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Releases: Sollace/Presence-Footsteps

Presence Footsteps 1.9.3/1.10.3/1.11.3 for Minecraft 1.20.1, 1.20.2, 1.20.4

06 Apr 14:56
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Changelog

  • Optimised resources using OptiVorbis thanks to @AlexTMjugador and @rhysdh540
  • Change the wander sound for soul soil to distenguish from the other states. #292
  • Updated kirin (fixes slow scrolling in the settings screen)

Bug Fixes

  • Fixed crash when loading configs created before the 1.X.2 release
  • Fixed snow not producing footsteps #283
  • Fix crash when generating a report. #287
  • Fixed slow footsteps when sprinting. #294

Localizations

Presence Footsteps 1.11.2 for Minecraft 1.20.4

09 Mar 20:07
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This version is equivalent to 1.9.2 built for 1.20.4.

For the full list of changes, check here

1.20.4 Changelog:

  • Added sound mapping for the experimental 1.21 blocks

Presence Footsteps 1.10.2 for Minecraft 1.20.2

09 Mar 20:05
8867715
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This version is equivalent to 1.9.2 built for 1.20.2.

For the full list of changes, check here

Presence Footsteps 1.9.2 for Minecraft 1.20.1

09 Mar 20:02
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For 1.20.2 players
For 1.20.4 players

Changelog

  • Added a warning for when the mod is loaded the first time but does not have any sound configurations loaded #279
  • Added a volume slider for foliage sounds
  • Added a hotkey (default unbound) and toggle for turning the mod on and off
  • Added an option to export the current acoustics to a json file
  • Reorganised the debug screen and added more useful version and configuration information
  • Performance optimizations to the sound lookup function
  • Integrated the substrate lookup into the main sound resolving pipeline. This means:
    1. Modded blocks are more likely to produce correct sounds
    2. Modded fences, walls, carpets, and hedges are now all detected correctly and play their approriate sounds without needing a blockmap entry
    3. Blocks based on vanilla leaf block (i.e. hedges) are now properly inferred to use the correct sounds based on the original block's they're derived from
  • Sounds are now produced and adjusted for what type of footwear you're wearing #280 #278 #228
    1. The boots you wear will now produce a slight addition sound based on the material they're made of
    2. When wearing shoes, normal footsteps sounds become quieter and foliage sounds are suppressed so long as you are not sprinting

Sound Packs

The acoustics file format is now 2 to reflect some changes in the format. Existing acoustics.json files can be migrated automatically in-game by clicking the "dump acoustics" button in the mod's options screen.

  • vol property has been renamed to volume

  • vol_min/vol_max, pitch_min/pitch_max, and delay_min/delay_max have been combined into a single volume/pitch, or delay object containing the min/max properties.

  • The array array in or acoustics in the probability acoustic has been renamed to entries

  • The delayed acoustic type now contains only a delay and a nested acoustic object.

    {
        "name": "sound1",
        "vol_min": 0,
        "vol_max": 100,
        "pitch_min": 100,
        "pitch_max": 150
    }
    

    Becomes:

    {
     "name": "sound1",
     "volume": {
         "min": 0,
         "max": 100
     }, 
     "pitch": {
         "min": 100,
         "max": 150
     }
    }
    

Localization

  • Added german translation by General Mine #268
  • Added french translation by Myuui #261
  • Added russian translation by xlifi #245

Bug Fixes

  • Fixed other entities' footsteps not playing properly
  • Fixed horse footsteps not playing correctly when riding #234
  • Fixed delayed sounds losing certain preference options
  • Fixed both PF footsteps and vanilla footsteps playing at the same time
  • Fixed issues where toggling presence footsteps off would cause no footsteps to be produced
  • Fixed the passive entities volume slider
  • Fixed stance mode not defaulting to "auto"
  • Fixed the last acoustic in "probability" acoustics always getting a chance of 0 (hence never playing)
  • Fixed fallback logic for unassigned blocks (all blocks should now produce footsteps even if they're entirely modded original blocks with custom sound types)

Backports

  • Added separate volume settings for passive and hostile entities
  • Fixed land event not being triggered #255
  • Fixed issues generating the block report

Presence Footsteps 1.9.2 Beta for Minecraft 1.20.1

07 Mar 18:16
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This is a preview of the next release for Presence Footsteps! You can download it from here to try out the new features early, but beware that some things might break or change, so handle with care.

Changelog

  • Added a warning for when the mod is loaded the first time but does not have any sound configurations loaded #279
  • Reorganised the debug screen and added more useful version and configuration information
  • Performance optimizations to the sound lookup function
  • Integrated the substrate lookup into the main sound resolving pipeline. This means:
    1. Modded blocks are more likely to produce correct sounds
    2. Modded fences, walls, carpets, and hedges are now all detected correctly and play their approriate sounds without needing a blockmap entry
    3. Blocks based on vanilla leaf block (i.e. hedges) are now properly inferred to use the correct sounds based on the original block's they're derived from
  • Sounds are now produced and adjusted for what type of footwear you're wearing #280 #278 #228
    1. The boots you wear will now produce a slight addition sound based on the material they're made of
    2. When wearing shoes, normal footsteps sounds become quieter and foliage sounds are suppressed so long as you are not sprinting

