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Releases: playcanvas/engine

v0.173.1

27 Aug 10:40
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  • [FIX] net_http check for .json format using url.endsWith to ignore query.

v0.173.0

25 Aug 14:50
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  • Added tags (pc.Tags) interface to pc.Asset
  • Added findByTag method to pc.AssetRegistry
  • [FIX] Texture and CubeMap data in patch can be optional

v0.172.0

25 Aug 14:56
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  • Added 'curve' script attributes
  • Added 'colorcurve' script attributes
  • Added 'entity' script attributes
  • Added "load:url:[url]" event to asset registry which is fired when an asset is loaded from a file
  • [FIX] Partial fix for render buffers too large for the device
  • [FIX] Loading models using engine-only models (path mapped) works again

v0.171.6

25 Aug 14:51
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  • Deprecated pc.string.startsWith and pc.string.endsWith
  • [FIX] Fix instancing when dynamically changing instance count

v0.171.5

25 Aug 14:51
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  • [FIX] Workaround for Adreno 420 bug which causes a crash when doing scalar * matrix

v0.171.4

25 Aug 14:51
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  • [FIX] Typo from previous texture state optimization

v0.171.3

25 Aug 14:52
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  • Optimize out a number of texture state WebGL calls

v0.172.2

25 Aug 14:52
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  • [FIX] Typo in meshInstance material asset loading

v0.171.1

25 Aug 14:52
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  • [FIX] Prefiltered data mipmapping on iOS

v0.169.20

25 Aug 14:56
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  • Removed scene_pickmaterial.js
  • Removed debug shapes from components