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To make D3D11 and GL consistent with other backends, and to make Tutorial 24 run in D3D11 and GL modes with minimal configuration:
SHADING_RATE_CAP_FLAG_PER_DRAW
SHADING_RATE_1X1
SHADING_RATE_COMBINER_PASSTHROUGH
MinTileSize
MaxTileSize
SetShadingRate
The text was updated successfully, but these errors were encountered:
TheMostDiligent
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To make D3D11 and GL consistent with other backends, and to make Tutorial 24 run in D3D11 and GL modes with minimal configuration:
SHADING_RATE_CAP_FLAG_PER_DRAW
capability with singleSHADING_RATE_1X1
supported rate andSHADING_RATE_COMBINER_PASSTHROUGH
combinerMinTileSize
/MaxTileSize
(e.g., 16/16)SetShadingRate
will be a noop.The text was updated successfully, but these errors were encountered: