Releases: OpenHV/OpenHV
Releases · OpenHV/OpenHV
20240401
- Fixed start cash 💵 in fire watch 🚒 mission.
- Fixed rendering glitches with mothership.
- Fixed not all unit production buildings allowing power down.
- Fixed not all helicopters being able to automatically target other aircraft.
- Fixed miners not deploying when blocked by actors.
- Fixed scrap blocking miners from deploying at resource nodes.
- Fixed capturing base building unlocking the whole tech tree.
- Fixed teleport network not disabling when powered down.
- Fixed empty storage indicator and replaced it with estimated income.
- Fixed the build menu not appearing when main base is lost and builder not selected.
- Fixed broken sand/grass/snow to tech tile transitions.
- Fixed tankers entering enemy resource towers.
- Added the
3 x 3 = 9
map remake. - Added new 8 player map
Rain in the Fight
. - Added new map
Diminishing Results
replacingDiminishing Returns
. - Added new map Meiotic Division.
- Added more street lamps. 💡
- Added chat history support.
- Added a no build zone 🚧 around all resource extractors to prevent blocking.
- Added shadows to intelligent land mines.
- Added shadows to gold balls that miners drop when destroyed.
- Added shadow to scrap that vehicles drop when destroyed.
- Added shadows to resource icons.
- Added Yuruki ore purifier to match Synapol ore smelter.
- Added new orbital railgun strike artwork and effects.
- Added shadows below high bridges.
- Balancing changes:
- Capturable resource extractors generate less funds. 📉
- Televators now only require radars instead of tech centers.
- Both factions now have ore refiners. Increased cost a bit.
- Broker pod is no longer trainable. 🏦
- Rocket pod moved to Synapol and increased firing rate.
- Mortar pod moved to Synapol and reduced cost slightly.
- Sniper and flame pod can't detect cloaked units anymore.
- Mortar and flame pod no longer explode violently when killed.
- Technician can detect cloaked units and repair pods.
- Synapol elite pod is now available to all factions and increased cost.
- Bomber pod moved from Synapol to Yuruki.
- Electric pod now mirrors the rocket pod for Yuruki.
- Rebalanced Howitzer and Shield.
- Increased line of sight for walls and gates.
- Changed weapons for aircraft.
- Removed auto targeting for transport airplanes and widened attack range.
- Swapped bike and buggy factions and buffed stats.
- Swapped countermeasure and hacker tank.
- Increased costs for stealth tanks.
- Removed attacking from inside transport tank.
- Rebalanced missile tank and stealth tank.
- Changed Yuruki assault tank projectile sprite.
- Increased damage to bomber pod against fortification.
- Rebalanced ships and increased their line of sights.
- Increased costs for advanced and artillery boats.
- Allow recon tank to detect underwater units as well.
- Increased natural resource deposits.
- Traders can now order builders and bike/buggy.
- Aircraft repair on trade platform is possible now.
- Disabled gates/walls on bot matches. 🤖
Based upon an development version of @OpenRA.
20231125
- Removed screen shake from drop pod explosions.
- Fixed AI not building ore smelters in late game.
- Fixed AI training too few broker pods in late game.
- Fixed submarines being unable to target mine layers.
- Fixed missile sub being unable to target structures under fog.
- Fixed AI building tech buildings too early.
- Fixed force field overlay being too bright.
- Fixed Crater Defense breaches not getting displayed correctly.
- Fixed stone cliffs being traversable.
- Fixed smoke emitter for aircraft.
- Fixed elite pod not targeting air actors.
- Fixed different resource types showing the same tooltip.
- Fixed weapon circle range for bunker.
- Fixed miners not deploying when blocked by friendlies.
- Fixed unloading a vehicle from transport aircraft using the wrong cursor.
- Fixed air transport vehicle and pods conflicting.
- Fixed wrong palette for harbor shadows.
- Fixed Fire Watch mission not ending when all fires are out.
- Fixed map background leaking through UI edges.
- Fixed shore and dirt tiles not displaying hit effects.
- Fixed grass shore tiles being not aligned correctly.
- Fixed faction images for storage buildings.
- Fixed Z offsets for mines.
- Added water trails to submarines.
- Added shadows, centerpieces, corner and damage variants to high walls.
- Added sparks effect for actors targeted midair.
- Added twinkle ✨ effects for resources.
- Added explored map as new default for skirmish and multiplayer.
- Added transformation sounds for miners.
- Added upscaled sounds for the radar.
- Added extra silo sprites for miner building.
- Added an audio notification on building capture.
- Added shooting animation for lightning tank.
