A high speed C++17 Vulkan game engine
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Updated
Sep 21, 2023 - C++
A high speed C++17 Vulkan game engine
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
A modern cross-platform low-level graphics API
Yet Another Vulkan Engine
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
A 3D model viewer written C++20 and Vulkan
3D Renderer Engine builds with Vulkan and C++ 20
Learn Vulkan. Advanced examples of Vulkan, QT, CUDA, OpenCV for Linux, Windows, Android.
A very simple real-time Vulkan 3D game engine
Swift 3D Game Engine for Windows, macOS, iOS, Linux
A Vulkan Engine for the GNU/Linux operating system.
Vultaik Cross-Platform Rendering
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
A real-time computer vision engine implemented on top of Vulkan API.
C++ Vulkan 3D Game Engine
The exomia/framework can be used to develop cross platform applications, 2D/3D video games and simulations.
Shift: A Rendering Sandbox for Computer Graphics Research
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