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triangulation-delaunay

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The Data structure used is a Mesh Class with a vector of vertices and edges, the project contains a readOff function to initialize the mesh with vertices and edges from the off file, basic operations are implemented such as Adding Vertices inside and outside the convex hull, edge flipping Daulaunay

  • Updated Dec 7, 2023
  • C++

UniversalNumerics.NET is a versatile .NET package that can be used both in Unity and in normal C# projects. It simplifies common computational tasks, such as computing 2D line intersections, 2D segment intersections, 2D point within queries, 2D triangulation of points, 3D area voxelization and even creating deep neural network models.

  • Updated Jul 5, 2023
  • C#

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