Releases: OpenHV/OpenHV
Releases · OpenHV/OpenHV
20211029
- Added new build palette icons 🎯 for pods'.
- Improved performance of forest 🌲 maps.
- Increased pod speeds and reduced the speed difference between them.
- Updated map Hide and Siege
- Corrected unreachable reource placement near the middle top edge of the map
- Added iron deposits in each corner
- Moved starting iron depoists nearer pleayer start locations
- Added 8 flying critters
- Updated map Fire Souls
- Excesive resources have been cut down
- Removed two gold deposits
- Four gold deposits converted to iron
- Removed two tech mining towers
- Remaining mining towers were converted to tech comm links (at full health)
Based on a development snapshot of @OpenRA.
20211016
- Added a new voiceset for the naval based drones.
- Added new voice lines for Miner. ⛏️
- Added two fireports to the Speeder.
- Added a new announcer voice featuring @Dzierzan.
- Added more facings to the Sea Monster.
- Added props to the Tournament Island map.
- Added worm critter.
- Added new uniform cursors.
- Removed sounds for seed critter.
- Added flying critter. 🦉
- Added missing gun fire sound to the AA boat.
- Fixed remap range being incomplete.
- Fixed radar building having wrong transparent bits.
- Fixed Banshee sound overlap: the barrels now take turns shooting,
- Added a new technician voice featuring @Dzierzan.
- Added more tempo to longer announcer sounds.
- Added new mortar pod.
- Added new map Hide and Siege.
- Reduce default starting cash 💸 and added more options.
- Balancing changes:
- Increased Banshee effectiveness against Pods from 15 to 25.
- Changed costs of
- Small artillery 850 → 800
- Main battle tanks 800 → 850
- Changed speeds of
- Main battle tanks 100 → 95
- Small artillery 85→ 95
- Double artillery 60 → 85
- Radar tank 85 → 90
- Repair tank 85 → 95
- Rail gun and lightning tanks 75 → 80
- Pods: 100 → 50
- Engineer / Sniper: 80 → 40
- Changed hit points of tanker 11000 → 15000
- Changed projectile speed of small artillery and double artillery 200 → 260
- Changed reload delay: rail gun and lightning tanks 100 → 50
- Changed damage:
- Speeder vs pods 10 → 25
- Rail gun and lightning tanks vs light vehicles 100 → 125
Based on a development snapshot of @OpenRA.
20210922
This is an 🚨 emergency bugfix release.
- Added contrast to the bridge endings.
- Fixed AA tank tech to get captured through the factory.
- Fixed all faction vehicles shown on the queue.
- Added new map Cold Rage.
- Fixed a crash when bots order air strikes.
- Fixed logo size to match the UI.
- Added walkie-talkie effects to the unit sounds.
- Added normalization to all sound effects.
- Added a custom window title.
Based on a development snapshot of @OpenRA.
20210919
- Fixed a crash when selling a televator.
- Fixed bunker firing while powered down.
- Added an airstrike and pod drop support powers to the faction's radar.
- Added directional airstrike targeting support.
- Added a battlefield reveal and unit uncloak support power to the tech com link.
- Removed the build radius lobby option.
- Removed main base radius cooldown.
- Fixed disabled tech miners not pausing properly.
- Fixed units glitching through the large iceberg.
- Added new artwork for Yuruki's air force.
- Added a new orbital railgun support power icon.
- Added a new force field support power icon.
- Added extra sprites for the force field erection animation.
- Added a new tactical nuke ☢️ support power icon.
- Added target selection voice-overs to all support powers.
- Added death animation for Seed critter. 🩸
- Added new faction specific bunker artwork.
- Fixed miner building deploying in a sudden movement.
- Added new artwork for the AA tanks.
- Added new sprites for mashed tree borders.
- Added additional tiles for bridge endings.
- Fixed dropship vanishing on destruction and crash it to the ground instead.
- Fixed dropship size so it better fits to the rest of the units.
- Added support for @freedesktop AppStream metadata on Linux. 🐧
- Balancing
- Disabled builders inside an enemy build radius.
- Adjusted AA turrets …
- Both turrets deal the same amount of damage now.
- AA turrets are now stronger (4 shots are required to kill a copter instead of 5).
- Missile projectile is faster (from 288 to 350).
- Removed
MinRange
for lightning turret. - ReloadDelay is the same for both turrets now
- Disabled OpportunityFire for planes
Based on a development snapshot of @OpenRA.
20210910
- Fixed unreachable resource placement on Green Greens.
- Fixed a crash in the map editor when "Check around (un)synced code" is enabled.
- Fixed a crash when loading a map into the map editor.
- Fixed AI not building drone ships.
- Added fireports to the transport tank when pods are inside.
- Added a submarine cruise missile which can be shot down.
- Balancing changes
- Pods are less effective against buildings.
- Anti-tank turrets have more HP and do a bit more damage against vehicles.
- Refinery and Miner building have now more HP.
- Planes are faster and auto-attack actors, but ignore buildings.
- Banshee does more damage against buildings and vehicles to compensate their slow speed.
- Copters do not less damage against buildings and light vehicles.
- Artillery turrets do more damage against everything.
- AA turrets have now the same amount of HP.
- Increased balloon's and saucer's reveal shroud range by 2 tiles.
- Sniper pods now one shot kill other pods.
This is using a development version of the @OpenRA engine.
20210905
- Fixed the dedicated server launch script.
- Fixed harbor ⚓ not powering down.
