- Added new production queue for unarmed utility vehicles.
- Added a new load screen based on original artwork.
- Added a larger auto target radius for the bomber pod.
- Added AI subroutines for using the bomber pod.
- Added sand to dirt auto-tiling.
- Added new health bar UI elements.
- Added new artwork for the repairing indicator.
- Added mine deployment animation for ground mine layer.
- Added electric pad decorational prop for tech tiles.
- Added player color land mines to match water ones.
- Added small crate props to the editor.
- Added civilian structure props to the editor.
- Fixed aircraft chain gun attacking aircraft but dealing no damage.
- Fixed water trails spawning on beach tiles.
- Fixed missing large snow cliff shadow corner tile.
- Fixed selectable bounds and hit shape for pods.
- Fixed missing crosshair indicators for pods.
- Fixed button UI panel borders.
- Fixed Synapol generator, trade platform, tech center, field generator, storage not showing up in map editor.
- Fixed wrong dimensions for support power icons causing blurriness.
- Fixed hitshapes for civilian buildings.
- Fixed wrong offset for damaged lightning tower shadow.
- Changed naval transport so that it can hold two vehicles.
- Changed naval transport to also travel ice water transition tiles.
- Changed land minelayer to the same stats as the naval one.
- Changed main base to be more durable.
- Changed main base and outpost lights to shine wider.
- Changed civilian props to not use player colors.
- Removed money transport from single-player missions.
- Removed the ability to load huge vehicles into naval transporters.
Based on an upcoming release of @OpenRA.