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Presence Footsteps 1.9.2 Beta for Minecraft 1.20.1

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@Sollace Sollace released this 07 Mar 18:16
· 34 commits to 1.20.1 since this release
1680fd2

This is a preview of the next release for Presence Footsteps! You can download it from here to try out the new features early, but beware that some things might break or change, so handle with care.

Changelog

  • Added a warning for when the mod is loaded the first time but does not have any sound configurations loaded #279
  • Reorganised the debug screen and added more useful version and configuration information
  • Performance optimizations to the sound lookup function
  • Integrated the substrate lookup into the main sound resolving pipeline. This means:
    1. Modded blocks are more likely to produce correct sounds
    2. Modded fences, walls, carpets, and hedges are now all detected correctly and play their approriate sounds without needing a blockmap entry
    3. Blocks based on vanilla leaf block (i.e. hedges) are now properly inferred to use the correct sounds based on the original block's they're derived from
  • Sounds are now produced and adjusted for what type of footwear you're wearing #280 #278 #228
    1. The boots you wear will now produce a slight addition sound based on the material they're made of
    2. When wearing shoes, normal footsteps sounds become quieter and foliage sounds are suppressed so long as you are not sprinting

Localization

  • Added german translation by General Mine #268
  • Added french translation by Myuui #261
  • Added russian translation by xlifi #245

Bug Fixes

  • Fixed other entities' footsteps not playing properly
  • Fixed horse footsteps not playing correctly when riding #234
  • Fixed delayed sounds losing certain preference options
  • Fixed both PF footsteps and vanilla footsteps playing at the same time
  • Fixed issues where toggling presence footsteps off would cause no footsteps to be produced
  • Fixed the passive entities volume slider
  • Fixed stance mode not defaulting to "auto"

Backports

  • Added separate volume settings for passive and hostile entities
  • Fixed land event not being triggered #255
  • Fixed issues generating the block report