fixed disabled tech miners not pausing properly.
  • Fixed units glitching through the large iceberg.
  • Added new artwork for Yuruki's air force.
  • Added a new orbital railgun support power icon.
  • Added a new force field support power icon.
  • Added extra sprites for the force field erection animation.
  • Added a new tactical nuke ☢️ support power icon.
  • Added target selection voice-overs to all support powers.
  • Added death animation for Seed critter. 🩸
  • Added new faction specific bunker artwork.
  • Fixed miner building deploying in a sudden movement.
  • Added new artwork for the AA tanks.
  • Added new sprites for mashed tree borders.
  • Added additional tiles for bridge endings.
  • Fixed dropship vanishing on destruction and crash it to the ground instead.
  • Fixed dropship size so it better fits to the rest of the units.
  • Added support for @freedesktop AppStream metadata on Linux. 🐧
  • Balancing
    • Disabled builders inside an enemy build radius.
    • Adjusted AA turrets …
      • Both turrets deal the same amount of damage now.
      • AA turrets are now stronger (4 shots are required to kill a copter instead of 5).
      • Missile projectile is faster (from 288 to 350).
      • Removed MinRange for lightning turret.
      • ReloadDelay is the same for both turrets now
    • Disabled OpportunityFire for planes

Based on a development snapshot of @OpenRA.

20210910

10 Sep 17:57
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20210910 Pre-release
Pre-release
  • Fixed unreachable resource placement on Green Greens.
  • Fixed a crash in the map editor when "Check around (un)synced code" is enabled.
  • Fixed a crash when loading a map into the map editor.
  • Fixed AI not building drone ships.
  • Added fireports to the transport tank when pods are inside.
  • Added a submarine cruise missile which can be shot down.
  • Balancing changes
    • Pods are less effective against buildings.
    • Anti-tank turrets have more HP and do a bit more damage against vehicles.
    • Refinery and Miner building have now more HP.
    • Planes are faster and auto-attack actors, but ignore buildings.
    • Banshee does more damage against buildings and vehicles to compensate their slow speed.
    • Copters do not less damage against buildings and light vehicles.
    • Artillery turrets do more damage against everything.
    • AA turrets have now the same amount of HP.
    • Increased balloon's and saucer's reveal shroud range by 2 tiles.
    • Sniper pods now one shot kill other pods.

This is using a development version of the @OpenRA engine.

20210905

05 Sep 15:56
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20210905 Pre-release
Pre-release
  • Fixed the dedicated server launch script.
  • Fixed harbor ⚓ not powering down.
  • Fixed tech building being able to get sold. 💸
  • Added the bunker and anti infantry pod base defense.
  • Changed Ice River into a single-player map.
  • Fixed font overlap in the mission browser.
  • Fixed AI blocking mining spots with refineries.
  • Fixed AI building too many radar tanks.
  • Added support for depletable resources. 📉
  • Added fallback exits to avoid units getting blocked at factories.
  • Fixed cliff bridge transitions on Tournament Island.
  • Added music 🎵 by Tim Beek.
  • Added an OpenHV specific FAQ.
  • Added 1v1 maps Antifreeze, Crescendo, Green Greens, Fire Souls, Diminishing Results by SiegeSpud.
  • Fixed vehicle queue being hidden without factories.
  • Added 2v2 map Clovergrief by SiegeSpud.
  • Add gray pyramids, tank traps, an obelisk and a remappable lamp as map props.
  • Added a missile submarine.
  • Added auto-tiling for deep water types.
  • Fixed release notes overlaying the getting started prompt.
  • Added round civilian structures from Tyrian.
  • Removed a dialog about user data collection. None is collected.
  • Fixed overlapping text in the welcome screen.
  • Added the drone carrier.
  • Added experimental support for AppImage updates.
  • Added drop pod reinforcements when capturing Communication Link buildings.
  • Added a new nuclear bomb explosion sound. ☢️
  • Fixed base defense turrets realigning their guns.
  • Fixed actors in map editor palette not being sorted properly.
  • Added company logos to the factions.
  • Fixed visual glitches in the Dual Artillery and added a new projectile.
  • Fixed AI debug messages using inconsistent prefixes.
  • Added cloaking sounds for Stealth Tank.
  • Fixed sub-pixel rounding errors.
  • Added new sprites for the Reconnaissance Tank.
  • Fixed YI's turret shooting sequence shooting too fast.
  • Fixed Discord App ID on Windows.

