Releases: playcanvas/engine
Releases · playcanvas/engine
v0.174.0
- [FIX] Errors in particle system when color / normal map assets do not exist
- [FIX] Crashing particles in IE
- [FIX] Color blending in post effects
- [FIX] Model mappings changed to null, use default material now
- [FIX] Clamp volume on Audio to prevent negative values being to loud
- Initial support for atlases in particle systems
- Changed default camera clear color to #b8b8b8
- Removed pick component from the docs
- Added some documentation to pc.Material
v0.173.9
- [FIX] removed model assumption that
data.mapping
is one-to-one with meshInstances
array.
v0.173.7
- Use physical shader model for default material
- Model asset doesn't assume
file
is always defined
- [FIX] Correctly initialize particle camera
- [FIX] Don't write particle alpha to render target
v0.173.6
- Added camera.horizontalFov property to camera component
v0.173.5
- [FIX] Cloning models while assets are loading
- Pass optional options to the pc.GraphicsDevice constructor which are used when creating WebGL context
- Added docs for pitch property on audio channel
v0.173.3
- Added 'mapping' property to model components and now supporting material overrides per model component
- PVRTC initial support
- [FIX] autoPlay for looped particle systems
v0.173.2
- [FIX] Cloning particlesystem components when they're using a mesh
- [FIX] Reloading model primitive materials
- [FIX] Typo in collision system
v0.173.1
- [FIX] net_http check for
.json
format using url.endsWith
to ignore query.
v0.173.0
- Added tags (
pc.Tags
) interface to pc.Asset
- Added findByTag method to pc.AssetRegistry
- [FIX] Texture and CubeMap data in patch can be optional