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Releases: playcanvas/engine

v0.169.18

25 Aug 14:57
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  • [FIX] Do not initialize scripts multiple times
  • [FIX] Material loading for engine-only users when materials have no textures

v0.169.16

25 Aug 14:57
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  • Support HTML, CSS assets

v0.169.14

25 Aug 14:52
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  • [FIX] Corrently initialize specularity in GLSL
  • [FIX] Shader generation should include normal if prefiltered cubemap is used

v0.169.11

25 Aug 14:57
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  • Added more events to pc.Application
  • Added pc.script.createLoadingScreen
  • Much better prefiltering of RGBM cubemaps
  • Removed redundant shader compilations
  • Support OES_element_index_uint
  • Added option for flipping X when generating DP
  • Update dirty status when doing stuff with serializable materials
  • [FIX] Offset glossiness a bit to prevent flickering on Intel GPUs

v0.169.10

25 Aug 14:57
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  • Documentation fixes

v0.169.9

25 Aug 14:57
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  • Documentation fixes

v0.169.8

25 Aug 14:58
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  • Documentation fixes
  • Various shader fixes

v0.169.7

25 Aug 14:58
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  • Do not use credentials when loading audio assets
  • Added option to use devicePixelRatio in application properties
  • Added getUniform in materials
  • Removed Simple / Complex Fresnel modes
  • Removed fresnelFactor and blendMapsWithColors properties from materials
  • Don't try to regen shader if changed map/color/float property and not to/from 0/1
  • General material refactoring
  • [FIX] Clamp shadow map resolution to max supported value

v0.169.6

25 Aug 14:58
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  • [FIX] LDR DP reflection

v0.169.4

25 Aug 14:58
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  • [FIX] Error when loading audiosource assets
  • withCredentials is now an option when making a request via pc.net.http