This is using a development version of the @OpenRA engine.

20210517

16 May 19:21
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20210517 Pre-release
Pre-release

This is an emergency bugfix fixing a crash in the netcode introduced in the previous release.

20210516

16 May 18:28
74e8586
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20210516 Pre-release
Pre-release
  • Added a new unit: sniper pod
  • Added new artwork for camera, light and spawn in the map editor
  • Added additional cliff ending tiles
  • Added new map Beyond Destruction
  • Fixed units driving over ice cliffs
  • Added a debug overlay for resource density.
  • Fixed airdcraft voices being too loud.
  • Added a notifcation when the miner can't deploy.
  • Fixed refinery exits.
  • Fixed bots blocking of paths and resources with their buildings.
  • Added new map: Sandy Shores
  • Fixed sand hills not being traversable.
  • Fixed the minimap of map Warbone.
  • Fixed muzzle offsets for Tyrian tank.
  • Added two props from Tyrian.
  • Added new preset colors to the color picker.
  • Fixed announcer voices being too loud.
  • Fixed units preferring buildings over units when auto targetting.
  • Added a chance for smudges to appear after impacts.
  • Added new map Tournament Island.
  • Added a new more recognizable icon for the orbital railgun.
  • Added more frames to the railgun impact animation.
  • Fixed trees burning down too fast.
  • Added Uplink building for the orbital railgun.
  • Added tech capturing for super weapons.
  • Fixed trade platform hit shape.
  • Fixed artillery turret hit shape.
  • Fixed televator not playing the construction animation.

This is using a development version of the @OpenRA engine.

20210509

09 May 13:12
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20210509 Pre-release
Pre-release
  • Added faction icons to the lobby.
  • Changed the balancing:
    • Pods are crushable
    • Power Plants give more power
    • Refinery comes with Miner
    • Miner is unlockable if you have Refinery
    • Radar needs Refinery
    • Railgun/Lightning Tank are a bit more powerful
    • Pods are slower
    • Changed resources capacity for Refinery and Storage
    • Missile Tanks are no longer able to target air units
    • Removed Advanced Factory
    • Harbors can now repair ships
    • Base Turret needs now Module and Refinery
    • AA turret needs now Module and Radar
    • Fixed Artillery Turret wanting Yuruki Factory (not factory in general)
    • Factory needs now Module and Refinery
    • Added Hacker Tank as a battlefield obscurer.
    • Added an Orbital Railgun super weapon.
    • Increased building queue speed by 30%.
    • Moved miners and builders back to the vehicle queue.
    • Saucer / Balloon now can't land with force move.
  • Added capturing an enemy factory now grants new tech
  • Updated the UI borders to match the overall style.
  • Fixed lava mountain and ice water transitions being traversable.
  • Fixed ice cliff radar color.
  • Fixed beasts collecting scrap, cubes and crushing trees.
  • Fixed production done animation playing on damaged factories.
  • Fixed the damaged module doors overlaying an undamaged animation.
  • Fixed developer cheats being enabled in multiplayer games by default.
  • Fixed tankers choosing exit cells that would get them stuck.
  • Added pads for Refinery to make sure it is always accessible.
  • Added remap details to the AA tank.
  • Fixed Trade Platform playing animations when damaged.
  • Fixed units getting stuck in the harbor pier.
  • Fixed unit creation animation for damaged factories
  • Fixed units exiting before the overlay animation finished.
  • Added production for factories sounds.
  • Added new sounds for Countermeasure Tank.
  • Fixed sea monster exploding.
  • Added sell sound for buildings.
  • Added a start with scout unit lobby option
  • Added faction descriptions to the lobby tooltip.
  • Fixed shadows overlapping the aircraft.

20210501

01 May 17:08
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20210501 Pre-release
Pre-release

This is a bugfix release.

  • Removed easy AI as it wasn't actually easier. Use handicaps instead.
  • Fixed mines having a higher selection priority than mine layers.
  • Fixed https://openhv.readthedocs.io/ table of content.
  • Fixed AA tanks not being built.
  • Fixed shadows of aircraft not matching the buildings.

This is based on an unstable build of the @OpenRA engine.