- Added new map Deliquescence by @SiegeSpud.
- Added lights and details to Doubles, Tournament Island, Sandy Shores, Tomb Raiders, Mount Brosnan, Harbor.
- Added a remastered version of map Crescendo.
- Added new crates as decorational props.
- Added reloading sound for minelayers.
- Added a new explosion sound for land and water mines.
- Added big water splash artwork to water mines when they explode.
- Added crane props.
- Added electric pod. ⚡
- Added high lamp post prop. 💡
- Removed pods ejecting on sell on Crater Defense.
- Removed terrain light source as they reveal starting positions.
- Removed WIP artwork mothership.
- Removed manual submerging for submarines.
- Changed lightning effect projectile.
- Changed railgun tank artwork.
- Changed checkbox artwork. ☑️
- Changed the layout for in-game encyclopedia. 📖
- Changed IRC in multiplayer lobbies to automatically connect. 💬
- Changed names to avoid confusion:
- Hacker pods to Broker 📈 pods as there is already a Hacker tank. ⌨️
- Tech Reconstructor to Nano Reconstructor as it heals everything.
- Mine to AI Mine as they only trigger on enemies now.
- Changed balancing:
- Increased storage hit points.
- Increased harbor and starport energy 🔌 requirement.
- Reduced reload delay, increased speed, removed inaccuracy from Synapol's AA tank.
- Increased Synapol's AA Turret reload delay.
- Mothership base is now indestructible.
- Decreased charge up time for orbital railgun.
- Bomber pod is now Synapol exclusive.
- Reduced hit points of Ramp Buggy and Gatling Bike.
- Increased Ramp Buggy and Gatling Bike weapon's effectiveness.
- Increased Gatling Bike's moving and turn speed.
Based upon an unstable version of @OpenRA.
20230917
- Added new production queue for unarmed utility vehicles.
- Added a new load screen based on original artwork.
- Added a larger auto target radius for the bomber pod.
- Added AI subroutines for using the bomber pod.
- Added sand to dirt auto-tiling.
- Added new health bar UI elements.
- Added new artwork for the repairing indicator.
- Added mine deployment animation for ground mine layer.
- Added electric pad decorational prop for tech tiles.
- Added player color land mines to match water ones.
- Added small crate props to the editor.
- Added civilian structure props to the editor.
- Fixed aircraft chain gun attacking aircraft but dealing no damage.
- Fixed water trails spawning on beach tiles.
- Fixed missing large snow cliff shadow corner tile.
- Fixed selectable bounds and hit shape for pods.
- Fixed missing crosshair indicators for pods.
- Fixed button UI panel borders.
- Fixed Synapol generator, trade platform, tech center, field generator, storage not showing up in map editor.
- Fixed wrong dimensions for support power icons causing blurriness.
- Fixed hitshapes for civilian buildings.
- Fixed wrong offset for damaged lightning tower shadow.
- Changed naval transport so that it can hold two vehicles.
- Changed naval transport to also travel ice water transition tiles.
- Changed land minelayer to the same stats as the naval one.
- Changed main base to be more durable.
- Changed main base and outpost lights to shine wider.
- Changed civilian props to not use player colors.
- Removed money transport from single-player missions.
- Removed the ability to load huge vehicles into naval transporters.
Based on an upcoming release of @OpenRA.
20230820
- Added a load screen stripe 🚧 and added back the logo.
- Added new map Tyrian Sun. 🌇
- Added a timer for orbital railgun strikes. ⌚
- Added new map Octaflake. ❄️
- Added terrain type overlay to the dropdown and added a hotkey to the editor.
- Added a deploy animation to the water mine layer.
- Added overhauled glyphs to UI and revamped menu artwork.
- Added new per faction water mine layer and reload animation.
- Added new cursors to match the new side bar.
- Added auto tiling from sand to grass.
- Added a new build queue for light and support vehicles.
- Added a money transport to give funds to allies. 💸
- Fixed a crash when starting mission Firewatch. 🚒
- Fixed firefighters idling when there is fire around them. 🧑🚒
- Fixed CTRL + S hotkey in the editor.
- Fixed wrong terrain type for an ice cliff edge tile.
- Fixed bot power down decision being inconsistent after game load.
- Fixed wrong tile category for oceanic 🌊 and sand 🏝️ tiles.
- Fixed bots not building water mine layers.
- Fixed bots not using transport tanks.
- Fixed bots not building snipers.
- Fixed ground units auto targetting aircraft.
- Fixed blurry icons in the build palette. 👓
Based on a development version of @OpenRA.
