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20210905

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@github-actions github-actions released this 05 Sep 15:56
  • Fixed the dedicated server launch script.
  • Fixed harbor ⚓ not powering down.
  • Fixed tech building being able to get sold. 💸
  • Added the bunker and anti infantry pod base defense.
  • Changed Ice River into a single-player map.
  • Fixed font overlap in the mission browser.
  • Fixed AI blocking mining spots with refineries.
  • Fixed AI building too many radar tanks.
  • Added support for depletable resources. 📉
  • Added fallback exits to avoid units getting blocked at factories.
  • Fixed cliff bridge transitions on Tournament Island.
  • Added music 🎵 by Tim Beek.
  • Added an OpenHV specific FAQ.
  • Added 1v1 maps Antifreeze, Crescendo, Green Greens, Fire Souls, Diminishing Results by SiegeSpud.
  • Fixed vehicle queue being hidden without factories.
  • Added 2v2 map Clovergrief by SiegeSpud.
  • Add gray pyramids, tank traps, an obelisk and a remappable lamp as map props.
  • Added a missile submarine.
  • Added auto-tiling for deep water types.
  • Fixed release notes overlaying the getting started prompt.
  • Added round civilian structures from Tyrian.
  • Removed a dialog about user data collection. None is collected.
  • Fixed overlapping text in the welcome screen.
  • Added the drone carrier.
  • Added experimental support for AppImage updates.
  • Added drop pod reinforcements when capturing Communication Link buildings.
  • Added a new nuclear bomb explosion sound. ☢️
  • Fixed base defense turrets realigning their guns.
  • Fixed actors in map editor palette not being sorted properly.
  • Added company logos to the factions.
  • Fixed visual glitches in the Dual Artillery and added a new projectile.
  • Fixed AI debug messages using inconsistent prefixes.
  • Added cloaking sounds for Stealth Tank.
  • Fixed sub-pixel rounding errors.
  • Added new sprites for the Reconnaissance Tank.
  • Fixed YI's turret shooting sequence shooting too fast.
  • Fixed Discord App ID on Windows.

This is using a development version of the @OpenRA engine.