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Vulkan: use proper access flag for acceleration structures
#434
opened Sep 6, 2023 by
TheMostDiligent
Move dynamic allocations to device context
enhancement
performance
#420
opened Jul 25, 2023 by
TheMostDiligent
Rework resource synchronization
API
enhancement
performance
#382
opened Jul 27, 2022 by
TheMostDiligent
Cache glslang-related build artifacts on CI
build system
#367
opened Apr 25, 2022 by
TheMostDiligent
SparseResourceTest.SparseResidentAliasedBuffer sporadically fails in D3D12
bug
#319
opened Dec 7, 2021 by
TheMostDiligent
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