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Releases: playcanvas/engine

v1.67.1

28 Nov 11:35
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Fixes

  • Disable antialiasing when running in Windows Firefox due to possible Firefox bug by @mvaligursky in #5857
  • Ensure screen scale is always valid by @NewboO in #5842
  • Corrected spelling without functional changes by @arcadian-st in #5858

Full Changelog: v1.67.0...v1.67.1

v1.67.0

22 Nov 12:47
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Pre-released features

What's Changed

New Contributors

Full Changelog: v1.66.3...v1.67.0

v1.66.3

10 Nov 12:22
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Bug fixes

Full Changelog: v1.66.2...v1.66.3

v1.66.2

06 Nov 13:57
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Bug fixes

  • JSDocs update - the device is non-optional parameter to the Mesh constructor by @mvaligursky in #5756
  • jsdoc fix by @slimbuck in #5767
  • [Fix] Fix the Picker to not depend on culled mesh instances as those can be out of date by @mvaligursky in #5783
  • [Fix] When the defautl framebuffer is updates, refresh info about its format by @mvaligursky in #5784
  • [Fix] When clustered shadows are disabled, Lightmapper does not render their shadows by @mvaligursky in #5792
  • Improved warning message when grab textures are used but not generated by @mvaligursky in #5794
  • [Fix] Webgpu sets up render pipeline format for multi-sampled buffer by @mvaligursky in #5796)

Full Changelog: v1.66.1...v1.66.2

v1.66.1

12 Oct 09:54
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Bug fixes

Full Changelog: v1.66.0...v1.66.1

v1.66.0

05 Oct 14:26
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Breaking changes

Changes

Bug fixes

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v1.65.5

25 Sep 14:17
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Bug fixes

  • (iOS 17) When the context is lost, silently ignore failed shader compilation by @mvaligursky in #5644
  • (iOS 17) Handle basis wasm regression by @slimbuck in #5657
  • Material prefiltered cubemap fix by @slimbuck in #5627
  • handle null gl.getContextAttributes by jbromberg in #5667

Full Changelog: v1.65.4...v1.65.5

v1.65.4

05 Sep 14:37
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Bug fixes

  • [Fix] avoid null/undefined access on iOS when the context is lost by @mvaligursky in #5610

Full Changelog: v1.65.3...v1.65.4

v1.65.3

24 Aug 08:42
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Bug fixes

Full Changelog: v1.65.2...v1.65.3

v1.65.2

23 Aug 14:52
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Bug Fixes

  • [Fix] Null / undefined access to script loader and xr fix by @mvaligursky in #5580
  • Refactor shader caching to handle mesh instance on layers with different lights by @mvaligursky in #5582

Full Changelog: v1.65.1...v1.65.2