- Fixed tech building being able to get sold. 💸
- Added the bunker and anti infantry pod base defense.
- Changed Ice River into a single-player map.
- Fixed font overlap in the mission browser.
- Fixed AI blocking mining spots with refineries.
- Fixed AI building too many radar tanks.
- Added support for depletable resources. 📉
- Added fallback exits to avoid units getting blocked at factories.
- Fixed cliff bridge transitions on Tournament Island.
- Added music 🎵 by Tim Beek.
- Added an OpenHV specific FAQ.
- Added 1v1 maps Antifreeze, Crescendo, Green Greens, Fire Souls, Diminishing Results by SiegeSpud.
- Fixed vehicle queue being hidden without factories.
- Added 2v2 map Clovergrief by SiegeSpud.
- Add gray pyramids, tank traps, an obelisk and a remappable lamp as map props.
- Added a missile submarine.
- Added auto-tiling for deep water types.
- Fixed release notes overlaying the getting started prompt.
- Added round civilian structures from Tyrian.
- Removed a dialog about user data collection. None is collected.
- Fixed overlapping text in the welcome screen.
- Added the drone carrier.
- Added experimental support for AppImage updates.
- Added drop pod reinforcements when capturing Communication Link buildings.
- Added a new nuclear bomb explosion sound. ☢️
- Fixed base defense turrets realigning their guns.
- Fixed actors in map editor palette not being sorted properly.
- Added company logos to the factions.
- Fixed visual glitches in the Dual Artillery and added a new projectile.
- Fixed AI debug messages using inconsistent prefixes.
- Added cloaking sounds for Stealth Tank.
- Fixed sub-pixel rounding errors.
- Added new sprites for the Reconnaissance Tank.
- Fixed YI's turret shooting sequence shooting too fast.
- Fixed Discord App ID on Windows.
This is using a development version of the @OpenRA engine.
20210517
This is an emergency bugfix fixing a crash in the netcode introduced in the previous release.
20210516
- Added a new unit: sniper pod
- Added new artwork for camera, light and spawn in the map editor
- Added additional cliff ending tiles
- Added new map Beyond Destruction
- Fixed units driving over ice cliffs
- Added a debug overlay for resource density.
- Fixed airdcraft voices being too loud.
- Added a notifcation when the miner can't deploy.
- Fixed refinery exits.
- Fixed bots blocking of paths and resources with their buildings.
- Added new map: Sandy Shores
- Fixed sand hills not being traversable.
- Fixed the minimap of map Warbone.
- Fixed muzzle offsets for Tyrian tank.
- Added two props from Tyrian.
- Added new preset colors to the color picker.
- Fixed announcer voices being too loud.
- Fixed units preferring buildings over units when auto targetting.
- Added a chance for smudges to appear after impacts.
- Added new map Tournament Island.
- Added a new more recognizable icon for the orbital railgun.
- Added more frames to the railgun impact animation.
- Fixed trees burning down too fast.
- Added Uplink building for the orbital railgun.
- Added tech capturing for super weapons.
- Fixed trade platform hit shape.
- Fixed artillery turret hit shape.
- Fixed televator not playing the construction animation.
This is using a development version of the @OpenRA engine.
20210509
- Added faction icons to the lobby.
- Changed the balancing:
- Pods are crushable
- Power Plants give more power
- Refinery comes with Miner
- Miner is unlockable if you have Refinery
- Radar needs Refinery
- Railgun/Lightning Tank are a bit more powerful
- Pods are slower
- Changed resources capacity for Refinery and Storage
- Missile Tanks are no longer able to target air units
- Removed Advanced Factory
- Harbors can now repair ships
- Base Turret needs now Module and Refinery
- AA turret needs now Module and Radar
- Fixed Artillery Turret wanting Yuruki Factory (not factory in general)
- Factory needs now Module and Refinery
- Added Hacker Tank as a battlefield obscurer.
- Added an Orbital Railgun super weapon.
- Increased building queue speed by 30%.
- Moved miners and builders back to the vehicle queue.
- Saucer / Balloon now can't land with force move.
- Added capturing an enemy factory now grants new tech
- Updated the UI borders to match the overall style.
- Fixed lava mountain and ice water transitions being traversable.
- Fixed ice cliff radar color.
- Fixed beasts collecting scrap, cubes and crushing trees.
- Fixed production done animation playing on damaged factories.
- Fixed the damaged module doors overlaying an undamaged animation.
- Fixed developer cheats being enabled in multiplayer games by default.
- Fixed tankers choosing exit cells that would get them stuck.
- Added pads for Refinery to make sure it is always accessible.
- Added remap details to the AA tank.
- Fixed Trade Platform playing animations when damaged.
- Fixed units getting stuck in the harbor pier.
- Fixed unit creation animation for damaged factories
- Fixed units exiting before the overlay animation finished.
- Added production for factories sounds.
- Added new sounds for Countermeasure Tank.
- Fixed sea monster exploding.
- Added sell sound for buildings.
- Added a start with scout unit lobby option
- Added faction descriptions to the lobby tooltip.
- Fixed shadows overlapping the aircraft.
20210501
This is a bugfix release.
- Removed easy AI as it wasn't actually easier. Use handicaps instead.
- Fixed mines having a higher selection priority than mine layers.
- Fixed https://openhv.readthedocs.io/ table of content.
- Fixed AA tanks not being built.
- Fixed shadows of aircraft not matching the buildings.
This is based on an unstable build of the @OpenRA engine.