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@Mailaender Mailaender released this 17 Sep 14:40
  • Added new production queue for unarmed utility vehicles.
  • Added a new load screen based on original artwork.
  • Added a larger auto target radius for the bomber pod.
  • Added AI subroutines for using the bomber pod.
  • Added sand to dirt auto-tiling.
  • Added new health bar UI elements.
  • Added new artwork for the repairing indicator.
  • Added mine deployment animation for ground mine layer.
  • Added electric pad decorational prop for tech tiles.
  • Added player color land mines to match water ones.
  • Added small crate props to the editor.
  • Added civilian structure props to the editor.
  • Fixed aircraft chain gun attacking aircraft but dealing no damage.
  • Fixed water trails spawning on beach tiles.
  • Fixed missing large snow cliff shadow corner tile.
  • Fixed selectable bounds and hit shape for pods.
  • Fixed missing crosshair indicators for pods.
  • Fixed button UI panel borders.
  • Fixed Synapol generator, trade platform, tech center, field generator, storage not showing up in map editor.
  • Fixed wrong dimensions for support power icons causing blurriness.
  • Fixed hitshapes for civilian buildings.
  • Fixed wrong offset for damaged lightning tower shadow.
  • Changed naval transport so that it can hold two vehicles.
  • Changed naval transport to also travel ice water transition tiles.
  • Changed land minelayer to the same stats as the naval one.
  • Changed main base to be more durable.
  • Changed main base and outpost lights to shine wider.
  • Changed civilian props to not use player colors.
  • Removed money transport from single-player missions.
  • Removed the ability to load huge vehicles into naval transporters.

Based on an upcoming release of @OpenRA.