Mod conflict resolving
If other mods force a new VM (e.g. by adding the same namespaced scipt multiple times) on an CC-Entity, it can break the communication between CC and the commands. And thus render them useless. CC will be incompatible with such mods.
There are no incompatible mods at the moment.
Started by Nexus:
continued by Hammelpilaw and Dirtyredz:
[Mod] CarrierCommander - continuation of Nexus' Carrier commands
and some code snippets might or might not come from (I changed so much I lost the overview ;D):
Maxx4u (It seems as, if he abandoned programming?)
Why another Version (3rd one!) of Carrier Commands? I hope to have created a version that lasts over many updates, without big amounts of maintainance required. To aid this, all commands are actually plugins.