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In GraphicTypes.h, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT is mentioned as the OpenGL counterpart of TEX_FORMAT_BC1_UNORM_SRGB (DXGI_FORMAT_BC1_UNORM_SRGB).
I think, the correct counterpart is GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT.
The text was updated successfully, but these errors were encountered:
The engine currently uses GL_COMPRESSED_SRGB_S3TC_DXT1_EXT for TEX_FORMAT_BC1_UNORM_SRGB.
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
TEX_FORMAT_BC1_UNORM_SRGB
Sorry, something went wrong.
That will probably ignore the alpha bit.
Do you need alpha?
No, I'm good, thanks. I just noticed this when I was googling for the right OpenGL equivalent for BC1_UNORM_SRGB for my own engine ;)
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In GraphicTypes.h, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT is mentioned as the OpenGL counterpart of TEX_FORMAT_BC1_UNORM_SRGB (DXGI_FORMAT_BC1_UNORM_SRGB).
I think, the correct counterpart is GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT.
The text was updated successfully, but these errors were encountered: