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Releases: playcanvas/engine

v0.168.12

25 Aug 14:52
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  • [FIX] Instancing fixes

v0.168.11

25 Aug 14:53
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  • Added more events to pc.Application
  • Added pc.script.createLoadingScreen
  • Much better prefiltering of RGBM cubemaps
  • Removed redundant shader compilations
  • Support OES_element_index_uint
  • Added option for flipping X when generating DP
  • Update dirty status when doing stuff with serializable materials
  • [FIX] Offset glossiness a bit to prevent flickering on Intel GPUs

v0.168.10

25 Aug 14:53
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  • Documentation fixes

v0.168.9

25 Aug 14:59
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  • Added Dual-Paraboloid atlased reflections
  • Use Spherical Harmonics instead of low-res cubemap
  • Automatically switch to DP/SH where applicable
  • drawQuadWithShader now accepts rect to set viewport
  • [FIX] Prefiltered dds loading
  • [FIX] Prefiltering 128x128 LDR cubemaps
  • [FIX] More cubemap related bugs
  • [FIX] Use parallax map channel
  • [FIX] Don't use vertex colors on meshes that don't have them
  • [FIX] Don't use skyboxMip for non-prefiltered cubemaps
  • [FIX] Reload textures when their files have changed
  • [FIX] Reload materials and cubemaps when referenced textures have changed

v0.168.8

25 Aug 14:53
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  • Documentation fixes
  • Various shader fixes

v0.168.6

25 Aug 14:59
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  • [FIX] Destroy AudioManager when application is destroyed.
  • [FIX] Better handling of application destruction while resources are being preloaded.

v0.168.5

25 Aug 14:59
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  • [FIX] Added fix for instancing.
  • Added pc.Application#destroy.

v0.168.3

25 Aug 14:54
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  • [FIX] Fix alpha sorting.

v0.167.3

25 Aug 15:00
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  • Support HDR lightmaps
  • [FIX] Error when removing skybox from scene

v0.167.2

25 Aug 15:00
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  • Removed references to old Designer
  • Component schemas are now simple string arrays
  • Removed pack component
  • Removed designer component
  • [FIX] Generate different shaders for meshes with and without UV1
  • [FIX] Disallow using UV1 maps on meshes without it
  • [FIX] Handle updating audiosource#3d property
  • [FIX] Stop audiosource when its asset is removed or when the audiosource component is removed
  • [FIX] One shot sounds no longer play when switching tabs
  • [FIX] Stop current animation if its asset is removed from the animation component
  • [FIX] Camera frustum shape is now properly updated when the canvas is resized