Localization

  • Added german translation by General Mine #268
  • Added french translation by Myuui #261
  • Added russian translation by xlifi #245

Bug Fixes

  • Fixed other entities' footsteps not playing properly
  • Fixed horse footsteps not playing correctly when riding #234
  • Fixed delayed sounds losing certain preference options
  • Fixed both PF footsteps and vanilla footsteps playing at the same time
  • Fixed issues where toggling presence footsteps off would cause no footsteps to be produced
  • Fixed the passive entities volume slider
  • Fixed stance mode not defaulting to "auto"

Backports

  • Added separate volume settings for passive and hostile entities
  • Fixed land event not being triggered #255
  • Fixed issues generating the block report

Presence Footsteps 1.11.1 for Minecraft 1.20.3/4

18 Dec 20:35
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Changelog

  • Updated to 1.20.3/4
  • Updated Kirin to 1.17.0+1.20.4
  • Fixed issues when generating reports
  • Block reports now include details about all sounds generated for a certain block type regadless of substrate
  • Fixed sounds when landing not being played
  • Added separate volume sliders for passive and hostile mob's footsteps
  • Refreshed the settings GUI
  • Added an icon for the built-in sound pack

Translations

  • Updated chinese translation by @Cryghast
  • Updated russian translation by @xlifi
  • Updated taiwanese translation by @Jimmy-sheep

Presence Footsteps 1.10.1 for Minecraft 1.20.2

18 Dec 20:35
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Changelog

  • Fixed issues when generating reports
  • Block reports now include details about all sounds generated for a certain block type regadless of substrate
  • Fixed sounds when landing not being played
  • Added separate volume sliders for passive and hostile mob's footsteps
  • Refreshed the settings GUI
  • Added an icon for the built-in sound pack

Translations

  • Updated chinese translation by @Cryghast
  • Updated russian translation by @xlifi
  • Updated taiwanese translation by @Jimmy-sheep

Presence Footsteps 1.10.0 for Minecraft 1.20.2 - 1.20.4

25 Oct 11:07
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1.20.4 clients must also install Kirin 1.17.0

Changelog

  • Updated to 1.20.2

Changelog (since 1.9.0)

  • The bundled sound pack now shows up in the resource packs list as a built-in resource pack. This allows players to disable it or move it around if they choose to install their own or a third-party sound pack.

  • Sneaking will now silence players' footsteps

  • Fixed order not being preserved between entries for the same block in the blockmap.json

  • Added a upper bound to the number of entities the mod can simulate footsteps for at once. #218

  • Adjusted grass and moss sounds to be slightly less harsh

  • Added compatiblity with Create Mod
    Presence Footsteps will now get the block type and material from the contraption you're walking on from Create when the mod is installed.

    Note that due to a bug on Create's end, footsteps may still not play as contraptions themselves appear to be not producing footsteps on their own. Fabricators-of-Create/Create#1169

Translations

  • Added a japanese translation by @HRS-K
  • Add a taiwanese translation by @Jimmy-sheep
  • Updated russian translation by @xlifi
  • Updated chinese translation by @Cryghast

Bugs Bazooka'd

  • Fixed crash due to mods that don't provide textures for their entity. #238
  • Fixed missing sounds on chest boats. #232
  • Fixed sound spam when clipping into boats
  • Fixed wet substrate playing when walking on boats. #233
  • Fixed sounds playing from the camera position and not the player (may cause issues when observing other entities in spectator) #242

Presence Footsteps 1.9.1 for Minecraft 1.20.1

25 Oct 11:05
aabfd0f
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Changelog

  • The bundled sound pack now shows up in the resource packs list as a built-in resource pack. This allows players to disable it or move it around if they choose to install their own or a third-party sound pack.

  • Sneaking will now silence players' footsteps

  • Fixed order not being preserved between entries for the same block in the blockmap.json

  • Added a upper bound to the number of entities the mod can simulate footsteps for at once. #218

  • Adjusted grass and moss sounds to be slightly less harsh

  • Added compatiblity with Create Mod
    Presence Footsteps will now get the block type and material from the contraption you're walking on from Create when the mod is installed.

    Note that due to a bug on Create's end, footsteps may still not play as contraptions themselves appear to be not producing footsteps on their own. Fabricators-of-Create/Create#1169

Translations

  • Added a japanese translation by @HRS-K
  • Add a taiwanese translation by @Jimmy-sheep
  • Updated russian translation by @xlifi
  • Updated chinese translation by @Cryghast

Bugs Bazooka'd

  • Fixed crash due to mods that don't provide textures for their entity. #238
  • Fixed missing sounds on chest boats. #232
  • Fixed sound spam when clipping into boats
  • Fixed wet substrate playing when walking on boats. #233
  • Fixed sounds playing from the camera position and not the player (may cause issues when observing other entities in spectator) #242

Presence Footsteps 1.9.1 Pre-release for Minecraft 1.20

06 Sep 13:43
22db125
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Changelog

  • Implemented sneaking to silence footsteps
  • [Experimental] Improved compatibility with mods that add colliding entities (Create #192, Valkyrien Skies, #224, Unicopia)
  • Fixed order not being preserved between entries for the same block in the blockmap.json
  • Added a japanese translation by @HRS-K
  • Updated russian translation by @xlifi