20230717
- Fixed 🍫 @chocolatey packages sometimes not getting uploaded.
- Fixed pre-releases not getting announced in-game.
- Fixed map Fire Souls 🔥 not distributing resource fields evenly and added more details.
- Fixed a desync when spawning miners. 🚨
- Added new map "Soapovidl"
- Added Warbone II to replace Warbone
- Changed Hacker Tank ⌨️
- It can now hack enemy units, so they fight on your side for some time.
- The ability to hack missiles has been removed.
- All sprites have been recompressed for faster load times. ⏳
Based on a development version of @OpenRA.
20230618
- Added new towers for Crater Defense mission and added more enemies.
- Added a default radar for all mini-game missions.
- Added a toggle to Hacker Tank shrouding to avoid information leaks.
- Added smoke instead of sparks to damaged aircraft.
- Added a duplicate unit cube. 🧊
- Added mine layer boat. 🛥️
- Fixed miner not spawning on a teleport pad.
- Fixed resource storage overlapping with other buildings.
- Fixed overlapping issues with the power generator. 🔌
- Fixed selling base displays a pad rollout animation instead of reversing.
- Fixed compilation with @mono.
- Fixed bots not using building variants.
- Rebalanced transport copter and dropship:
- Increased speed a bit.
- More passengers are allowed in.
- Rebalanced Bomber Pod: 💣
- It can now attack all ground units.
- Hitting a building won't instantly destroy it.
- To compensate, speed and hit points were increased.
Based on a development version of @OpenRA
20230416
- Fixed game objective not accounting for enemy mining towers in Itrium.
- Fixed Ramp Buggy being buildable in early missions.
- Fixed a crash in actor stats export used for balancing.
- Fixed the
make install-man
rule on Unix platforms. - Fixed system library configuration on Unix platforms.
- Fixed selection priorities of builders, miners and tankers.
- Fixed storage using up too much excess footprint.
- Fixed server list showing the wrong game.
- Fixed remap of bomber pod being too subtle.
- Fixed offset for the ore smelter.
- Fixed mining towers spawning tankers when there is no storage.
- Added back icons for pods in the build palette.
- Added the Another Beautiful Winter Remake replacing the original.
- Added support for cloud spawners in the map editor.
- Added the gatling bike as anti-pod vehicle.
- Added the buggy as anti-pod vehicle counterpart removing its bombing ability.
- Added an in-game Encyclopedia describing buildings.
- Added an in-game global chat connected to IRC/Discord/Matrix.
- Added more features to the dedicated server launch script.
- Increased speed of rocket pod projectile.
- Decreased weapon reload time for rocket pod.
- Removed power generator prerequisite from the tech tree.
Based on an unreleased hotfix of @OpenRA.
20230305
This marks the second stable release, spanning a development period of almost 2 years with 23 pre-releases worth of changes. Thanks to everyone who participated in making this happen.
Last-minute changes include:
- Added 3 player map Turncoat Trail by @SiegeSpud.
- Added more transient text notifications.
Based upon a stable version of @OpenRA.
20230212
- Added Ramp Buggy (Yuruki) to mirror Bomber Pod (Synapol)
- Added Sniper exclusivity for Synapol.
- Added Elite pod exclusivity for Yuruki.
- Added soundtrack Empty Streets by Tim Beek.
- Fixed UI calling infantry scouts instead of pods.
- Fixed the order of the pods build palette.
- Fixed a glitch when selling the pod assembly.
- Fixed Ore Smelter not disappearing when sold.
- Fixed Windows uninstall not removing the registry entry.
- Fixed master server icon due to new website URL.
- Removed Python dependency for build scripts.
Based on a pre-release version of @OpenRA.
20221228
- Fixed builders built by a Synapol player deploying into Yuruki outpost.
- Fixed a crash when joystick dragging into top right.
- Fixed power plants and starport getting ignored by AI when attacked.
- Fixed AI not assigning all boats and submarines to naval squads.
- Fixed fire brigade not exiting the fire department.
- Fixed fire brigade showing a construction ring.
- Fixed target line color of firefighter pods. 🟦
- Fixed support powers charging when radars are disabled.
- Added a naval transporter.
- Added bot support to the mine layer.
- Added native support for Apple Silicon (dropped support for macOS < 10.11)
- Rebalanced aircraft
- Rocket/Blasters are now hit-and-run with some reload time in between.
- Chain guns are now even more anti infantry, with less damage against everything else.
- Helicopters and planes better match up the damage despite planes circling.
Based on a pre-release version of @OpenRA.